#version 120 // // face.frag // fragment shader // // Created by Andrzej Kapolka on 7/12/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // // the color texture uniform sampler2D colorTexture; void main(void) { // for now, just modulate color gl_FragColor = gl_Color * texture2D(colorTexture, gl_TexCoord[0].st); }