// // Created by Bradley Austin Davis on 2015/05/29 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #pragma once #include #include #include const float TARGET_RATE_OculusLegacy = 75.0f; class GLWindow; class OculusLegacyDisplayPlugin : public HmdDisplayPlugin { using Parent = HmdDisplayPlugin; public: OculusLegacyDisplayPlugin(); bool isSupported() const override; const QString getName() const override { return NAME; } void init() override; int getHmdScreen() const override; // Stereo specific methods void resetSensors() override; bool beginFrameRender(uint32_t frameIndex) override; float getTargetFrameRate() const override; protected: bool internalActivate() override; void internalDeactivate() override; void customizeContext() override; void uncustomizeContext() override; void hmdPresent() override; bool isHmdMounted() const override { return true; } private: static const char* NAME; GLWindow* _hmdWindow{ nullptr }; ovrHmd _hmd; mutable ovrTrackingState _trackingState; ovrEyeRenderDesc _eyeRenderDescs[2]; ovrVector3f _ovrEyeOffsets[2]; ovrFovPort _eyeFovs[2]; ovrTexture _eyeTextures[2]; // FIXME - not currently in use mutable int _hmdScreen { -1 }; bool _hswDismissed { false }; };