// // FloodFill.h // libraries/shared/src // // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_FloodFill_h #define hifi_FloodFill_h // // Line scanning, iterative flood fill algorithm. // // The strategy must obey the following contract: // // There is an associated cursor that represents a position on the image. // The member functions 'left(C&)', 'right(C&)', 'up(C&)', and 'down(C&)' // move it. // The state of a cursor can be deferred to temporary storage (typically a // stack or a queue) using the 'defer(C const&)' member function. // Calling 'deferred(C&)' restores a cursor's state from temporary storage // and removes it there. // The 'select(C const&)' and 'process(C const&)' functions control the // algorithm. The former is called to determine where to go. It may be // called multiple times but does not have to (and should not) return // 'true' more than once for a pixel to be selected (will cause memory // overuse, otherwise). The latter will never be called for a given pixel // unless previously selected. It may be called multiple times, in which // case it should return 'true' upon successful processing and 'false' // when an already processed pixel has been visited. // // Note: The terms "image" and "pixel" are used for illustratory purposes // and mean "undirected graph with 4-connected 2D grid topology" and "node", // respectively. // template< class Strategy, typename Cursor > void floodFill(Cursor const& position, Strategy const& strategy = Strategy()); template< class Strategy, typename Cursor > struct floodFill_impl : Strategy { floodFill_impl(Strategy const& s) : Strategy(s) { } using Strategy::select; using Strategy::process; using Strategy::left; using Strategy::right; using Strategy::up; using Strategy::down; using Strategy::defer; using Strategy::deferred; void go(Cursor position) { if (! select(position)) { return; } Cursor higher, lower, h,l, i; do { if (! process(position)) { continue; } higher = position; up(higher); if (select(higher)) { defer(higher); } lower = position; down(lower); if (select(lower)) { defer(lower); } i = position, h = higher, l = lower; do { right(i), right(h), right(l); if (select(h)) { defer(h); } if (select(l)) { defer(l); } } while (select(i) && process(i)); i = position, h = higher, l = lower; do { left(i); left(h); left(l); if (select(h)) { defer(h); } if (select(l)) { defer(l); } } while (select(i) && process(i)); } while (deferred(position)); } }; template< class Strategy, typename Cursor > void floodFill(Cursor const& p, Strategy const& s) { floodFill_impl(s).go(p); } #endif // hifi_FloodFill_h