<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // simple.vert // vertex shader // // Created by Andrzej Kapolka on 9/15/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Color.slh@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> // the interpolated normal out vec3 _normal; out vec3 _modelNormal; out vec4 _color; out vec2 _texCoord0; out vec4 _position; out vec4 _eyePosition; void main(void) { _color = color_sRGBAToLinear(inColor); _texCoord0 = inTexCoord0.st; _position = inPosition; _modelNormal = inNormal.xyz; // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, inPosition, _eyePosition, gl_Position)$> <$transformModelToWorldDir(cam, obj, inNormal.xyz, _normal)$> }