function mousePressEvent(event) { var overlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y }); // var pickRay = Camera.computePickRay(event.x, event.y); // var intersection = Overlays.findRayIntersection(pickRay); // print('intersection is: ' + intersection) }; Controller.mousePressEvent.connect(function(event) { mousePressEvent(event) }); Script.scriptEnding.connect(function() { Controller.mousePressEvent.disconnect(mousePressEvent); })