// // audioBall.js // hifi // // Created by Athanasios Gaitatzes on 2/10/14. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // // This script creates a particle in front of the user that stays in front of // the user's avatar as they move, and animates it's radius and color // in response to the audio intensity. // var sound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Animals/mexicanWhipoorwill.raw"); var CHANCE_OF_PLAYING_SOUND = 0.01; var FACTOR = 0.75; var countParticles = 0; // the first time around we want to create the particle and thereafter to modify it. var particleID; function updateParticle(deltaTime) { // the particle should be placed in front of the user's avatar var avatarFront = Quat.getFront(MyAvatar.orientation); // move particle three units in front of the avatar var particlePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(avatarFront, 3)); if (Math.random() < CHANCE_OF_PLAYING_SOUND) { // play a sound at the location of the particle var options = new AudioInjectionOptions(); options.position = particlePosition; options.volume = 0.75; Audio.playSound(sound, options); } var audioAverageLoudness = MyAvatar.audioAverageLoudness * FACTOR; //print ("Audio Loudness = " + MyAvatar.audioLoudness + " -- Audio Average Loudness = " + MyAvatar.audioAverageLoudness); if (countParticles < 1) { var particleProperies = { position: particlePosition // the particle should stay in front of the user's avatar as he moves , color: { red: 0, green: 255, blue: 0 } , radius: audioAverageLoudness , velocity: { x: 0.0, y: 0.0, z: 0.0 } , gravity: { x: 0.0, y: 0.0, z: 0.0 } , damping: 0.0 } particleID = Particles.addParticle (particleProperies); countParticles++; } else { // animates the particles radius and color in response to the changing audio intensity var newProperties = { position: particlePosition // the particle should stay in front of the user's avatar as he moves , color: { red: 0, green: 255 * audioAverageLoudness, blue: 0 } , radius: audioAverageLoudness }; Particles.editParticle (particleID, newProperties); } } // register the call back so it fires before each data send Script.update.connect(updateParticle); // register our scriptEnding callback Script.scriptEnding.connect(function scriptEnding() {});