// // AbstractViewStateInterface.h // interface/src/renderer // // Created by Brad Hefta-Gaub on 12/16/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AbstractViewStateInterface_h #define hifi_AbstractViewStateInterface_h #include #include #include #include #include class Transform; class QThread; class ViewFrustum; class PickRay; /// Interface provided by Application to other objects that need access to the current view state details class AbstractViewStateInterface { public: /// copies the current view frustum for rendering the view state virtual void copyCurrentViewFrustum(ViewFrustum& viewOut) const = 0; /// copies the shadow view frustum for rendering the view state virtual void copyShadowViewFrustum(ViewFrustum& viewOut) const = 0; virtual QThread* getMainThread() = 0; virtual PickRay computePickRay(float x, float y) const = 0; virtual glm::vec3 getAvatarPosition() const = 0; virtual bool isAboutToQuit() const = 0; virtual void postLambdaEvent(std::function f) = 0; virtual qreal getDevicePixelRatio() = 0; virtual render::ScenePointer getMain3DScene() = 0; virtual render::EnginePointer getRenderEngine() = 0; virtual void pushPostUpdateLambda(void* key, std::function func) = 0; virtual bool isHMDMode() const = 0; // FIXME - we shouldn't assume that there's a single instance of an AbstractViewStateInterface static AbstractViewStateInterface* instance(); static void setInstance(AbstractViewStateInterface* instance); }; #endif // hifi_AbstractViewStateInterface_h