// // AudioHRTF.cpp // libraries/audio/src // // Created by Ken Cooke on 1/17/16. // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AudioHRTF.h" #include #include #include #include "AudioHRTFData.h" #if defined(_MSC_VER) #define ALIGN32 __declspec(align(32)) #elif defined(__GNUC__) #define ALIGN32 __attribute__((aligned(32))) #else #define ALIGN32 #endif #ifndef MAX #define MAX(a,b) (((a) > (b)) ? (a) : (b)) #endif #ifndef MIN #define MIN(a,b) (((a) < (b)) ? (a) : (b)) #endif // // Equal-gain crossfade // // Cos(x)^2 window minimizes the modulation sidebands when a pure tone is panned. // Transients in the time-varying Thiran allpass filter are eliminated by the initial delay. // Valimaki, Laakso. "Elimination of Transients in Time-Varying Allpass Fractional Delay Filters" // ALIGN32 static const float crossfadeTable[HRTF_BLOCK] = { 1.0000000000f, 1.0000000000f, 1.0000000000f, 1.0000000000f, 1.0000000000f, 1.0000000000f, 1.0000000000f, 1.0000000000f, 0.9999545513f, 0.9998182135f, 0.9995910114f, 0.9992729863f, 0.9988641959f, 0.9983647147f, 0.9977746334f, 0.9970940592f, 0.9963231160f, 0.9954619438f, 0.9945106993f, 0.9934695553f, 0.9923387012f, 0.9911183425f, 0.9898087010f, 0.9884100149f, 0.9869225384f, 0.9853465419f, 0.9836823120f, 0.9819301512f, 0.9800903780f, 0.9781633270f, 0.9761493483f, 0.9740488082f, 0.9718620885f, 0.9695895868f, 0.9672317161f, 0.9647889052f, 0.9622615981f, 0.9596502542f, 0.9569553484f, 0.9541773705f, 0.9513168255f, 0.9483742335f, 0.9453501294f, 0.9422450630f, 0.9390595988f, 0.9357943158f, 0.9324498078f, 0.9290266826f, 0.9255255626f, 0.9219470843f, 0.9182918983f, 0.9145606690f, 0.9107540747f, 0.9068728075f, 0.9029175730f, 0.8988890902f, 0.8947880914f, 0.8906153223f, 0.8863715413f, 0.8820575200f, 0.8776740426f, 0.8732219061f, 0.8687019198f, 0.8641149055f, 0.8594616970f, 0.8547431402f, 0.8499600930f, 0.8451134248f, 0.8402040169f, 0.8352327617f, 0.8302005629f, 0.8251083354f, 0.8199570049f, 0.8147475079f, 0.8094807915f, 0.8041578130f, 0.7987795403f, 0.7933469510f, 0.7878610328f, 0.7823227830f, 0.7767332084f, 0.7710933251f, 0.7654041585f, 0.7596667428f, 0.7538821211f, 0.7480513449f, 0.7421754743f, 0.7362555775f, 0.7302927306f, 0.7242880178f, 0.7182425305f, 0.7121573680f, 0.7060336363f, 0.6998724488f, 0.6936749255f, 0.6874421931f, 0.6811753847f, 0.6748756396f, 0.6685441031f, 0.6621819261f, 0.6557902652f, 0.6493702826f, 0.6429231452f, 0.6364500251f, 0.6299520991f, 0.6234305485f, 0.6168865589f, 0.6103213199f, 0.6037360251f, 0.5971318716f, 0.5905100601f, 0.5838717943f, 0.5772182810f, 0.5705507299f, 0.5638703530f, 0.5571783649f, 0.5504759820f, 0.5437644228f, 0.5370449075f, 0.5303186576f, 0.5235868960f, 0.5168508463f, 0.5101117333f, 0.5033707820f, 0.4966292180f, 0.4898882667f, 0.4831491537f, 0.4764131040f, 0.4696813424f, 0.4629550925f, 0.4562355772f, 0.4495240180f, 0.4428216351f, 0.4361296470f, 0.4294492701f, 0.4227817190f, 0.4161282057f, 0.4094899399f, 0.4028681284f, 0.3962639749f, 0.3896786801f, 0.3831134411f, 0.3765694515f, 0.3700479009f, 0.3635499749f, 0.3570768548f, 0.3506297174f, 0.3442097348f, 0.3378180739f, 0.3314558969f, 0.3251243604f, 0.3188246153f, 0.3125578069f, 0.3063250745f, 0.3001275512f, 0.2939663637f, 0.2878426320f, 0.2817574695f, 0.2757119822f, 0.2697072694f, 0.2637444225f, 0.2578245257f, 0.2519486551f, 0.2461178789f, 0.2403332572f, 0.2345958415f, 0.2289066749f, 0.2232667916f, 0.2176772170f, 0.2121389672f, 0.2066530490f, 0.2012204597f, 0.1958421870f, 0.1905192085f, 0.1852524921f, 0.1800429951f, 0.1748916646f, 0.1697994371f, 0.1647672383f, 0.1597959831f, 0.1548865752f, 0.1500399070f, 0.1452568598f, 0.1405383030f, 0.1358850945f, 0.1312980802f, 0.1267780939f, 0.1223259574f, 0.1179424800f, 0.1136284587f, 0.1093846777f, 0.1052119086f, 0.1011109098f, 0.0970824270f, 0.0931271925f, 0.0892459253f, 0.0854393310f, 0.0817081017f, 0.0780529157f, 0.0744744374f, 0.0709733174f, 0.0675501922f, 0.0642056842f, 0.0609404012f, 0.0577549370f, 0.0546498706f, 0.0516257665f, 0.0486831745f, 0.0458226295f, 0.0430446516f, 0.0403497458f, 0.0377384019f, 0.0352110948f, 0.0327682839f, 0.0304104132f, 0.0281379115f, 0.0259511918f, 0.0238506517f, 0.0218366730f, 0.0199096220f, 0.0180698488f, 0.0163176880f, 0.0146534581f, 0.0130774616f, 0.0115899851f, 0.0101912990f, 0.0088816575f, 0.0076612988f, 0.0065304447f, 0.0054893007f, 0.0045380562f, 0.0036768840f, 0.0029059408f, 0.0022253666f, 0.0016352853f, 0.0011358041f, 0.0007270137f, 0.0004089886f, 0.0001817865f, 0.0000454487f, }; // // Fast approximation of the azimuth parallax correction, // for azimuth = [-pi,pi] and distance = [0.125,2]. // // Correction becomes 0 at distance = 2. // Correction is continuous and smooth. // static const int NAZIMUTH = 8; static const float azimuthTable[NAZIMUTH][3] = { { 0.018719007f, 0.097263971f, 0.080748954f }, // [-4pi/4,-3pi/4] { 0.066995833f, 0.319754290f, 0.336963269f }, // [-3pi/4,-2pi/4] { -0.066989851f, -0.101178847f, 0.006359474f }, // [-2pi/4,-1pi/4] { -0.018727343f, -0.020357568f, 0.040065626f }, // [-1pi/4,-0pi/4] { -0.005519051f, -0.018744412f, 0.040065629f }, // [ 0pi/4, 1pi/4] { -0.001201296f, -0.025103593f, 0.042396711f }, // [ 1pi/4, 2pi/4] { 0.001198959f, -0.032642381f, 0.048316220f }, // [ 2pi/4, 3pi/4] { 0.005519640f, -0.053424870f, 0.073296888f }, // [ 3pi/4, 4pi/4] }; // // Model the normalized near-field Distance Variation Filter. // // This version is parameterized by the DC gain correction, instead of directly by azimuth and distance. // A first-order shelving filter is used to minimize the disturbance in ITD. // // Loosely based on data from S. Spagnol, "Distance rendering and perception of nearby virtual sound sources // with a near-field filter model,” Applied Acoustics (2017) // static const int NNEARFIELD = 9; static const float nearFieldTable[NNEARFIELD][3] = { // { b0, b1, a1 } { 0.008410604f, -0.000262748f, -0.991852144f }, // gain = 1/256 { 0.016758914f, -0.000529590f, -0.983770676f }, // gain = 1/128 { 0.033270607f, -0.001075350f, -0.967804743f }, // gain = 1/64 { 0.065567740f, -0.002213762f, -0.936646021f }, // gain = 1/32 { 0.127361554f, -0.004667324f, -0.877305769f }, // gain = 1/16 { 0.240536414f, -0.010201827f, -0.769665412f }, // gain = 1/8 { 0.430858205f, -0.023243052f, -0.592384847f }, // gain = 1/4 { 0.703238106f, -0.054157913f, -0.350919807f }, // gain = 1/2 { 1.000000000f, -0.123144711f, -0.123144711f }, // gain = 1/1 }; // // Model the frequency-dependent attenuation of sound propogation in air. // // Fit using linear regression to a log-log model of lowpass cutoff frequency vs distance, // loosely based on data from Handbook of Acoustics. Only the onset of significant // attenuation is modelled, not the filter slope. // // 1m -> -3dB @ 55kHz // 10m -> -3dB @ 12kHz // 100m -> -3dB @ 2.5kHz // 1km -> -3dB @ 0.6kHz // 10km -> -3dB @ 0.1kHz // static const int NLOWPASS = 64; static const float lowpassTable[NLOWPASS][5] = { // { b0, b1, b2, a1, a2 } // distance = 1 { 0.999772371f, 1.399489756f, 0.454495527f, 1.399458985f, 0.454298669f }, { 0.999631480f, 1.357609808f, 0.425210203f, 1.357549905f, 0.424901586f }, { 0.999405154f, 1.311503050f, 0.394349994f, 1.311386830f, 0.393871368f }, { 0.999042876f, 1.260674595f, 0.361869089f, 1.260450057f, 0.361136504f }, // distance = 2 { 0.998465222f, 1.204646525f, 0.327757118f, 1.204214978f, 0.326653886f }, { 0.997548106f, 1.143019308f, 0.292064663f, 1.142195387f, 0.290436690f }, { 0.996099269f, 1.075569152f, 0.254941286f, 1.074009405f, 0.252600301f }, { 0.993824292f, 1.002389610f, 0.216688640f, 0.999469185f, 0.213433357f }, // distance = 4 { 0.990280170f, 0.924075266f, 0.177827150f, 0.918684864f, 0.173497723f }, { 0.984818279f, 0.841917936f, 0.139164195f, 0.832151968f, 0.133748443f }, { 0.976528670f, 0.758036513f, 0.101832398f, 0.740761682f, 0.095635899f }, { 0.964216485f, 0.675305244f, 0.067243474f, 0.645654855f, 0.061110348f }, // distance = 8 { 0.946463038f, 0.596943020f, 0.036899688f, 0.547879974f, 0.032425772f }, { 0.921823868f, 0.525770189f, 0.012060451f, 0.447952111f, 0.011702396f }, { 0.890470015f, 0.463334299f, -0.001227816f, 0.347276405f, 0.005300092f }, { 0.851335343f, 0.407521164f, -0.009353968f, 0.241900234f, 0.007602305f }, // distance = 16 { 0.804237360f, 0.358139558f, -0.014293332f, 0.130934213f, 0.017149373f }, { 0.750073259f, 0.314581568f, -0.016625381f, 0.014505388f, 0.033524057f }, { 0.690412072f, 0.275936128f, -0.017054561f, -0.106682490f, 0.055976129f }, { 0.627245545f, 0.241342015f, -0.016246850f, -0.231302564f, 0.083643275f }, // distance = 32 { 0.562700627f, 0.210158533f, -0.014740899f, -0.357562697f, 0.115680957f }, { 0.498787849f, 0.181982455f, -0.012925406f, -0.483461730f, 0.151306628f }, { 0.437224055f, 0.156585449f, -0.011055180f, -0.607042210f, 0.189796534f }, { 0.379336998f, 0.133834032f, -0.009281617f, -0.726580065f, 0.230469477f }, // distance = 64 { 0.326040627f, 0.113624970f, -0.007683443f, -0.840693542f, 0.272675696f }, { 0.277861727f, 0.095845793f, -0.006291936f, -0.948380091f, 0.315795676f }, { 0.234997480f, 0.080357656f, -0.005109519f, -1.049001190f, 0.359246807f }, { 0.197386484f, 0.066993521f, -0.004122547f, -1.142236313f, 0.402493771f }, // distance = 128 { 0.164780457f, 0.055564709f, -0.003309645f, -1.228023442f, 0.445058962f }, { 0.136808677f, 0.045870650f, -0.002646850f, -1.306498037f, 0.486530514f }, { 0.113031290f, 0.037708627f, -0.002110591f, -1.377937457f, 0.526566783f }, { 0.092980475f, 0.030881892f, -0.001679255f, -1.442713983f, 0.564897095f }, // distance = 256 { 0.076190239f, 0.025205585f, -0.001333863f, -1.501257246f, 0.601319206f }, { 0.062216509f, 0.020510496f, -0.001058229f, -1.554025452f, 0.635694228f }, { 0.050649464f, 0.016644994f, -0.000838826f, -1.601484205f, 0.667939837f }, { 0.041120009f, 0.013475547f, -0.000664513f, -1.644091518f, 0.698022561f }, // distance = 512 { 0.033302044f, 0.010886252f, -0.000526217f, -1.682287704f, 0.725949783f }, { 0.026911868f, 0.008777712f, -0.000416605f, -1.716488979f, 0.751761953f }, { 0.021705773f, 0.007065551f, -0.000329788f, -1.747083800f, 0.775525335f }, { 0.017476603f, 0.005678758f, -0.000261057f, -1.774431204f, 0.797325509f }, // distance = 1024 { 0.014049828f, 0.004558012f, -0.000206658f, -1.798860530f, 0.817261711f }, { 0.011279504f, 0.003654067f, -0.000163610f, -1.820672082f, 0.835442043f }, { 0.009044384f, 0.002926264f, -0.000129544f, -1.840138412f, 0.851979516f }, { 0.007244289f, 0.002341194f, -0.000102586f, -1.857505967f, 0.866988864f }, // distance = 2048 { 0.005796846f, 0.001871515f, -0.000081250f, -1.872996926f, 0.880584038f }, { 0.004634607f, 0.001494933f, -0.000064362f, -1.886811124f, 0.892876302f }, { 0.003702543f, 0.001193324f, -0.000050993f, -1.899127955f, 0.903972829f }, { 0.002955900f, 0.000951996f, -0.000040407f, -1.910108223f, 0.913975712f }, // distance = 4096 { 0.002358382f, 0.000759068f, -0.000032024f, -1.919895894f, 0.922981321f }, { 0.001880626f, 0.000604950f, -0.000025383f, -1.928619738f, 0.931079931f }, { 0.001498926f, 0.000481920f, -0.000020123f, -1.936394836f, 0.938355560f }, { 0.001194182f, 0.000383767f, -0.000015954f, -1.943323983f, 0.944885977f }, // distance = 8192 { 0.000951028f, 0.000305502f, -0.000012651f, -1.949498943f, 0.950742822f }, { 0.000757125f, 0.000243126f, -0.000010033f, -1.955001608f, 0.955991826f }, { 0.000602572f, 0.000193434f, -0.000007957f, -1.959905036f, 0.960693085f }, { 0.000479438f, 0.000153861f, -0.000006312f, -1.964274383f, 0.964901371f }, // distance = 16384 { 0.000381374f, 0.000122359f, -0.000005007f, -1.968167752f, 0.968666478f }, { 0.000303302f, 0.000097288f, -0.000003972f, -1.971636944f, 0.972033562f }, { 0.000241166f, 0.000077342f, -0.000003151f, -1.974728138f, 0.975043493f }, { 0.000191726f, 0.000061475f, -0.000002500f, -1.977482493f, 0.977733194f }, // distance = 32768 { 0.000152399f, 0.000048857f, -0.000001984f, -1.979936697f, 0.980135969f }, { 0.000121122f, 0.000038825f, -0.000001574f, -1.982123446f, 0.982281818f }, { 0.000096252f, 0.000030849f, -0.000001249f, -1.984071877f, 0.984197728f }, { 0.000076480f, 0.000024509f, -0.000000991f, -1.985807957f, 0.985907955f }, }; static const float HALFPI = 1.570796327f; static const float PI = 3.141592654f; static const float TWOPI = 6.283185307f; // // on x86 architecture, assume that SSE2 is present // #if defined(_M_IX86) || defined(_M_X64) || defined(__i386__) || defined(__x86_64__) #include // 1 channel input, 4 channel output static void FIR_1x4_SSE(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames) { float* coef0 = coef[0] + HRTF_TAPS - 1; // process backwards float* coef1 = coef[1] + HRTF_TAPS - 1; float* coef2 = coef[2] + HRTF_TAPS - 1; float* coef3 = coef[3] + HRTF_TAPS - 1; assert(numFrames % 4 == 0); for (int i = 0; i < numFrames; i += 4) { __m128 acc0 = _mm_setzero_ps(); __m128 acc1 = _mm_setzero_ps(); __m128 acc2 = _mm_setzero_ps(); __m128 acc3 = _mm_setzero_ps(); float* ps = &src[i - HRTF_TAPS + 1]; // process forwards assert(HRTF_TAPS % 4 == 0); for (int k = 0; k < HRTF_TAPS; k += 4) { __m128 x0 = _mm_loadu_ps(&ps[k+0]); acc0 = _mm_add_ps(acc0, _mm_mul_ps(_mm_load1_ps(&coef0[-k-0]), x0)); acc1 = _mm_add_ps(acc1, _mm_mul_ps(_mm_load1_ps(&coef1[-k-0]), x0)); acc2 = _mm_add_ps(acc2, _mm_mul_ps(_mm_load1_ps(&coef2[-k-0]), x0)); acc3 = _mm_add_ps(acc3, _mm_mul_ps(_mm_load1_ps(&coef3[-k-0]), x0)); __m128 x1 = _mm_loadu_ps(&ps[k+1]); acc0 = _mm_add_ps(acc0, _mm_mul_ps(_mm_load1_ps(&coef0[-k-1]), x1)); acc1 = _mm_add_ps(acc1, _mm_mul_ps(_mm_load1_ps(&coef1[-k-1]), x1)); acc2 = _mm_add_ps(acc2, _mm_mul_ps(_mm_load1_ps(&coef2[-k-1]), x1)); acc3 = _mm_add_ps(acc3, _mm_mul_ps(_mm_load1_ps(&coef3[-k-1]), x1)); __m128 x2 = _mm_loadu_ps(&ps[k+2]); acc0 = _mm_add_ps(acc0, _mm_mul_ps(_mm_load1_ps(&coef0[-k-2]), x2)); acc1 = _mm_add_ps(acc1, _mm_mul_ps(_mm_load1_ps(&coef1[-k-2]), x2)); acc2 = _mm_add_ps(acc2, _mm_mul_ps(_mm_load1_ps(&coef2[-k-2]), x2)); acc3 = _mm_add_ps(acc3, _mm_mul_ps(_mm_load1_ps(&coef3[-k-2]), x2)); __m128 x3 = _mm_loadu_ps(&ps[k+3]); acc0 = _mm_add_ps(acc0, _mm_mul_ps(_mm_load1_ps(&coef0[-k-3]), x3)); acc1 = _mm_add_ps(acc1, _mm_mul_ps(_mm_load1_ps(&coef1[-k-3]), x3)); acc2 = _mm_add_ps(acc2, _mm_mul_ps(_mm_load1_ps(&coef2[-k-3]), x3)); acc3 = _mm_add_ps(acc3, _mm_mul_ps(_mm_load1_ps(&coef3[-k-3]), x3)); } _mm_storeu_ps(&dst0[i], acc0); _mm_storeu_ps(&dst1[i], acc1); _mm_storeu_ps(&dst2[i], acc2); _mm_storeu_ps(&dst3[i], acc3); } } // 4 channel planar to interleaved static void interleave_4x4_SSE(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) { assert(numFrames % 4 == 0); for (int i = 0; i < numFrames; i += 4) { __m128 x0 = _mm_loadu_ps(&src0[i]); __m128 x1 = _mm_loadu_ps(&src1[i]); __m128 x2 = _mm_loadu_ps(&src2[i]); __m128 x3 = _mm_loadu_ps(&src3[i]); // interleave (4x4 matrix transpose) __m128 t0 = _mm_unpacklo_ps(x0, x1); __m128 t2 = _mm_unpacklo_ps(x2, x3); __m128 t1 = _mm_unpackhi_ps(x0, x1); __m128 t3 = _mm_unpackhi_ps(x2, x3); x0 = _mm_movelh_ps(t0, t2); x1 = _mm_movehl_ps(t2, t0); x2 = _mm_movelh_ps(t1, t3); x3 = _mm_movehl_ps(t3, t1); _mm_storeu_ps(&dst[4*i+0], x0); _mm_storeu_ps(&dst[4*i+4], x1); _mm_storeu_ps(&dst[4*i+8], x2); _mm_storeu_ps(&dst[4*i+12], x3); } } // process 2 cascaded biquads on 4 channels (interleaved) // biquads computed in parallel, by adding one sample of delay static void biquad2_4x4_SSE(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) { // enable flush-to-zero mode to prevent denormals unsigned int ftz = _MM_GET_FLUSH_ZERO_MODE(); _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON); // restore state __m128 y00 = _mm_loadu_ps(&state[0][0]); __m128 w10 = _mm_loadu_ps(&state[1][0]); __m128 w20 = _mm_loadu_ps(&state[2][0]); __m128 y01; __m128 w11 = _mm_loadu_ps(&state[1][4]); __m128 w21 = _mm_loadu_ps(&state[2][4]); // first biquad coefs __m128 b00 = _mm_loadu_ps(&coef[0][0]); __m128 b10 = _mm_loadu_ps(&coef[1][0]); __m128 b20 = _mm_loadu_ps(&coef[2][0]); __m128 a10 = _mm_loadu_ps(&coef[3][0]); __m128 a20 = _mm_loadu_ps(&coef[4][0]); // second biquad coefs __m128 b01 = _mm_loadu_ps(&coef[0][4]); __m128 b11 = _mm_loadu_ps(&coef[1][4]); __m128 b21 = _mm_loadu_ps(&coef[2][4]); __m128 a11 = _mm_loadu_ps(&coef[3][4]); __m128 a21 = _mm_loadu_ps(&coef[4][4]); for (int i = 0; i < numFrames; i++) { __m128 x00 = _mm_loadu_ps(&src[4*i]); __m128 x01 = y00; // first biquad output // transposed Direct Form II y00 = _mm_add_ps(w10, _mm_mul_ps(x00, b00)); y01 = _mm_add_ps(w11, _mm_mul_ps(x01, b01)); w10 = _mm_add_ps(w20, _mm_mul_ps(x00, b10)); w11 = _mm_add_ps(w21, _mm_mul_ps(x01, b11)); w20 = _mm_mul_ps(x00, b20); w21 = _mm_mul_ps(x01, b21); w10 = _mm_sub_ps(w10, _mm_mul_ps(y00, a10)); w11 = _mm_sub_ps(w11, _mm_mul_ps(y01, a11)); w20 = _mm_sub_ps(w20, _mm_mul_ps(y00, a20)); w21 = _mm_sub_ps(w21, _mm_mul_ps(y01, a21)); _mm_storeu_ps(&dst[4*i], y01); // second biquad output } // save state _mm_storeu_ps(&state[0][0], y00); _mm_storeu_ps(&state[1][0], w10); _mm_storeu_ps(&state[2][0], w20); _mm_storeu_ps(&state[1][4], w11); _mm_storeu_ps(&state[2][4], w21); _MM_SET_FLUSH_ZERO_MODE(ftz); } // crossfade 4 inputs into 2 outputs with accumulation (interleaved) static void crossfade_4x2_SSE(float* src, float* dst, const float* win, int numFrames) { assert(numFrames % 4 == 0); for (int i = 0; i < numFrames; i += 4) { __m128 f0 = _mm_loadu_ps(&win[i]); __m128 x0 = _mm_loadu_ps(&src[4*i+0]); __m128 x1 = _mm_loadu_ps(&src[4*i+4]); __m128 x2 = _mm_loadu_ps(&src[4*i+8]); __m128 x3 = _mm_loadu_ps(&src[4*i+12]); __m128 y0 = _mm_loadu_ps(&dst[2*i+0]); __m128 y1 = _mm_loadu_ps(&dst[2*i+4]); // deinterleave (4x4 matrix transpose) __m128 t0 = _mm_unpacklo_ps(x0, x1); __m128 t2 = _mm_unpacklo_ps(x2, x3); __m128 t1 = _mm_unpackhi_ps(x0, x1); __m128 t3 = _mm_unpackhi_ps(x2, x3); x0 = _mm_movelh_ps(t0, t2); x1 = _mm_movehl_ps(t2, t0); x2 = _mm_movelh_ps(t1, t3); x3 = _mm_movehl_ps(t3, t1); // crossfade x0 = _mm_sub_ps(x0, x2); x1 = _mm_sub_ps(x1, x3); x2 = _mm_add_ps(x2, _mm_mul_ps(f0, x0)); x3 = _mm_add_ps(x3, _mm_mul_ps(f0, x1)); // interleave x0 = _mm_unpacklo_ps(x2, x3); x1 = _mm_unpackhi_ps(x2, x3); // accumulate y0 = _mm_add_ps(y0, x0); y1 = _mm_add_ps(y1, x1); _mm_storeu_ps(&dst[2*i+0], y0); _mm_storeu_ps(&dst[2*i+4], y1); } } // linear interpolation with gain static void interpolate_SSE(float* dst, const float* src0, const float* src1, float frac, float gain) { __m128 f0 = _mm_set1_ps(gain * (1.0f - frac)); __m128 f1 = _mm_set1_ps(gain * frac); assert(HRTF_TAPS % 4 == 0); for (int k = 0; k < HRTF_TAPS; k += 4) { __m128 x0 = _mm_loadu_ps(&src0[k]); __m128 x1 = _mm_loadu_ps(&src1[k]); x0 = _mm_add_ps(_mm_mul_ps(f0, x0), _mm_mul_ps(f1, x1)); _mm_storeu_ps(&dst[k], x0); } } // // Runtime CPU dispatch // #include "CPUDetect.h" void FIR_1x4_AVX2(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames); void FIR_1x4_AVX512(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames); static void FIR_1x4(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames) { static auto f = cpuSupportsAVX512() ? FIR_1x4_AVX512 : (cpuSupportsAVX2() ? FIR_1x4_AVX2 : FIR_1x4_SSE); (*f)(src, dst0, dst1, dst2, dst3, coef, numFrames); // dispatch } static void interleave_4x4(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) { interleave_4x4_SSE(src0, src1, src2, src3, dst, numFrames); } static void biquad2_4x4(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) { biquad2_4x4_SSE(src, dst, coef, state, numFrames); } static void crossfade_4x2(float* src, float* dst, const float* win, int numFrames) { crossfade_4x2_SSE(src, dst, win, numFrames); } static void interpolate(float* dst, const float* src0, const float* src1, float frac, float gain) { interpolate_SSE(dst, src0, src1, frac, gain); } #else // portable reference code // 1 channel input, 4 channel output static void FIR_1x4(float* src, float* dst0, float* dst1, float* dst2, float* dst3, float coef[4][HRTF_TAPS], int numFrames) { float* coef0 = coef[0] + HRTF_TAPS - 1; // process backwards float* coef1 = coef[1] + HRTF_TAPS - 1; float* coef2 = coef[2] + HRTF_TAPS - 1; float* coef3 = coef[3] + HRTF_TAPS - 1; assert(numFrames % 4 == 0); for (int i = 0; i < numFrames; i += 4) { dst0[i+0] = 0.0f; dst0[i+1] = 0.0f; dst0[i+2] = 0.0f; dst0[i+3] = 0.0f; dst1[i+0] = 0.0f; dst1[i+1] = 0.0f; dst1[i+2] = 0.0f; dst1[i+3] = 0.0f; dst2[i+0] = 0.0f; dst2[i+1] = 0.0f; dst2[i+2] = 0.0f; dst2[i+3] = 0.0f; dst3[i+0] = 0.0f; dst3[i+1] = 0.0f; dst3[i+2] = 0.0f; dst3[i+3] = 0.0f; float* ps = &src[i - HRTF_TAPS + 1]; // process forwards assert(HRTF_TAPS % 4 == 0); for (int k = 0; k < HRTF_TAPS; k += 4) { // channel 0 dst0[i+0] += coef0[-k-0] * ps[k+0] + coef0[-k-1] * ps[k+1] + coef0[-k-2] * ps[k+2] + coef0[-k-3] * ps[k+3]; dst0[i+1] += coef0[-k-0] * ps[k+1] + coef0[-k-1] * ps[k+2] + coef0[-k-2] * ps[k+3] + coef0[-k-3] * ps[k+4]; dst0[i+2] += coef0[-k-0] * ps[k+2] + coef0[-k-1] * ps[k+3] + coef0[-k-2] * ps[k+4] + coef0[-k-3] * ps[k+5]; dst0[i+3] += coef0[-k-0] * ps[k+3] + coef0[-k-1] * ps[k+4] + coef0[-k-2] * ps[k+5] + coef0[-k-3] * ps[k+6]; // channel 1 dst1[i+0] += coef1[-k-0] * ps[k+0] + coef1[-k-1] * ps[k+1] + coef1[-k-2] * ps[k+2] + coef1[-k-3] * ps[k+3]; dst1[i+1] += coef1[-k-0] * ps[k+1] + coef1[-k-1] * ps[k+2] + coef1[-k-2] * ps[k+3] + coef1[-k-3] * ps[k+4]; dst1[i+2] += coef1[-k-0] * ps[k+2] + coef1[-k-1] * ps[k+3] + coef1[-k-2] * ps[k+4] + coef1[-k-3] * ps[k+5]; dst1[i+3] += coef1[-k-0] * ps[k+3] + coef1[-k-1] * ps[k+4] + coef1[-k-2] * ps[k+5] + coef1[-k-3] * ps[k+6]; // channel 2 dst2[i+0] += coef2[-k-0] * ps[k+0] + coef2[-k-1] * ps[k+1] + coef2[-k-2] * ps[k+2] + coef2[-k-3] * ps[k+3]; dst2[i+1] += coef2[-k-0] * ps[k+1] + coef2[-k-1] * ps[k+2] + coef2[-k-2] * ps[k+3] + coef2[-k-3] * ps[k+4]; dst2[i+2] += coef2[-k-0] * ps[k+2] + coef2[-k-1] * ps[k+3] + coef2[-k-2] * ps[k+4] + coef2[-k-3] * ps[k+5]; dst2[i+3] += coef2[-k-0] * ps[k+3] + coef2[-k-1] * ps[k+4] + coef2[-k-2] * ps[k+5] + coef2[-k-3] * ps[k+6]; // channel 3 dst3[i+0] += coef3[-k-0] * ps[k+0] + coef3[-k-1] * ps[k+1] + coef3[-k-2] * ps[k+2] + coef3[-k-3] * ps[k+3]; dst3[i+1] += coef3[-k-0] * ps[k+1] + coef3[-k-1] * ps[k+2] + coef3[-k-2] * ps[k+3] + coef3[-k-3] * ps[k+4]; dst3[i+2] += coef3[-k-0] * ps[k+2] + coef3[-k-1] * ps[k+3] + coef3[-k-2] * ps[k+4] + coef3[-k-3] * ps[k+5]; dst3[i+3] += coef3[-k-0] * ps[k+3] + coef3[-k-1] * ps[k+4] + coef3[-k-2] * ps[k+5] + coef3[-k-3] * ps[k+6]; } } } // 4 channel planar to interleaved static void interleave_4x4(float* src0, float* src1, float* src2, float* src3, float* dst, int numFrames) { for (int i = 0; i < numFrames; i++) { dst[4*i+0] = src0[i]; dst[4*i+1] = src1[i]; dst[4*i+2] = src2[i]; dst[4*i+3] = src3[i]; } } // process 2 cascaded biquads on 4 channels (interleaved) // biquads are computed in parallel, by adding one sample of delay static void biquad2_4x4(float* src, float* dst, float coef[5][8], float state[3][8], int numFrames) { // restore state float y00 = state[0][0]; float w10 = state[1][0]; float w20 = state[2][0]; float y01 = state[0][1]; float w11 = state[1][1]; float w21 = state[2][1]; float y02 = state[0][2]; float w12 = state[1][2]; float w22 = state[2][2]; float y03 = state[0][3]; float w13 = state[1][3]; float w23 = state[2][3]; float y04; float w14 = state[1][4]; float w24 = state[2][4]; float y05; float w15 = state[1][5]; float w25 = state[2][5]; float y06; float w16 = state[1][6]; float w26 = state[2][6]; float y07; float w17 = state[1][7]; float w27 = state[2][7]; // first biquad coefs float b00 = coef[0][0]; float b10 = coef[1][0]; float b20 = coef[2][0]; float a10 = coef[3][0]; float a20 = coef[4][0]; float b01 = coef[0][1]; float b11 = coef[1][1]; float b21 = coef[2][1]; float a11 = coef[3][1]; float a21 = coef[4][1]; float b02 = coef[0][2]; float b12 = coef[1][2]; float b22 = coef[2][2]; float a12 = coef[3][2]; float a22 = coef[4][2]; float b03 = coef[0][3]; float b13 = coef[1][3]; float b23 = coef[2][3]; float a13 = coef[3][3]; float a23 = coef[4][3]; // second biquad coefs float b04 = coef[0][4]; float b14 = coef[1][4]; float b24 = coef[2][4]; float a14 = coef[3][4]; float a24 = coef[4][4]; float b05 = coef[0][5]; float b15 = coef[1][5]; float b25 = coef[2][5]; float a15 = coef[3][5]; float a25 = coef[4][5]; float b06 = coef[0][6]; float b16 = coef[1][6]; float b26 = coef[2][6]; float a16 = coef[3][6]; float a26 = coef[4][6]; float b07 = coef[0][7]; float b17 = coef[1][7]; float b27 = coef[2][7]; float a17 = coef[3][7]; float a27 = coef[4][7]; for (int i = 0; i < numFrames; i++) { // first biquad input float x00 = src[4*i+0] + 1.0e-20f; // prevent denormals float x01 = src[4*i+1] + 1.0e-20f; float x02 = src[4*i+2] + 1.0e-20f; float x03 = src[4*i+3] + 1.0e-20f; // second biquad input is previous output float x04 = y00; float x05 = y01; float x06 = y02; float x07 = y03; // transposed Direct Form II y00 = b00 * x00 + w10; w10 = b10 * x00 - a10 * y00 + w20; w20 = b20 * x00 - a20 * y00; y01 = b01 * x01 + w11; w11 = b11 * x01 - a11 * y01 + w21; w21 = b21 * x01 - a21 * y01; y02 = b02 * x02 + w12; w12 = b12 * x02 - a12 * y02 + w22; w22 = b22 * x02 - a22 * y02; y03 = b03 * x03 + w13; w13 = b13 * x03 - a13 * y03 + w23; w23 = b23 * x03 - a23 * y03; // transposed Direct Form II y04 = b04 * x04 + w14; w14 = b14 * x04 - a14 * y04 + w24; w24 = b24 * x04 - a24 * y04; y05 = b05 * x05 + w15; w15 = b15 * x05 - a15 * y05 + w25; w25 = b25 * x05 - a25 * y05; y06 = b06 * x06 + w16; w16 = b16 * x06 - a16 * y06 + w26; w26 = b26 * x06 - a26 * y06; y07 = b07 * x07 + w17; w17 = b17 * x07 - a17 * y07 + w27; w27 = b27 * x07 - a27 * y07; dst[4*i+0] = y04; // second biquad output dst[4*i+1] = y05; dst[4*i+2] = y06; dst[4*i+3] = y07; } // save state state[0][0] = y00; state[1][0] = w10; state[2][0] = w20; state[0][1] = y01; state[1][1] = w11; state[2][1] = w21; state[0][2] = y02; state[1][2] = w12; state[2][2] = w22; state[0][3] = y03; state[1][3] = w13; state[2][3] = w23; state[1][4] = w14; state[2][4] = w24; state[1][5] = w15; state[2][5] = w25; state[1][6] = w16; state[2][6] = w26; state[1][7] = w17; state[2][7] = w27; } // crossfade 4 inputs into 2 outputs with accumulation (interleaved) static void crossfade_4x2(float* src, float* dst, const float* win, int numFrames) { for (int i = 0; i < numFrames; i++) { float frac = win[i]; dst[2*i+0] += src[4*i+2] + frac * (src[4*i+0] - src[4*i+2]); dst[2*i+1] += src[4*i+3] + frac * (src[4*i+1] - src[4*i+3]); } } // linear interpolation with gain static void interpolate(float* dst, const float* src0, const float* src1, float frac, float gain) { float f0 = gain * (1.0f - frac); float f1 = gain * frac; for (int k = 0; k < HRTF_TAPS; k++) { dst[k] = f0 * src0[k] + f1 * src1[k]; } } #endif // design a 2nd order Thiran allpass static void ThiranBiquad(float f, float& b0, float& b1, float& b2, float& a1, float& a2) { a1 = -2.0f * (f - 2.0f) / (f + 1.0f); a2 = ((f - 1.0f) * (f - 2.0f)) / ((f + 1.0f) * (f + 2.0f)); b0 = a2; b1 = a1; b2 = 1.0f; } // split x into exponent and fraction (0.0f to 1.0f) static void splitf(float x, int& expn, float& frac) { union { float f; int i; } mant, bits = { x }; const int IEEE754_MANT_BITS = 23; const int IEEE754_EXPN_BIAS = 127; mant.i = bits.i & ((1 << IEEE754_MANT_BITS) - 1); mant.i |= (IEEE754_EXPN_BIAS << IEEE754_MANT_BITS); frac = mant.f - 1.0f; expn = (bits.i >> IEEE754_MANT_BITS) - IEEE754_EXPN_BIAS; } static void distanceBiquad(float distance, float& b0, float& b1, float& b2, float& a1, float& a2) { // // Computed from a lookup table quantized to distance = 2^(N/4) // and reconstructed by piecewise linear interpolation. // Approximation error < 0.25dB // float x = distance; x = MIN(x, 1<<30); x *= x; x *= x; // x = distance^4 // split x into e and frac, such that x = 2^(e+0) + frac * (2^(e+1) - 2^(e+0)) int e; float frac; splitf(x, e, frac); // clamp to table limits if (e < 0) { e = 0; frac = 0.0f; } if (e > NLOWPASS-2) { e = NLOWPASS-2; frac = 1.0f; } assert(frac >= 0.0f); assert(frac <= 1.0f); assert(e+0 >= 0); assert(e+1 < NLOWPASS); // piecewise linear interpolation b0 = lowpassTable[e+0][0] + frac * (lowpassTable[e+1][0] - lowpassTable[e+0][0]); b1 = lowpassTable[e+0][1] + frac * (lowpassTable[e+1][1] - lowpassTable[e+0][1]); b2 = lowpassTable[e+0][2] + frac * (lowpassTable[e+1][2] - lowpassTable[e+0][2]); a1 = lowpassTable[e+0][3] + frac * (lowpassTable[e+1][3] - lowpassTable[e+0][3]); a2 = lowpassTable[e+0][4] + frac * (lowpassTable[e+1][4] - lowpassTable[e+0][4]); } // // Geometric correction of the azimuth, to the angle at each ear. // D. Brungart, "Auditory parallax effects in the HRTF for nearby sources," IEEE WASPAA (1999). // static void nearFieldAzimuthCorrection(float azimuth, float distance, float& azimuthL, float& azimuthR) { #ifdef HRTF_AZIMUTH_EXACT float dx = distance * cosf(azimuth); float dy = distance * sinf(azimuth); float dx0 = HRTF_AZIMUTH_REF * cosf(azimuth); float dy0 = HRTF_AZIMUTH_REF * sinf(azimuth); azimuthL += atan2f(dy + HRTF_HEAD_RADIUS, dx) - atan2f(dy0 + HRTF_HEAD_RADIUS, dx0); azimuthR += atan2f(dy - HRTF_HEAD_RADIUS, dx) - atan2f(dy0 - HRTF_HEAD_RADIUS, dx0); #else // at reference distance, the azimuth parallax is correct float fy = (HRTF_AZIMUTH_REF - distance) / distance; float x0 = +azimuth; float x1 = -azimuth; // compute using symmetry const float RAD_TO_INDEX = 1.2732394f; // 8/(2*pi), rounded down int k0 = (int)(RAD_TO_INDEX * x0 + 4.0f); int k1 = (NAZIMUTH-1) - k0; assert(k0 >= 0); assert(k1 >= 0); assert(k0 < NAZIMUTH); assert(k1 < NAZIMUTH); // piecewise polynomial approximation over azimuth=[-pi,pi] float fx0 = (azimuthTable[k0][0] * x0 + azimuthTable[k0][1]) * x0 + azimuthTable[k0][2]; float fx1 = (azimuthTable[k1][0] * x1 + azimuthTable[k1][1]) * x1 + azimuthTable[k1][2]; // approximate the azimuth correction // NOTE: must converge to 0 when distance = HRTF_AZIMUTH_REF azimuthL += fx0 * fy; azimuthR -= fx1 * fy; #endif } // // Approximate the near-field DC gain correction at each ear. // static void nearFieldGainCorrection(float azimuth, float distance, float& gainL, float& gainR) { // normalized distance factor = [0,1] as distance = [HRTF_NEARFIELD_MAX,HRTF_HEAD_RADIUS] assert(distance < HRTF_NEARFIELD_MAX); assert(distance > HRTF_HEAD_RADIUS); float d = (HRTF_NEARFIELD_MAX - distance) * (1.0f / (HRTF_NEARFIELD_MAX - HRTF_HEAD_RADIUS)); // angle of incidence at each ear float angleL = azimuth + HALFPI; float angleR = azimuth - HALFPI; if (angleL > +PI) { angleL -= TWOPI; } if (angleR < -PI) { angleR += TWOPI; } assert(angleL >= -PI); assert(angleL <= +PI); assert(angleR >= -PI); assert(angleR <= +PI); // normalized occlusion factor = [0,1] as angle of incidence = [0,pi] angleL *= angleL; angleR *= angleR; float cL = ((-0.000452339132f * angleL - 0.00173192444f) * angleL + 0.162476536f) * angleL; float cR = ((-0.000452339132f * angleR - 0.00173192444f) * angleR + 0.162476536f) * angleR; // approximate the gain correction // NOTE: must converge to 0 when distance = HRTF_NEARFIELD_MAX gainL -= d * cL; gainR -= d * cR; } // // Approximate the normalized near-field Distance Variation Function at each ear. // A. Kan, "Distance Variation Function for simulation of near-field virtual auditory space," IEEE ICASSP (2006) // static void nearFieldFilter(float gain, float& b0, float& b1, float& a1) { // // Computed from a lookup table quantized to gain = 2^(-N) // and reconstructed by piecewise linear interpolation. // // split gain into e and frac, such that gain = 2^(e+0) + frac * (2^(e+1) - 2^(e+0)) int e; float frac; splitf(gain, e, frac); // clamp to table limits e += NNEARFIELD-1; if (e < 0) { e = 0; frac = 0.0f; } if (e > NNEARFIELD-2) { e = NNEARFIELD-2; frac = 1.0f; } assert(frac >= 0.0f); assert(frac <= 1.0f); assert(e+0 >= 0); assert(e+1 < NNEARFIELD); // piecewise linear interpolation b0 = nearFieldTable[e+0][0] + frac * (nearFieldTable[e+1][0] - nearFieldTable[e+0][0]); b1 = nearFieldTable[e+0][1] + frac * (nearFieldTable[e+1][1] - nearFieldTable[e+0][1]); a1 = nearFieldTable[e+0][2] + frac * (nearFieldTable[e+1][2] - nearFieldTable[e+0][2]); } static void azimuthToIndex(float azimuth, int& index0, int& index1, float& frac) { // convert from radians to table units azimuth *= (HRTF_AZIMUTHS / TWOPI); if (azimuth < 0.0f) { azimuth += HRTF_AZIMUTHS; } // table parameters index0 = (int)azimuth; index1 = index0 + 1; frac = azimuth - (float)index0; if (index0 >= HRTF_AZIMUTHS) { index0 -= HRTF_AZIMUTHS; } if (index1 >= HRTF_AZIMUTHS) { index1 -= HRTF_AZIMUTHS; } assert((index0 >= 0) && (index0 < HRTF_AZIMUTHS)); assert((index1 >= 0) && (index1 < HRTF_AZIMUTHS)); assert((frac >= 0.0f) && (frac < 1.0f)); } // compute new filters for a given azimuth, distance and gain static void setFilters(float firCoef[4][HRTF_TAPS], float bqCoef[5][8], int delay[4], int index, float azimuth, float distance, float gain, int channel) { if (azimuth > PI) { azimuth -= TWOPI; } assert(azimuth >= -PI); assert(azimuth <= +PI); distance = MAX(distance, HRTF_NEARFIELD_MIN); // compute the azimuth correction at each ear float azimuthL = azimuth; float azimuthR = azimuth; if (distance < HRTF_AZIMUTH_REF) { nearFieldAzimuthCorrection(azimuth, distance, azimuthL, azimuthR); } // compute the DC gain correction at each ear float gainL = 1.0f; float gainR = 1.0f; if (distance < HRTF_NEARFIELD_MAX) { nearFieldGainCorrection(azimuth, distance, gainL, gainR); } // parameters for table interpolation int azL0, azR0, az0; int azL1, azR1, az1; float fracL, fracR, frac; azimuthToIndex(azimuthL, azL0, azL1, fracL); azimuthToIndex(azimuthR, azR0, azR1, fracR); azimuthToIndex(azimuth, az0, az1, frac); // interpolate FIR interpolate(firCoef[channel+0], ir_table_table[index][azL0][0], ir_table_table[index][azL1][0], fracL, gain * gainL); interpolate(firCoef[channel+1], ir_table_table[index][azR0][1], ir_table_table[index][azR1][1], fracR, gain * gainR); // interpolate ITD float itd = (1.0f - frac) * itd_table_table[index][az0] + frac * itd_table_table[index][az1]; // split ITD into integer and fractional delay int itdi = (int)fabsf(itd); float itdf = fabsf(itd) - (float)itdi; assert(itdi <= HRTF_DELAY); assert(itdf <= 1.0f); // // Compute a 2nd-order Thiran allpass for the fractional delay. // With nominal delay of 2, the active range of [2.0, 3.0] results // in group delay flat to 1.5KHz and fast transient settling time. // float b0, b1, b2, a1, a2; ThiranBiquad(2.0f + itdf, b0, b1, b2, a1, a2); // positive ITD means left channel is delayed if (itd >= 0.0f) { // left (contralateral) = 2 + itdi + itdf bqCoef[0][channel+0] = b0; bqCoef[1][channel+0] = b1; bqCoef[2][channel+0] = b2; bqCoef[3][channel+0] = a1; bqCoef[4][channel+0] = a2; delay[channel+0] = itdi; // right (ipsilateral) = 2 bqCoef[0][channel+1] = 0.0f; bqCoef[1][channel+1] = 0.0f; bqCoef[2][channel+1] = 1.0f; bqCoef[3][channel+1] = 0.0f; bqCoef[4][channel+1] = 0.0f; delay[channel+1] = 0; } else { // left (ipsilateral) = 2 bqCoef[0][channel+0] = 0.0f; bqCoef[1][channel+0] = 0.0f; bqCoef[2][channel+0] = 1.0f; bqCoef[3][channel+0] = 0.0f; bqCoef[4][channel+0] = 0.0f; delay[channel+0] = 0; // right (contralateral) = 2 + itdi + itdf bqCoef[0][channel+1] = b0; bqCoef[1][channel+1] = b1; bqCoef[2][channel+1] = b2; bqCoef[3][channel+1] = a1; bqCoef[4][channel+1] = a2; delay[channel+1] = itdi; } // // Second biquad implements the near-field or distance filter. // if (distance < HRTF_NEARFIELD_MAX) { nearFieldFilter(gainL, b0, b1, a1); bqCoef[0][channel+4] = b0; bqCoef[1][channel+4] = b1; bqCoef[2][channel+4] = 0.0f; bqCoef[3][channel+4] = a1; bqCoef[4][channel+4] = 0.0f; nearFieldFilter(gainR, b0, b1, a1); bqCoef[0][channel+5] = b0; bqCoef[1][channel+5] = b1; bqCoef[2][channel+5] = 0.0f; bqCoef[3][channel+5] = a1; bqCoef[4][channel+5] = 0.0f; } else { distanceBiquad(distance, b0, b1, b2, a1, a2); bqCoef[0][channel+4] = b0; bqCoef[1][channel+4] = b1; bqCoef[2][channel+4] = b2; bqCoef[3][channel+4] = a1; bqCoef[4][channel+4] = a2; bqCoef[0][channel+5] = b0; bqCoef[1][channel+5] = b1; bqCoef[2][channel+5] = b2; bqCoef[3][channel+5] = a1; bqCoef[4][channel+5] = a2; } } void AudioHRTF::render(int16_t* input, float* output, int index, float azimuth, float distance, float gain, int numFrames) { assert(index >= 0); assert(index < HRTF_TABLES); assert(numFrames == HRTF_BLOCK); ALIGN32 float in[HRTF_TAPS + HRTF_BLOCK]; // mono ALIGN32 float firCoef[4][HRTF_TAPS]; // 4-channel ALIGN32 float firBuffer[4][HRTF_DELAY + HRTF_BLOCK]; // 4-channel ALIGN32 float bqCoef[5][8]; // 4-channel (interleaved) ALIGN32 float bqBuffer[4 * HRTF_BLOCK]; // 4-channel (interleaved) int delay[4]; // 4-channel (interleaved) // apply global and local gain adjustment gain *= _gainAdjust; // to avoid polluting the cache, old filters are recomputed instead of stored setFilters(firCoef, bqCoef, delay, index, _azimuthState, _distanceState, _gainState, L0); // compute new filters setFilters(firCoef, bqCoef, delay, index, azimuth, distance, gain, L1); // new parameters become old _azimuthState = azimuth; _distanceState = distance; _gainState = gain; // convert mono input to float for (int i = 0; i < HRTF_BLOCK; i++) { in[HRTF_TAPS+i] = (float)input[i] * (1/32768.0f); } // FIR state update memcpy(in, _firState, HRTF_TAPS * sizeof(float)); memcpy(_firState, &in[HRTF_BLOCK], HRTF_TAPS * sizeof(float)); // process old/new FIR FIR_1x4(&in[HRTF_TAPS], &firBuffer[L0][HRTF_DELAY], &firBuffer[R0][HRTF_DELAY], &firBuffer[L1][HRTF_DELAY], &firBuffer[R1][HRTF_DELAY], firCoef, HRTF_BLOCK); // delay state update memcpy(firBuffer[L0], _delayState[L0], HRTF_DELAY * sizeof(float)); memcpy(firBuffer[R0], _delayState[R0], HRTF_DELAY * sizeof(float)); memcpy(firBuffer[L1], _delayState[L1], HRTF_DELAY * sizeof(float)); memcpy(firBuffer[R1], _delayState[R1], HRTF_DELAY * sizeof(float)); memcpy(_delayState[L0], &firBuffer[L1][HRTF_BLOCK], HRTF_DELAY * sizeof(float)); // new state becomes old memcpy(_delayState[R0], &firBuffer[R1][HRTF_BLOCK], HRTF_DELAY * sizeof(float)); // new state becomes old memcpy(_delayState[L1], &firBuffer[L1][HRTF_BLOCK], HRTF_DELAY * sizeof(float)); memcpy(_delayState[R1], &firBuffer[R1][HRTF_BLOCK], HRTF_DELAY * sizeof(float)); // interleave with old/new integer delay interleave_4x4(&firBuffer[L0][HRTF_DELAY] - delay[L0], &firBuffer[R0][HRTF_DELAY] - delay[R0], &firBuffer[L1][HRTF_DELAY] - delay[L1], &firBuffer[R1][HRTF_DELAY] - delay[R1], bqBuffer, HRTF_BLOCK); // process old/new biquads biquad2_4x4(bqBuffer, bqBuffer, bqCoef, _bqState, HRTF_BLOCK); // new state becomes old _bqState[0][L0] = _bqState[0][L1]; _bqState[1][L0] = _bqState[1][L1]; _bqState[2][L0] = _bqState[2][L1]; _bqState[0][R0] = _bqState[0][R1]; _bqState[1][R0] = _bqState[1][R1]; _bqState[2][R0] = _bqState[2][R1]; _bqState[0][L2] = _bqState[0][L3]; _bqState[1][L2] = _bqState[1][L3]; _bqState[2][L2] = _bqState[2][L3]; _bqState[0][R2] = _bqState[0][R3]; _bqState[1][R2] = _bqState[1][R3]; _bqState[2][R2] = _bqState[2][R3]; // crossfade old/new output and accumulate crossfade_4x2(bqBuffer, output, crossfadeTable, HRTF_BLOCK); _silentState = false; } void AudioHRTF::renderSilent(int16_t* input, float* output, int index, float azimuth, float distance, float gain, int numFrames) { // process the first silent block, to flush internal state if (!_silentState) { render(input, output, index, azimuth, distance, gain, numFrames); } // new parameters become old _azimuthState = azimuth; _distanceState = distance; _gainState = gain; _silentState = true; }