(function() { Script.include('../../../../examples/libraries/virtualBaton.js?' + Math.random()); Script.include('../../../../examples/libraries/utils.js?' + Math.random()); //only one person should simulate the tank at a time -- we pass around a virtual baton var baton; var iOwn = false; var _entityID; var _this; var connected = false; var TANK_SEARCH_RADIUS = 5; function FishTank() { _this = this; } function startUpdate() { //when the baton is claimed; iOwn = true; connected = true; Script.update.connect(_this.update); } function stopUpdateAndReclaim() { //when the baton is released; print('i released the object ' + _entityID) iOwn = false; if (connected === true) { connected = false; Script.update.disconnect(_this.update); } //hook up callbacks to the baton baton.claim(startUpdate, stopUpdateAndReclaim); } FishTank.prototype = { fish: null, tankLocked: false, combinedEntitySearch: function() { var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS); var attractorList = []; var fishList = []; results.forEach(function(entity) { var properties = Entities.getEntityProperties(entity, 'name'); if (properties.name.indexOf('hifi-fishtank-attractor' + _this.entityID) > -1) { attractorList.push(entity); } if (properties.name.indexOf('hifi-fishtank-fish' + _this.entityID) > -1) { fishList.push(entity); } }); }, findAttractors: function() { var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS); var attractorList = []; results.forEach(function(attractor) { var properties = Entities.getEntityProperties(attractor, 'name'); if (properties.name.indexOf('hifi-fishtank-attractor' + _this.entityID) > -1) { fishList.push(attractor); } }) }, findFishInTank: function() { // print('looking for a fish in the tank') var results = Entities.findEntities(_this.currentProperties.position, TANK_SEARCH_RADIUS); var fishList = []; results.forEach(function(fish) { var properties = Entities.getEntityProperties(fish, 'name'); if (properties.name.indexOf('hifi-fishtank-fish' + _this.entityID) > -1) { fishList.push(fish); } }) print('fish? ' + fishList.length) return fishList; }, initialize: function(entityID) { print('JBP fishtank initialize' + entityID) var properties = Entities.getEntityProperties(entityID); if (properties.userData.length === 0 || properties.hasOwnProperty('userData') === false) { _this.initTimeout = Script.setTimeout(function() { print('JBP no user data yet, try again in one second') _this.initialize(entityID); }, 1000) } else { print('JBP userdata before parse attempt' + properties.userData) _this.userData = null; try { _this.userData = JSON.parse(properties.userData); } catch (err) { print('JBP error parsing json'); print('JBP properties are:' + properties.userData); return; } print('after parse') _this.currentProperties = Entities.getEntityProperties(entityID); baton = virtualBaton({ batonName: 'io.highfidelity.fishtank:' + entityID, // One winner for each entity }); stopUpdateAndReclaim(); } }, preload: function(entityID) { print("preload"); this.entityID = entityID; _entityID = entityID; this.initialize(entityID); this.initTimeout = null; }, unload: function() { print(' UNLOAD') Script.update.disconnect(_this.update); if (baton) { print('BATON RELEASE ') baton.release(function() {}); } }, update: function() { //print('AM I THE OWNER??' + iOwn); if (iOwn === false) { return } print('i am the owner!') //do stuff updateFish(); }, debugLookSpot: null, createDebugLookAtCube: function() { var cubePosition = { x: 0, y: 0, z: 0 }; var cubeSize = 0.03; _this.debugLookAtCube = Overlays.addOverlay("cube", { position: cubePosition, size: cubeSize, color: { red: 0, green: 255, blue: 0 }, alpha: 1, solid: false }); }, updateDebugLookAtCube: function() { var lookAt3D = HMD.getHUDLookAtPosition3D(); _this.lookAt3D = lookAt3D; Overlays.editOverlay(_this.debugLookAtCube, { position: lookAt3D }); }, seeIfOwnerIsLookingAtTheTank: function(origin,direction) { // var cameraPosition = Camera.getPosition(); // var cameraOrientation = Camera.getOrientation(); var pickRay = { origin: origin, direction: direction }; var intersection = Entities.findRayIntersection(pickRay, true, [_this.entityID], []) if (intersection.intersects && intersection.entityID = _this.entityID) { print('looking at the tank!! ' + JSON.stringify(intersection.intersection)); var intersectionDistance = Vec3.distance(pickRay.origin, intersection.intersection); } } }; // // flockOfFish.js // examples // // Philip Rosedale // Copyright 2016 High Fidelity, Inc. // Fish smimming around in a space in front of you // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html var FISHTANK_USERDATA_KEY = 'hifi-home-fishtank' var LIFETIME = 300; // Fish live for 5 minutes var NUM_FISH = 8; var TANK_DIMENSIONS = { x: 1.3393, y: 1.3515, z: 3.5914 }; var TANK_WIDTH = TANK_DIMENSIONS.z / 3; var TANK_HEIGHT = TANK_DIMENSIONS.y / 3; var FISH_WIDTH = 0.03; var FISH_LENGTH = 0.15; var MAX_SIGHT_DISTANCE = 0.8; var MIN_SEPARATION = 0.15; var AVOIDANCE_FORCE = 0.3; var COHESION_FORCE = 0.025; var ALIGNMENT_FORCE = 0.025; var SWIMMING_FORCE = 0.05; var SWIMMING_SPEED = 0.5; var THROTTLE = false; var THROTTLE_RATE = 100; var sinceLastUpdate = 0; var FISH_MODEL_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/fishTank/Fish-1.fbx"; var FISH_MODEL_TWO_URL = "http://hifi-content.s3.amazonaws.com/DomainContent/Home/fishTank/Fish-2.fbx"; var fishLoaded = false; function randomVector(scale) { return { x: Math.random() * scale - scale / 2.0, y: Math.random() * scale - scale / 2.0, z: Math.random() * scale - scale / 2.0 }; } function updateFish(deltaTime) { if (_this.tankLocked === true) { return; } if (!Entities.serversExist() || !Entities.canRez()) { return; } if (THROTTLE === true) { sinceLastUpdate = sinceLastUpdate + deltaTime * 100; if (sinceLastUpdate > THROTTLE_RATE) { sinceLastUpdate = 0; } else { return; } } // print('has userdata fish??' + _this.userData['hifi-home-fishtank'].fishLoaded) if (_this.userData['hifi-home-fishtank'].fishLoaded === false) { //no fish in the user data _this.tankLocked = true; loadFish(NUM_FISH); setEntityCustomData(FISHTANK_USERDATA_KEY, _this.entityID, { fishLoaded: true }); _this.userData['hifi-home-fishtank'].fishLoaded = true; _this.fish = _this.findFishInTank(); return; } else { //fish in userdata already if (_this.fish === null) { _this.fish = _this.findFishInTank(); } } var fish = _this.fish; print('how many fish do i find?' + fish.length) if (fish.length === 0) { print('no fish...') return }; var averageVelocity = { x: 0, y: 0, z: 0 }; var averagePosition = { x: 0, y: 0, z: 0 }; var birdPositionsCounted = 0; var birdVelocitiesCounted = 0; var center = _this.currentProperties.position; lowerCorner = { x: center.x - (TANK_WIDTH / 2), y: center.y, z: center.z - (TANK_WIDTH / 2) }; upperCorner = { x: center.x + (TANK_WIDTH / 2), y: center.y + TANK_HEIGHT, z: center.z + (TANK_WIDTH / 2) }; // First pre-load an array with properties on all the other fish so our per-fish loop // isn't doing it. var flockProperties = []; for (var i = 0; i < fish.length; i++) { var otherProps = Entities.getEntityProperties(fish[i], ["position", "velocity", "rotation"]); flockProperties.push(otherProps); } for (var i = 0; i < fish.length; i++) { if (fish[i]) { // Get only the properties we need, because that is faster var properties = flockProperties[i]; // If fish has been deleted, bail if (properties.id != fish[i]) { fish[i] = false; return; } // Store old values so we can check if they have changed enough to update var velocity = { x: properties.velocity.x, y: properties.velocity.y, z: properties.velocity.z }; var position = { x: properties.position.x, y: properties.position.y, z: properties.position.z }; averageVelocity = { x: 0, y: 0, z: 0 }; averagePosition = { x: 0, y: 0, z: 0 }; var othersCounted = 0; for (var j = 0; j < fish.length; j++) { if (i != j) { // Get only the properties we need, because that is faster var otherProps = flockProperties[j]; var separation = Vec3.distance(properties.position, otherProps.position); if (separation < MAX_SIGHT_DISTANCE) { averageVelocity = Vec3.sum(averageVelocity, otherProps.velocity); averagePosition = Vec3.sum(averagePosition, otherProps.position); othersCounted++; } if (separation < MIN_SEPARATION) { var pushAway = Vec3.multiply(Vec3.normalize(Vec3.subtract(properties.position, otherProps.position)), AVOIDANCE_FORCE); velocity = Vec3.sum(velocity, pushAway); } } } if (othersCounted > 0) { averageVelocity = Vec3.multiply(averageVelocity, 1.0 / othersCounted); averagePosition = Vec3.multiply(averagePosition, 1.0 / othersCounted); // Alignment: Follow group's direction and speed velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(averageVelocity), Vec3.length(velocity)), ALIGNMENT_FORCE); // Cohesion: Steer towards center of flock var towardCenter = Vec3.subtract(averagePosition, position); velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(towardCenter), Vec3.length(velocity)), COHESION_FORCE); //attractors //[position, radius, force] } // Try to swim at a constant speed velocity = Vec3.mix(velocity, Vec3.multiply(Vec3.normalize(velocity), SWIMMING_SPEED), SWIMMING_FORCE); // Keep fish in their 'tank' if (position.x < lowerCorner.x) { position.x = lowerCorner.x; velocity.x *= -1.0; } else if (position.x > upperCorner.x) { position.x = upperCorner.x; velocity.x *= -1.0; } if (position.y < lowerCorner.y) { position.y = lowerCorner.y; velocity.y *= -1.0; } else if (position.y > upperCorner.y) { position.y = upperCorner.y; velocity.y *= -1.0; } if (position.z < lowerCorner.z) { position.z = lowerCorner.z; velocity.z *= -1.0; } else if (position.z > upperCorner.z) { position.z = upperCorner.z; velocity.z *= -1.0; } // Orient in direction of velocity var rotation = Quat.rotationBetween(Vec3.UNIT_NEG_Z, velocity); var VELOCITY_FOLLOW_RATE = 0.30; // Only update properties if they have changed, to save bandwidth var MIN_POSITION_CHANGE_FOR_UPDATE = 0.001; if (Vec3.distance(properties.position, position) < MIN_POSITION_CHANGE_FOR_UPDATE) { Entities.editEntity(fish[i], { velocity: velocity, rotation: Quat.mix(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) }); } else { Entities.editEntity(fish[i], { position: position, velocity: velocity, rotation: Quat.slerp(properties.rotation, rotation, VELOCITY_FOLLOW_RATE) }); } } } } var STARTING_FRACTION = 0.25; function loadFish(howMany) { print('LOADING FISH: ' + howMany) var center = _this.currentProperties.position; lowerCorner = { x: center.x - (_this.currentProperties.dimensions.z / 2), y: center.y, z: center.z - (_this.currentProperties.dimensions.z / 2) }; upperCorner = { x: center.x + (_this.currentProperties.dimensions.z / 2), y: center.y + _this.currentProperties.dimensions.y, z: center.z + (_this.currentProperties.dimensions.z / 2) }; var fish = []; for (var i = 0; i < howMany; i++) { var position = { x: lowerCorner.x + (upperCorner.x - lowerCorner.x) / 2.0 + (Math.random() - 0.5) * (upperCorner.x - lowerCorner.x) * STARTING_FRACTION, y: lowerCorner.y + (upperCorner.y - lowerCorner.y) / 2.0 + (Math.random() - 0.5) * (upperCorner.y - lowerCorner.y) * STARTING_FRACTION, z: lowerCorner.z + (upperCorner.z - lowerCorner.z) / 2.0 + (Math.random() - 0.5) * (upperCorner.z - lowerCorner.z) * STARTING_FRACTION }; fish.push( Entities.addEntity({ name: 'hifi-fishtank-fish' + _this.entityID, type: "Model", modelURL: fish.length % 2 === 0 ? FISH_MODEL_URL : FISH_MODEL_TWO_URL, position: position, rotation: { x: 0, y: 0, z: 0, w: 1 }, // dimensions: { // x: FISH_WIDTH, // y: FISH_WIDTH, // z: FISH_LENGTH // }, // velocity: { // x: SWIMMING_SPEED, // y: SWIMMING_SPEED, // z: SWIMMING_SPEED // }, damping: 0.1, dynamic: false, lifetime: LIFETIME, color: { red: 0, green: 255, blue: 255 } }) ); } print('initial fish::' + fish.length) _this.tankLocked = false; } return new FishTank(); });