// // HMDScriptingInterface.cpp // interface/src/scripting // // Created by Thijs Wenker on 1/12/15. // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "HMDScriptingInterface.h" #include HMDScriptingInterface& HMDScriptingInterface::getInstance() { static HMDScriptingInterface sharedInstance; return sharedInstance; } bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { Camera* camera = Application::getInstance()->getCamera(); glm::vec3 position = camera->getPosition(); glm::quat orientation = camera->getOrientation(); glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); const auto& compositor = Application::getInstance()->getApplicationCompositor(); return compositor.calculateRayUICollisionPoint(position, direction, result); } QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 hudIntersection; if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(hudIntersection)) { MyAvatar* myAvatar = DependencyManager::get()->getMyAvatar(); glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); glm::vec3 eulers = ::safeEulerAngles(rotation); return qScriptValueFromValue(engine, Application::getInstance()->getApplicationCompositor() .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x))); } return QScriptValue::NullValue; } QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) { glm::vec3 result; if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(result)) { return qScriptValueFromValue(engine, result); } return QScriptValue::NullValue; }