"use strict"; /* clapApp.js unpublishedScripts/marketplace/clap/scripts/clapDebugger.js Created by Matti 'Menithal' Lahtinen on 9/11/2017 Copyright 2017 High Fidelity, Inc. Distributed under the Apache License, Version 2.0. See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html */ var DEBUG_RIGHT_HAND; var DEBUG_LEFT_HAND; var DEBUG_CLAP_LEFT; var DEBUG_CLAP_RIGHT; var DEBUG_CLAP; var DEBUG_CLAP_DIRECTION; // Debug Values: var DEBUG_CORRECT = { red: 0, green: 255, blue: 0 }; var DEBUG_WRONG = { red: 255, green: 0, blue: 0 }; var DEBUG_VOLUME = { red: 255, green: 255, blue: 128 }; module.exports = { disableDebug: function () { Overlays.deleteOverlay(DEBUG_RIGHT_HAND); Overlays.deleteOverlay(DEBUG_LEFT_HAND); Overlays.deleteOverlay(DEBUG_CLAP_LEFT); Overlays.deleteOverlay(DEBUG_CLAP_RIGHT); Overlays.deleteOverlay(DEBUG_CLAP_DIRECTION); }, debugPositions: function (leftAlignmentWorld, leftHandPositionOffset, leftHandDownWorld, rightAlignmentWorld, rightHandPositionOffset, rightHandDownWorld, tolerance) { Overlays.editOverlay(DEBUG_CLAP_LEFT, { color: leftAlignmentWorld > tolerance ? DEBUG_CORRECT : DEBUG_WRONG, position: leftHandPositionOffset }); Overlays.editOverlay(DEBUG_CLAP_RIGHT, { color: rightAlignmentWorld > tolerance ? DEBUG_CORRECT : DEBUG_WRONG, position: rightHandPositionOffset }); Overlays.editOverlay(DEBUG_LEFT_HAND, { color: leftAlignmentWorld > tolerance ? DEBUG_CORRECT : DEBUG_WRONG, start: leftHandPositionOffset, end: Vec3.sum(leftHandPositionOffset, Vec3.multiply(leftHandDownWorld, 0.2)) }); Overlays.editOverlay(DEBUG_RIGHT_HAND, { color: rightAlignmentWorld > tolerance ? DEBUG_CORRECT : DEBUG_WRONG, start: rightHandPositionOffset, end: Vec3.sum(rightHandPositionOffset, Vec3.multiply(rightHandDownWorld, 0.2)) }); }, debugClapLine: function (start, end, visible) { Overlays.editOverlay(DEBUG_CLAP_DIRECTION, { start: start, end: end, visible: visible }); }, enableDebug: function () { DEBUG_RIGHT_HAND = Overlays.addOverlay("line3d", { color: DEBUG_WRONG, start: MyAvatar.position, end: Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0 }), dimensions: { x: 2, y: 2, z: 2 } }); DEBUG_LEFT_HAND = Overlays.addOverlay("line3d", { color: DEBUG_WRONG, start: MyAvatar.position, end: Vec3.sum(MyAvatar.position, { x: 0, y: 1, z: 0 }), dimensions: { x: 2, y: 2, z: 2 } }); DEBUG_CLAP_LEFT = Overlays.addOverlay("sphere", { position: MyAvatar.position, color: DEBUG_WRONG, scale: { x: 0.05, y: 0.05, z: 0.05 } }); DEBUG_CLAP_RIGHT = Overlays.addOverlay("sphere", { position: MyAvatar.position, color: DEBUG_WRONG, scale: { x: 0.05, y: 0.05, z: 0.05 } }); DEBUG_CLAP_DIRECTION = Overlays.addOverlay("line3d", { color: DEBUG_VOLUME, start: MyAvatar.position, end: MyAvatar.position, dimensions: { x: 2, y: 2, z: 2 } }); } };