// // Cube3DOverlay.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // include this before QGLWidget, which includes an earlier version of OpenGL #include "Cube3DOverlay.h" #include #include #include #include #include #include QString const Cube3DOverlay::TYPE = "cube"; Cube3DOverlay::Cube3DOverlay(const Cube3DOverlay* cube3DOverlay) : Volume3DOverlay(cube3DOverlay) { } void Cube3DOverlay::render(RenderArgs* args) { if (!_visible) { return; // do nothing if we're not visible } float alpha = getAlpha(); xColor color = getColor(); const float MAX_COLOR = 255.0f; glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha); // TODO: handle registration point?? glm::vec3 position = getPosition(); glm::vec3 dimensions = getDimensions(); glm::quat rotation = getRotation(); auto batch = args->_batch; if (batch) { Transform transform; transform.setTranslation(position); transform.setRotation(rotation); if (_isSolid) { // if (_borderSize > 0) { // // Draw a cube at a larger size behind the main cube, creating // // a border effect. // // Disable writing to the depth mask so that the "border" cube will not // // occlude the main cube. This means the border could be covered by // // overlays that are further back and drawn later, but this is good // // enough for the use-case. // transform.setScale(dimensions * _borderSize); // batch->setModelTransform(transform); // DependencyManager::get()->renderSolidCube(*batch, 1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha)); // } transform.setScale(dimensions); DependencyManager::get()->renderSolidCubeInstance(*batch, transform, cubeColor); } else { if (getIsDashedLine()) { transform.setScale(1.0f); batch->setModelTransform(transform); glm::vec3 halfDimensions = dimensions / 2.0f; glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z); glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z); glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z); glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z); glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z); glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z); glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z); glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z); auto geometryCache = DependencyManager::get(); geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor); geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor); geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor); geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor); geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor); geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor); geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor); geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor); geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor); geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor); geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor); geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor); } else { batch->setModelTransform(Transform()); transform.setScale(dimensions); DependencyManager::get()->renderWireCubeInstance(*batch, transform, cubeColor); } } } } Cube3DOverlay* Cube3DOverlay::createClone() const { return new Cube3DOverlay(this); } void Cube3DOverlay::setProperties(const QScriptValue& properties) { Volume3DOverlay::setProperties(properties); QScriptValue borderSize = properties.property("borderSize"); if (borderSize.isValid()) { float value = borderSize.toVariant().toFloat(); setBorderSize(value); } } QScriptValue Cube3DOverlay::getProperty(const QString& property) { if (property == "borderSize") { return _borderSize; } return Volume3DOverlay::getProperty(property); }