// // Created by Bradley Austin Davis on 2015/05/29 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #pragma once #include "OculusBaseDisplayPlugin.h" class OculusDisplayPlugin : public OculusBaseDisplayPlugin { using Parent = OculusBaseDisplayPlugin; public: OculusDisplayPlugin(); ~OculusDisplayPlugin(); const QString getName() const override { return NAME; } void init() override; QString getPreferredAudioInDevice() const override; QString getPreferredAudioOutDevice() const override; float getTargetFrameRate() const override; virtual QJsonObject getHardwareStats() const; protected: QThread::Priority getPresentPriority() override { return QThread::TimeCriticalPriority; } bool internalActivate() override; void hmdPresent() override; bool isHmdMounted() const override; void customizeContext() override; void uncustomizeContext() override; void cycleDebugOutput() override; private: static const char* NAME; ovrTextureSwapChain _textureSwapChain; gpu::FramebufferPointer _outputFramebuffer; bool _customized { false }; std::atomic_bool _aswActive; std::atomic_int _compositorDroppedFrames; std::atomic_int _appDroppedFrames; std::atomic_int _longSubmits; std::atomic_int _longRenders; std::atomic_int _longFrames; };