// // SceneScriptingInterface.h // interface/src/scripting // // Created by Sam Gateau on 2/24/15. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_SceneScriptingInterface_h #define hifi_SceneScriptingInterface_h #include #include #include "model/Stage.h" class SceneScriptingInterface : public QObject, public Dependency { Q_OBJECT SINGLETON_DEPENDENCY Q_PROPERTY(bool shouldRenderAvatars READ shouldRenderAvatars WRITE setShouldRenderAvatars) Q_PROPERTY(bool shouldRenderEntities READ shouldRenderEntities WRITE setShouldRenderEntities) public: Q_INVOKABLE void setStageOrientation(const glm::quat& orientation); Q_INVOKABLE void setStageLocation(float longitude, float latitude, float altitude); Q_INVOKABLE float getStageLocationLongitude() const; Q_INVOKABLE float getStageLocationLatitude() const; Q_INVOKABLE float getStageLocationAltitude() const; Q_INVOKABLE void setStageDayTime(float hour); Q_INVOKABLE float getStageDayTime() const; Q_INVOKABLE void setStageYearTime(int day); Q_INVOKABLE int getStageYearTime() const; // Enable/disable the stage sun model which uses the key light to simulate // the sun light based on the location of the stage trelative to earth and the current time Q_INVOKABLE void setStageSunModelEnable(bool isEnabled); Q_INVOKABLE bool isStageSunModelEnabled() const; Q_INVOKABLE void setKeyLightColor(const glm::vec3& color); Q_INVOKABLE glm::vec3 getKeyLightColor() const; Q_INVOKABLE void setKeyLightIntensity(float intensity); Q_INVOKABLE float getKeyLightIntensity() const; Q_INVOKABLE void setKeyLightAmbientIntensity(float intensity); Q_INVOKABLE float getKeyLightAmbientIntensity() const; // setKeyLightDIrection is only effective if stage Sun model is disabled Q_INVOKABLE void setKeyLightDirection(const glm::vec3& direction); Q_INVOKABLE glm::vec3 getKeyLightDirection() const; Q_INVOKABLE void setBackgroundMode(const QString& mode); Q_INVOKABLE QString getBackgroundMode() const; model::SunSkyStagePointer getSkyStage() const; Q_INVOKABLE void setShouldRenderAvatars(bool shouldRenderAvatars); Q_INVOKABLE bool shouldRenderAvatars() const { return _shouldRenderAvatars; } Q_INVOKABLE void setShouldRenderEntities(bool shouldRenderEntities); Q_INVOKABLE bool shouldRenderEntities() const { return _shouldRenderEntities; } signals: void shouldRenderAvatarsChanged(bool shouldRenderAvatars); void shouldRenderEntitiesChanged(bool shouldRenderEntities); protected: SceneScriptingInterface() {}; ~SceneScriptingInterface() {}; model::SunSkyStagePointer _skyStage = model::SunSkyStagePointer(new model::SunSkyStage()); bool _shouldRenderAvatars = true; bool _shouldRenderEntities = true; }; #endif // hifi_SceneScriptingInterface_h