#version 120 // // voxel.vert // vertex shader // // Created by Andrzej Kapolka on 9/11/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the interpolated normal varying vec4 normal; void main(void) { // store the normal for interpolation normal = vec4(gl_NormalMatrix * gl_Normal, 0.0); // use the standard position gl_Position = ftransform(); // store the color directly gl_FrontColor = vec4(gl_Color.rgb, 0.0); }