#version 120 // // grid.frag // fragment shader // // Created by Andrzej Kapolka on 1/21/14. // Copyright (c) 2014 High Fidelity, Inc. All rights reserved. // void main(void) { // use the standard exponential fog calculation const float FOG_DENSITY = 0.5; gl_FragColor = vec4(gl_Color.rgb, exp(-FOG_DENSITY / gl_FragCoord.w)); }