// // acAudioSearchCompatibleEntitySpawner.js // audio/acAudioSearching // // Created by Eric Levin 2/2/2016 // Copyright 2016 High Fidelity, Inc. // This is a client script which spawns entities with a field in userData compatible with the AcAudioSearchAndInject script // These entities specify data about the sound they want to play, such as url, volume, and whether to loop or not // The position of the entity determines the position from which the sound plays from // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // Script.include("../../libraries/utils.js"); // http://hifi-public.s3.amazonaws.com/ryan/demo/0619_Fireplace__Tree_B.L.wav var SOUND_DATA_KEY = "soundKey"; var userData = { soundKey: { url: "https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove2.wav", volume: 0.3, loop: false, interval: 2000, intervalSpread: 1000 } } var entityProps = { type: "Box", position: { x: Math.random(), y: 0, z: 0 }, color: { red: 200, green: 10, blue: 200 }, dimensions: { x: 0.1, y: 0.1, z: 0.1 }, userData: JSON.stringify(userData) } var soundEntity = Entities.addEntity(entityProps); function cleanup() { Entities.deleteEntity(soundEntity); } Script.scriptEnding.connect(cleanup);