var orientation = Camera.getOrientation(); orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation))); // Math.random ensures no caching of script var SCRIPT_URL = Script.resolvePath("myEntityScript.js") var myEntity = Entities.addEntity({ type: "Sphere", color: { red: 200, green: 10, blue: 200 }, position: center, dimensions: { x: 1, y: 1, z: 1 }, script: SCRIPT_URL }) function cleanup() { // Entities.deleteEntity(myEntity); } Script.scriptEnding.connect(cleanup);