"use strict"; // // goto.js // scripts/system/ // // Created by Howard Stearns on 2 Jun 2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // (function() { // BEGIN LOCAL_SCOPE var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system"); var button = toolBar.addButton({ objectName: "mute", imageURL: Script.resolvePath("assets/images/tools/mic.svg"), visible: true, buttonState: 1, defaultState: 1, hoverState: 3, alpha: 0.9 }); function onMuteToggled() { // We could just toggle state, but we're less likely to get out of wack if we read the AudioDevice. // muted => button "on" state => 1. go figure. var state = AudioDevice.getMuted() ? 0 : 1; var hoverState = AudioDevice.getMuted() ? 2 : 3; button.writeProperty('buttonState', state); button.writeProperty('defaultState', state); button.writeProperty('hoverState', hoverState); } onMuteToggled(); function onClicked(){ var menuItem = "Mute Microphone"; Menu.setIsOptionChecked(menuItem, !Menu.isOptionChecked(menuItem)); } button.clicked.connect(onClicked); AudioDevice.muteToggled.connect(onMuteToggled); Script.scriptEnding.connect(function () { toolBar.removeButton("mute"); button.clicked.disconnect(onClicked); AudioDevice.muteToggled.disconnect(onMuteToggled); }); }()); // END LOCAL_SCOPE