// // HandData.cpp // hifi // // Created by Stephen Birarda on 5/20/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #include #include #include #include "AvatarData.h" #include "HandData.h" HandData::HandData(AvatarData* owningAvatar) : _owningAvatarData(owningAvatar) { // Start with two palms addNewPalm(); addNewPalm(); } glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const { return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE; } PalmData& HandData::addNewPalm() { _palms.push_back(PalmData(this)); return _palms.back(); } const PalmData* HandData::getPalm(int sixSenseID) const { // the palms are not necessarily added in left-right order, // so we have to search for the right SixSenseID for (unsigned int i = 0; i < _palms.size(); i++) { const PalmData* palm = &(_palms[i]); if (palm->getSixenseID() == sixSenseID) { return palm->isActive() ? palm : NULL; } } return NULL; } void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const { leftPalmIndex = -1; rightPalmIndex = -1; for (size_t i = 0; i < _palms.size(); i++) { const PalmData& palm = _palms[i]; if (palm.isActive()) { if (palm.getSixenseID() == SIXENSE_CONTROLLER_ID_LEFT_HAND) { leftPalmIndex = i; } if (palm.getSixenseID() == SIXENSE_CONTROLLER_ID_RIGHT_HAND) { rightPalmIndex = i; } } } } PalmData::PalmData(HandData* owningHandData) : _rawRotation(0, 0, 0, 1), _rawPosition(0, 0, 0), _rawNormal(0, 1, 0), _rawVelocity(0, 0, 0), _rotationalVelocity(0, 0, 0), _controllerButtons(0), _isActive(false), _leapID(LEAPID_INVALID), _sixenseID(SIXENSEID_INVALID), _numFramesWithoutData(0), _owningHandData(owningHandData), _isCollidingWithVoxel(false), _isCollidingWithPalm(false), _collisionlessPaddleExpiry(0) { for (int i = 0; i < NUM_FINGERS_PER_HAND; ++i) { _fingers.push_back(FingerData(this, owningHandData)); } } void PalmData::addToPosition(const glm::vec3& delta) { // convert to Leap coordinates, then add to palm and finger positions glm::vec3 leapDelta = _owningHandData->worldVectorToLeapVector(delta); _rawPosition += leapDelta; for (size_t i = 0; i < getNumFingers(); i++) { FingerData& finger = _fingers[i]; if (finger.isActive()) { finger.setRawTipPosition(finger.getTipRawPosition() + leapDelta); finger.setRawRootPosition(finger.getRootRawPosition() + leapDelta); } } } FingerData::FingerData(PalmData* owningPalmData, HandData* owningHandData) : _tipRawPosition(0, 0, 0), _rootRawPosition(0, 0, 0), _isActive(false), _leapID(LEAPID_INVALID), _numFramesWithoutData(0), _owningPalmData(owningPalmData), _owningHandData(owningHandData) { const int standardTrailLength = 10; setTrailLength(standardTrailLength); } void HandData::setFingerTrailLength(unsigned int length) { for (size_t i = 0; i < getNumPalms(); ++i) { PalmData& palm = getPalms()[i]; for (size_t f = 0; f < palm.getNumFingers(); ++f) { FingerData& finger = palm.getFingers()[f]; finger.setTrailLength(length); } } } void HandData::updateFingerTrails() { for (size_t i = 0; i < getNumPalms(); ++i) { PalmData& palm = getPalms()[i]; for (size_t f = 0; f < palm.getNumFingers(); ++f) { FingerData& finger = palm.getFingers()[f]; finger.updateTrail(); } } } bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration, const PalmData*& collidingPalm) const { for (size_t i = 0; i < _palms.size(); ++i) { const PalmData& palm = _palms[i]; if (!palm.isActive()) { continue; } glm::vec3 palmPosition = palm.getPosition(); const float PALM_RADIUS = 0.05f; // in world (not voxel) coordinates if (findSphereSpherePenetration(penetratorCenter, penetratorRadius, palmPosition, PALM_RADIUS, penetration)) { collidingPalm = &palm; return true; } } return false; } glm::quat HandData::getBaseOrientation() const { return _owningAvatarData->getOrientation(); } glm::vec3 HandData::getBasePosition() const { return _owningAvatarData->getPosition(); } void FingerData::setTrailLength(unsigned int length) { _tipTrailPositions.resize(length); _tipTrailCurrentStartIndex = 0; _tipTrailCurrentValidLength = 0; } void FingerData::updateTrail() { if (_tipTrailPositions.size() == 0) return; if (_isActive) { // Add the next point in the trail. _tipTrailCurrentStartIndex--; if (_tipTrailCurrentStartIndex < 0) _tipTrailCurrentStartIndex = _tipTrailPositions.size() - 1; _tipTrailPositions[_tipTrailCurrentStartIndex] = getTipPosition(); if (_tipTrailCurrentValidLength < (int)_tipTrailPositions.size()) _tipTrailCurrentValidLength++; } else { // It's not active, so just kill the trail. _tipTrailCurrentValidLength = 0; } } int FingerData::getTrailNumPositions() { return _tipTrailCurrentValidLength; } const glm::vec3& FingerData::getTrailPosition(int index) { if (index >= _tipTrailCurrentValidLength) { static glm::vec3 zero(0,0,0); return zero; } int posIndex = (index + _tipTrailCurrentStartIndex) % _tipTrailCurrentValidLength; return _tipTrailPositions[posIndex]; } void PalmData::getBallHoldPosition(glm::vec3& position) const { const float BALL_FORWARD_OFFSET = 0.08f; // put the ball a bit forward of fingers position = BALL_FORWARD_OFFSET * getNormal(); if (_fingers.size() > 0) { position += _fingers[0].getTipPosition(); } else { position += getPosition(); } }