#version 120 // // model_shadow.frag // fragment shader // // Created by Andrzej Kapolka on 3/24/14. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // void main(void) { // fixed color for now (we may eventually want to use texture alpha) gl_FragColor = vec4(1.0, 1.0, 1.0, 0.0); }