// // Application.cpp // interface/src // // Created by Andrzej Kapolka on 5/10/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include #include #include #include #include #include #include #include // include this before QGLWidget, which includes an earlier version of OpenGL #include "InterfaceConfig.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "Application.h" #include "AudioClient.h" #include "DiscoverabilityManager.h" #include "InterfaceVersion.h" #include "LODManager.h" #include "Menu.h" #include "ModelPackager.h" #include "Util.h" #include "InterfaceLogging.h" #include "avatar/AvatarManager.h" #include "audio/AudioToolBox.h" #include "audio/AudioIOStatsRenderer.h" #include "audio/AudioScope.h" #include "devices/CameraToolBox.h" #include "devices/DdeFaceTracker.h" #include "devices/Faceshift.h" #include "devices/Leapmotion.h" #include "devices/RealSense.h" #include "devices/MIDIManager.h" #include "devices/OculusManager.h" #include "devices/TV3DManager.h" #include "gpu/Batch.h" #include "gpu/GLBackend.h" #include "scripting/AccountScriptingInterface.h" #include "scripting/AudioDeviceScriptingInterface.h" #include "scripting/ClipboardScriptingInterface.h" #include "scripting/HMDScriptingInterface.h" #include "scripting/JoystickScriptingInterface.h" #include "scripting/GlobalServicesScriptingInterface.h" #include "scripting/LocationScriptingInterface.h" #include "scripting/MenuScriptingInterface.h" #include "scripting/SettingsScriptingInterface.h" #include "scripting/WindowScriptingInterface.h" #include "scripting/WebWindowClass.h" #if defined(Q_OS_MAC) || defined(Q_OS_WIN) #include "SpeechRecognizer.h" #endif #include "ui/DataWebDialog.h" #include "ui/DialogsManager.h" #include "ui/LoginDialog.h" #include "ui/Snapshot.h" #include "ui/StandAloneJSConsole.h" #include "ui/Stats.h" #include "ui/AddressBarDialog.h" // ON WIndows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU #if defined(Q_OS_WIN) extern "C" { _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; } #endif enum CustomEventTypes { Lambda = QEvent::User + 1 }; class LambdaEvent : public QEvent { std::function _fun; public: LambdaEvent(const std::function & fun) : QEvent(static_cast(Lambda)), _fun(fun) { } LambdaEvent(std::function && fun) : QEvent(static_cast(Lambda)), _fun(fun) { } void call() { _fun(); } }; using namespace std; // Starfield information static unsigned STARFIELD_NUM_STARS = 50000; static unsigned STARFIELD_SEED = 1; const qint64 MAXIMUM_CACHE_SIZE = 10 * BYTES_PER_GIGABYTES; // 10GB static QTimer* locationUpdateTimer = NULL; static QTimer* balanceUpdateTimer = NULL; static QTimer* identityPacketTimer = NULL; static QTimer* billboardPacketTimer = NULL; static QTimer* checkFPStimer = NULL; static QTimer* idleTimer = NULL; const QString CHECK_VERSION_URL = "https://highfidelity.com/latestVersion.xml"; const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion"; const QString DEFAULT_SCRIPTS_JS_URL = "http://s3.amazonaws.com/hifi-public/scripts/defaultScripts.js"; Setting::Handle maxOctreePacketsPerSecond("maxOctreePPS", DEFAULT_MAX_OCTREE_PPS); #ifdef Q_OS_WIN class MyNativeEventFilter : public QAbstractNativeEventFilter { public: static MyNativeEventFilter& getInstance() { static MyNativeEventFilter staticInstance; return staticInstance; } bool nativeEventFilter(const QByteArray &eventType, void* msg, long* result) Q_DECL_OVERRIDE { if (eventType == "windows_generic_MSG") { MSG* message = (MSG*)msg; if (message->message == UWM_IDENTIFY_INSTANCES) { *result = UWM_IDENTIFY_INSTANCES; return true; } if (message->message == UWM_SHOW_APPLICATION) { MainWindow* applicationWindow = Application::getInstance()->getWindow(); if (applicationWindow->isMinimized()) { applicationWindow->showNormal(); // Restores to windowed or maximized state appropriately. } Application::getInstance()->setActiveWindow(applicationWindow); // Flashes the taskbar icon if not focus. return true; } if (message->message == WM_COPYDATA) { COPYDATASTRUCT* pcds = (COPYDATASTRUCT*)(message->lParam); QUrl url = QUrl((const char*)(pcds->lpData)); if (url.isValid() && url.scheme() == HIFI_URL_SCHEME) { DependencyManager::get()->handleLookupString(url.toString()); return true; } } } return false; } }; #endif void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) { QString logMessage = LogHandler::getInstance().printMessage((LogMsgType) type, context, message); if (!logMessage.isEmpty()) { #ifdef Q_OS_WIN OutputDebugStringA(logMessage.toLocal8Bit().constData()); OutputDebugStringA("\n"); #endif Application::getInstance()->getLogger()->addMessage(qPrintable(logMessage + "\n")); } } bool setupEssentials(int& argc, char** argv) { unsigned int listenPort = 0; // bind to an ephemeral port by default const char** constArgv = const_cast(argv); const char* portStr = getCmdOption(argc, constArgv, "--listenPort"); if (portStr) { listenPort = atoi(portStr); } // Set build version QCoreApplication::setApplicationVersion(BUILD_VERSION); DependencyManager::registerInheritance(); DependencyManager::registerInheritance(); Setting::init(); // Set dependencies auto addressManager = DependencyManager::set(); auto nodeList = DependencyManager::set(NodeType::Agent, listenPort); auto geometryCache = DependencyManager::set(); auto scriptCache = DependencyManager::set(); auto soundCache = DependencyManager::set(); auto glowEffect = DependencyManager::set(); auto faceshift = DependencyManager::set(); auto audio = DependencyManager::set(); auto audioScope = DependencyManager::set(); auto audioIOStatsRenderer = DependencyManager::set(); auto deferredLightingEffect = DependencyManager::set(); auto ambientOcclusionEffect = DependencyManager::set(); auto textureCache = DependencyManager::set(); auto animationCache = DependencyManager::set(); auto ddeFaceTracker = DependencyManager::set(); auto modelBlender = DependencyManager::set(); auto audioToolBox = DependencyManager::set(); auto cameraToolBox = DependencyManager::set(); auto avatarManager = DependencyManager::set(); auto lodManager = DependencyManager::set(); auto jsConsole = DependencyManager::set(); auto dialogsManager = DependencyManager::set(); auto bandwidthRecorder = DependencyManager::set(); auto resourceCacheSharedItems = DependencyManager::set(); auto entityScriptingInterface = DependencyManager::set(); auto windowScriptingInterface = DependencyManager::set(); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) auto speechRecognizer = DependencyManager::set(); #endif auto discoverabilityManager = DependencyManager::set(); auto sceneScriptingInterface = DependencyManager::set(); auto offscreenUi = DependencyManager::set(); return true; } Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) : QApplication(argc, argv), _dependencyManagerIsSetup(setupEssentials(argc, argv)), _window(new MainWindow(desktop())), _toolWindow(NULL), _friendsWindow(NULL), _datagramProcessor(), _undoStack(), _undoStackScriptingInterface(&_undoStack), _frameCount(0), _fps(60.0f), _justStarted(true), _physicsEngine(glm::vec3(0.0f)), _entities(true, this, this), _entityClipboardRenderer(false, this, this), _entityClipboard(), _viewFrustum(), _lastQueriedViewFrustum(), _lastQueriedTime(usecTimestampNow()), _mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)), _firstRun("firstRun", true), _previousScriptLocation("LastScriptLocation"), _scriptsLocationHandle("scriptsLocation"), _fieldOfView("fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES), _viewTransform(), _scaleMirror(1.0f), _rotateMirror(0.0f), _raiseMirror(0.0f), _cursorVisible(true), _lastMouseMove(usecTimestampNow()), _lastMouseMoveWasSimulated(false), _touchAvgX(0.0f), _touchAvgY(0.0f), _isTouchPressed(false), _mousePressed(false), _enableProcessOctreeThread(true), _octreeProcessor(), _nodeBoundsDisplay(this), _applicationOverlay(), _runningScriptsWidget(NULL), _runningScriptsWidgetWasVisible(false), _trayIcon(new QSystemTrayIcon(_window)), _lastNackTime(usecTimestampNow()), _lastSendDownstreamAudioStats(usecTimestampNow()), _isVSyncOn(true), _aboutToQuit(false), _notifiedPacketVersionMismatchThisDomain(false), _domainConnectionRefusals(QList()), _maxOctreePPS(maxOctreePacketsPerSecond.get()), _lastFaceTrackerUpdate(0) { setInstance(this); #ifdef Q_OS_WIN installNativeEventFilter(&MyNativeEventFilter::getInstance()); #endif _logger = new FileLogger(this); // After setting organization name in order to get correct directory qInstallMessageHandler(messageHandler); QFontDatabase::addApplicationFont(PathUtils::resourcesPath() + "styles/Inconsolata.otf"); _window->setWindowTitle("Interface"); Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us auto nodeList = DependencyManager::get(); _myAvatar = DependencyManager::get()->getMyAvatar(); _applicationStartupTime = startup_time; qCDebug(interfaceapp) << "[VERSION] Build sequence: " << qPrintable(applicationVersion()); _bookmarks = new Bookmarks(); // Before setting up the menu _runningScriptsWidget = new RunningScriptsWidget(_window); // start the nodeThread so its event loop is running QThread* nodeThread = new QThread(this); nodeThread->setObjectName("Datagram Processor Thread"); nodeThread->start(); // make sure the node thread is given highest priority nodeThread->setPriority(QThread::TimeCriticalPriority); _datagramProcessor = new DatagramProcessor(nodeList.data()); // have the NodeList use deleteLater from DM customDeleter nodeList->setCustomDeleter([](Dependency* dependency) { static_cast(dependency)->deleteLater(); }); // put the NodeList and datagram processing on the node thread nodeList->moveToThread(nodeThread); // geometry background downloads need to happen on the Datagram Processor Thread. The idle loop will // emit checkBackgroundDownloads to cause the GeometryCache to check it's queue for requested background // downloads. QSharedPointer geometryCacheP = DependencyManager::get(); ResourceCache* geometryCache = geometryCacheP.data(); connect(this, &Application::checkBackgroundDownloads, geometryCache, &ResourceCache::checkAsynchronousGets); // connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal connect(&nodeList->getNodeSocket(), &QUdpSocket::readyRead, _datagramProcessor, &DatagramProcessor::processDatagrams); // put the audio processing on a separate thread QThread* audioThread = new QThread(); audioThread->setObjectName("Audio Thread"); auto audioIO = DependencyManager::get(); audioIO->setPositionGetter(getPositionForAudio); audioIO->setOrientationGetter(getOrientationForAudio); audioIO->moveToThread(audioThread); connect(audioThread, &QThread::started, audioIO.data(), &AudioClient::start); connect(audioIO.data(), &AudioClient::destroyed, audioThread, &QThread::quit); connect(audioThread, &QThread::finished, audioThread, &QThread::deleteLater); connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled); audioThread->start(); const DomainHandler& domainHandler = nodeList->getDomainHandler(); connect(&domainHandler, SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&))); connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&))); connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle())); connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle())); connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails())); connect(&domainHandler, &DomainHandler::settingsReceived, this, &Application::domainSettingsReceived); connect(&domainHandler, &DomainHandler::hostnameChanged, DependencyManager::get().data(), &AddressManager::storeCurrentAddress); // update our location every 5 seconds in the metaverse server, assuming that we are authenticated with one const qint64 DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS = 5 * 1000; locationUpdateTimer = new QTimer(this); auto discoverabilityManager = DependencyManager::get(); connect(locationUpdateTimer, &QTimer::timeout, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation); locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS); // if we get a domain change, immediately attempt update location in metaverse server connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, discoverabilityManager.data(), &DiscoverabilityManager::updateLocation); connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded); connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled); connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer))); connect(nodeList.data(), &NodeList::uuidChanged, _myAvatar, &MyAvatar::setSessionUUID); connect(nodeList.data(), &NodeList::uuidChanged, this, &Application::setSessionUUID); connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset); connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch); // connect to appropriate slots on AccountManager AccountManager& accountManager = AccountManager::getInstance(); const qint64 BALANCE_UPDATE_INTERVAL_MSECS = 5 * 1000; balanceUpdateTimer = new QTimer(this); connect(balanceUpdateTimer, &QTimer::timeout, &accountManager, &AccountManager::updateBalance); balanceUpdateTimer->start(BALANCE_UPDATE_INTERVAL_MSECS); connect(&accountManager, &AccountManager::balanceChanged, this, &Application::updateWindowTitle); auto dialogsManager = DependencyManager::get(); connect(&accountManager, &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog); connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle); // set the account manager's root URL and trigger a login request if we don't have the access token accountManager.setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL); UserActivityLogger::getInstance().launch(applicationVersion()); // once the event loop has started, check and signal for an access token QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection); auto addressManager = DependencyManager::get(); // use our MyAvatar position and quat for address manager path addressManager->setPositionGetter(getPositionForPath); addressManager->setOrientationGetter(getOrientationForPath); connect(addressManager.data(), &AddressManager::rootPlaceNameChanged, this, &Application::updateWindowTitle); connect(this, &QCoreApplication::aboutToQuit, addressManager.data(), &AddressManager::storeCurrentAddress); #ifdef _WIN32 WSADATA WsaData; int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData); #endif // tell the NodeList instance who to tell the domain server we care about nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer << NodeType::EntityServer); // connect to the packet sent signal of the _entityEditSender connect(&_entityEditSender, &EntityEditPacketSender::packetSent, this, &Application::packetSent); // send the identity packet for our avatar each second to our avatar mixer identityPacketTimer = new QTimer(); connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket); identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); // send the billboard packet for our avatar every few seconds billboardPacketTimer = new QTimer(); connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket); billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS); QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation); QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance(); QNetworkDiskCache* cache = new QNetworkDiskCache(); cache->setMaximumCacheSize(MAXIMUM_CACHE_SIZE); cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache"); networkAccessManager.setCache(cache); ResourceCache::setRequestLimit(3); _window->setCentralWidget(_glWidget); _window->restoreGeometry(); _window->setVisible(true); _glWidget->setFocusPolicy(Qt::StrongFocus); _glWidget->setFocus(); // enable mouse tracking; otherwise, we only get drag events _glWidget->setMouseTracking(true); _fullscreenMenuWidget->setParent(_glWidget); _menuBarHeight = Menu::getInstance()->height(); if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen)) { setFullscreen(true); // Initialize menu bar show/hide } _toolWindow = new ToolWindow(); _toolWindow->setWindowFlags(_toolWindow->windowFlags() | Qt::WindowStaysOnTopHint); _toolWindow->setWindowTitle("Tools"); // initialization continues in initializeGL when OpenGL context is ready // Tell our entity edit sender about our known jurisdictions _entityEditSender.setServerJurisdictions(&_entityServerJurisdictions); // For now we're going to set the PPS for outbound packets to be super high, this is // probably not the right long term solution. But for now, we're going to do this to // allow you to move an entity around in your hand _entityEditSender.setPacketsPerSecond(3000); // super high!! checkVersion(); _overlays.init(); // do this before scripts load _runningScriptsWidget->setRunningScripts(getRunningScripts()); connect(_runningScriptsWidget, &RunningScriptsWidget::stopScriptName, this, &Application::stopScript); connect(this, SIGNAL(aboutToQuit()), this, SLOT(saveScripts())); connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit())); // hook up bandwidth estimator QSharedPointer bandwidthRecorder = DependencyManager::get(); connect(nodeList.data(), SIGNAL(dataSent(const quint8, const int)), bandwidthRecorder.data(), SLOT(updateOutboundData(const quint8, const int))); connect(nodeList.data(), SIGNAL(dataReceived(const quint8, const int)), bandwidthRecorder.data(), SLOT(updateInboundData(const quint8, const int))); connect(&_myAvatar->getSkeletonModel(), &SkeletonModel::skeletonLoaded, this, &Application::checkSkeleton, Qt::QueuedConnection); // Setup the userInputMapper with the actions // Setup the keyboardMouseDevice and the user input mapper with the default bindings _keyboardMouseDevice.registerToUserInputMapper(_userInputMapper); _keyboardMouseDevice.assignDefaultInputMapping(_userInputMapper); // check first run... if (_firstRun.get()) { qCDebug(interfaceapp) << "This is a first run..."; // clear the scripts, and set out script to our default scripts clearScriptsBeforeRunning(); loadScript(DEFAULT_SCRIPTS_JS_URL); _firstRun.set(false); } else { // do this as late as possible so that all required subsystems are initialized loadScripts(); } loadSettings(); int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings); connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start())); connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop())); _settingsTimer.moveToThread(&_settingsThread); _settingsTimer.setSingleShot(false); _settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL); _settingsThread.start(); _trayIcon->show(); // set the local loopback interface for local sounds from audio scripts AudioScriptingInterface::getInstance().setLocalAudioInterface(audioIO.data()); #ifdef HAVE_RTMIDI // setup the MIDIManager MIDIManager& midiManagerInstance = MIDIManager::getInstance(); midiManagerInstance.openDefaultPort(); #endif this->installEventFilter(this); // The offscreen UI needs to intercept the mouse and keyboard // events coming from the onscreen window _glWidget->installEventFilter(DependencyManager::get().data()); // initialize our face trackers after loading the menu settings auto faceshiftTracker = DependencyManager::get(); faceshiftTracker->init(); connect(faceshiftTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled); #ifdef HAVE_DDE auto ddeTracker = DependencyManager::get(); ddeTracker->init(); connect(ddeTracker.data(), &FaceTracker::muteToggled, this, &Application::faceTrackerMuteToggled); #endif } void Application::aboutToQuit() { emit beforeAboutToQuit(); _aboutToQuit = true; cleanupBeforeQuit(); } void Application::cleanupBeforeQuit() { _entities.clear(); // this will allow entity scripts to properly shutdown _datagramProcessor->shutdown(); // tell the datagram processor we're shutting down, so it can short circuit _entities.shutdown(); // tell the entities system we're shutting down, so it will stop running scripts ScriptEngine::stopAllScripts(this); // stop all currently running global scripts // first stop all timers directly or by invokeMethod // depending on what thread they run in locationUpdateTimer->stop(); balanceUpdateTimer->stop(); identityPacketTimer->stop(); billboardPacketTimer->stop(); checkFPStimer->stop(); idleTimer->stop(); QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection); // and then delete those that got created by "new" delete locationUpdateTimer; delete balanceUpdateTimer; delete identityPacketTimer; delete billboardPacketTimer; delete checkFPStimer; delete idleTimer; // no need to delete _settingsTimer here as it is no pointer // save state _settingsThread.quit(); saveSettings(); _window->saveGeometry(); // let the avatar mixer know we're out MyAvatar::sendKillAvatar(); // stop the AudioClient QMetaObject::invokeMethod(DependencyManager::get().data(), "stop", Qt::BlockingQueuedConnection); // destroy the AudioClient so it and its thread have a chance to go down safely DependencyManager::destroy(); #ifdef HAVE_DDE DependencyManager::destroy(); #endif } Application::~Application() { EntityTree* tree = _entities.getTree(); tree->lockForWrite(); _entities.getTree()->setSimulation(NULL); tree->unlock(); _octreeProcessor.terminate(); _entityEditSender.terminate(); Menu::getInstance()->deleteLater(); _physicsEngine.setCharacterController(NULL); _myAvatar = NULL; ModelEntityItem::cleanupLoadedAnimations(); // stop the glWidget frame timer so it doesn't call paintGL _glWidget->stopFrameTimer(); DependencyManager::destroy(); DependencyManager::destroy(); DependencyManager::destroy(); DependencyManager::destroy(); DependencyManager::destroy(); DependencyManager::destroy(); DependencyManager::destroy(); QThread* nodeThread = DependencyManager::get()->thread(); DependencyManager::destroy(); // ask the node thread to quit and wait until it is done nodeThread->quit(); nodeThread->wait(); Leapmotion::destroy(); RealSense::destroy(); qInstallMessageHandler(NULL); // NOTE: Do this as late as possible so we continue to get our log messages } void Application::initializeGL() { qCDebug(interfaceapp) << "Created Display Window."; // initialize glut for shape drawing; Qt apparently initializes it on OS X #ifndef __APPLE__ static bool isInitialized = false; if (isInitialized) { return; } else { isInitialized = true; } #endif qCDebug(interfaceapp) << "GL Version: " << QString((const char*) glGetString(GL_VERSION)); qCDebug(interfaceapp) << "GL Shader Language Version: " << QString((const char*) glGetString(GL_SHADING_LANGUAGE_VERSION)); qCDebug(interfaceapp) << "GL Vendor: " << QString((const char*) glGetString(GL_VENDOR)); qCDebug(interfaceapp) << "GL Renderer: " << QString((const char*) glGetString(GL_RENDERER)); #ifdef WIN32 GLenum err = glewInit(); if (GLEW_OK != err) { /* Problem: glewInit failed, something is seriously wrong. */ qCDebug(interfaceapp, "Error: %s\n", glewGetErrorString(err)); } qCDebug(interfaceapp, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); if (wglewGetExtension("WGL_EXT_swap_control")) { int swapInterval = wglGetSwapIntervalEXT(); qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF")); } #endif #if defined(Q_OS_LINUX) // TODO: Write the correct code for Linux... /* if (wglewGetExtension("WGL_EXT_swap_control")) { int swapInterval = wglGetSwapIntervalEXT(); qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF")); }*/ #endif initDisplay(); qCDebug(interfaceapp, "Initialized Display."); // The UI can't be created until the primary OpenGL // context is created, because it needs to share // texture resources initializeUi(); qCDebug(interfaceapp, "Initialized Offscreen UI."); _glWidget->makeCurrent(); // call Menu getInstance static method to set up the menu // Needs to happen AFTER the QML UI initialization _window->setMenuBar(Menu::getInstance()); init(); qCDebug(interfaceapp, "init() complete."); // create thread for parsing of octee data independent of the main network and rendering threads _octreeProcessor.initialize(_enableProcessOctreeThread); connect(&_octreeProcessor, &OctreePacketProcessor::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch); _entityEditSender.initialize(_enableProcessOctreeThread); // call our timer function every second checkFPStimer = new QTimer(this); connect(checkFPStimer, SIGNAL(timeout()), SLOT(checkFPS())); checkFPStimer->start(1000); // call our idle function whenever we can idleTimer = new QTimer(this); connect(idleTimer, SIGNAL(timeout()), SLOT(idle())); idleTimer->start(0); _idleLoopStdev.reset(); if (_justStarted) { float startupTime = (float)_applicationStartupTime.elapsed() / 1000.0; _justStarted = false; qCDebug(interfaceapp, "Startup time: %4.2f seconds.", startupTime); } // update before the first render update(1.0f / _fps); InfoView::show(INFO_HELP_PATH, true); } void Application::initializeUi() { AddressBarDialog::registerType(); LoginDialog::registerType(); MessageDialog::registerType(); VrMenu::registerType(); auto offscreenUi = DependencyManager::get(); offscreenUi->create(_glWidget->context()->contextHandle()); offscreenUi->resize(_glWidget->size()); offscreenUi->setProxyWindow(_window->windowHandle()); offscreenUi->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/")); offscreenUi->load("Root.qml"); offscreenUi->load("RootMenu.qml"); VrMenu::load(); VrMenu::executeQueuedLambdas(); offscreenUi->setMouseTranslator([this](const QPointF& p){ if (OculusManager::isConnected()) { glm::vec2 pos = _applicationOverlay.screenToOverlay(toGlm(p)); return QPointF(pos.x, pos.y); } return QPointF(p); }); offscreenUi->resume(); connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect & r){ static qreal oldDevicePixelRatio = 0; qreal devicePixelRatio = _glWidget->devicePixelRatio(); if (devicePixelRatio != oldDevicePixelRatio) { oldDevicePixelRatio = devicePixelRatio; qDebug() << "Device pixel ratio changed, triggering GL resize"; resizeGL(); } }); } void Application::paintGL() { PROFILE_RANGE(__FUNCTION__); _glWidget->makeCurrent(); PerformanceTimer perfTimer("paintGL"); //Need accurate frame timing for the oculus rift if (OculusManager::isConnected()) { OculusManager::beginFrameTiming(); } PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings)); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::paintGL()"); resizeGL(); { PerformanceTimer perfTimer("renderOverlay"); _applicationOverlay.renderOverlay(); } glEnable(GL_LINE_SMOOTH); if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { // Always use the default eye position, not the actual head eye position. // Using the latter will cause the camera to wobble with idle animations, // or with changes from the face tracker _myCamera.setPosition(_myAvatar->getDefaultEyePosition()); if (!OculusManager::isConnected()) { // If not using an HMD, grab the camera orientation directly _myCamera.setRotation(_myAvatar->getHead()->getCameraOrientation()); } else { // In an HMD, people can look up and down with their actual neck, and the // per-eye HMD pose will be applied later. So set the camera orientation // to only the yaw, excluding pitch and roll, i.e. an orientation that // is orthongonal to the (body's) Y axis _myCamera.setRotation(_myAvatar->getWorldAlignedOrientation()); } } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { static const float THIRD_PERSON_CAMERA_DISTANCE = 1.5f; _myCamera.setPosition(_myAvatar->getDefaultEyePosition() + _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, 1.0f) * THIRD_PERSON_CAMERA_DISTANCE * _myAvatar->getScale()); if (OculusManager::isConnected()) { _myCamera.setRotation(_myAvatar->getWorldAlignedOrientation()); } else { _myCamera.setRotation(_myAvatar->getHead()->getOrientation()); } } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _myCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f))); _myCamera.setPosition(_myAvatar->getDefaultEyePosition() + glm::vec3(0, _raiseMirror * _myAvatar->getScale(), 0) + (_myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror); } // Update camera position if (!OculusManager::isConnected()) { _myCamera.update(1.0f / _fps); } // Sync up the View Furstum with the camera // FIXME: it's happening again in the updateSHadow and it shouldn't, this should be the place loadViewFrustum(_myCamera, _viewFrustum); if (getShadowsEnabled()) { updateShadowMap(); } if (OculusManager::isConnected()) { //When in mirror mode, use camera rotation. Otherwise, use body rotation if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { OculusManager::display(_glWidget, _myCamera.getRotation(), _myCamera.getPosition(), _myCamera); } else { OculusManager::display(_glWidget, _myAvatar->getWorldAlignedOrientation(), _myAvatar->getDefaultEyePosition(), _myCamera); } } else if (TV3DManager::isConnected()) { TV3DManager::display(_myCamera); } else { DependencyManager::get()->prepare(); // Viewport is assigned to the size of the framebuffer QSize size = DependencyManager::get()->getFrameBufferSize(); glViewport(0, 0, size.width(), size.height()); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); displaySide(_myCamera); glPopMatrix(); if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) { _rearMirrorTools->render(true, _glWidget->mapFromGlobal(QCursor::pos())); } else if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) { renderRearViewMirror(_mirrorViewRect); } auto finalFbo = DependencyManager::get()->render(); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); glBindFramebuffer(GL_READ_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(finalFbo)); glBlitFramebuffer(0, 0, _renderResolution.x, _renderResolution.y, 0, 0, _glWidget->getDeviceSize().width(), _glWidget->getDeviceSize().height(), GL_COLOR_BUFFER_BIT, GL_NEAREST); glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); _applicationOverlay.displayOverlayTexture(); } if (!OculusManager::isConnected() || OculusManager::allowSwap()) { _glWidget->swapBuffers(); } if (OculusManager::isConnected()) { OculusManager::endFrameTiming(); } _frameCount++; } void Application::runTests() { runTimingTests(); } void Application::audioMuteToggled() { QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio); Q_CHECK_PTR(muteAction); muteAction->setChecked(DependencyManager::get()->isMuted()); } void Application::faceTrackerMuteToggled() { QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking); Q_CHECK_PTR(muteAction); bool isMuted = getSelectedFaceTracker()->isMuted(); muteAction->setChecked(isMuted); getSelectedFaceTracker()->setEnabled(!isMuted); Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setEnabled(!isMuted); } void Application::aboutApp() { InfoView::show(INFO_HELP_PATH); } void Application::showEditEntitiesHelp() { InfoView::show(INFO_EDIT_ENTITIES_PATH); } void Application::resetCamerasOnResizeGL(Camera& camera, const glm::uvec2& size) { if (OculusManager::isConnected()) { OculusManager::configureCamera(camera); } else if (TV3DManager::isConnected()) { TV3DManager::configureCamera(camera, size.x, size.y); } else { camera.setProjection(glm::perspective(glm::radians(_fieldOfView.get()), (float)size.x / size.y, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP)); } } void Application::resizeGL() { // Set the desired FBO texture size. If it hasn't changed, this does nothing. // Otherwise, it must rebuild the FBOs QSize renderSize; if (OculusManager::isConnected()) { renderSize = OculusManager::getRenderTargetSize(); } else { renderSize = _glWidget->getDeviceSize() * getRenderResolutionScale(); } if (_renderResolution == toGlm(renderSize)) { return; } _renderResolution = toGlm(renderSize); DependencyManager::get()->setFrameBufferSize(renderSize); resetCamerasOnResizeGL(_myCamera, _renderResolution); glViewport(0, 0, _renderResolution.x, _renderResolution.y); // shouldn't this account for the menu??? updateProjectionMatrix(); glLoadIdentity(); auto offscreenUi = DependencyManager::get(); offscreenUi->resize(_glWidget->size()); _glWidget->makeCurrent(); // update Stats width // let's set horizontal offset to give stats some margin to mirror int horizontalOffset = MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2; Stats::getInstance()->resetWidth(_renderResolution.x, horizontalOffset); } void Application::updateProjectionMatrix() { updateProjectionMatrix(_myCamera); } void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum) { _projectionMatrix = camera.getProjection(); glMatrixMode(GL_PROJECTION); glLoadMatrixf(glm::value_ptr(_projectionMatrix)); // Tell our viewFrustum about this change, using the application camera if (updateViewFrustum) { loadViewFrustum(camera, _viewFrustum); } glMatrixMode(GL_MODELVIEW); } void Application::controlledBroadcastToNodes(const QByteArray& packet, const NodeSet& destinationNodeTypes) { foreach(NodeType_t type, destinationNodeTypes) { // Perform the broadcast for one type DependencyManager::get()->broadcastToNodes(packet, NodeSet() << type); } } bool Application::importSVOFromURL(const QString& urlString) { QUrl url(urlString); emit svoImportRequested(url.url()); return true; // assume it's accepted } bool Application::event(QEvent* event) { if ((int)event->type() == (int)Lambda) { ((LambdaEvent*)event)->call(); return true; } switch (event->type()) { case QEvent::MouseMove: mouseMoveEvent((QMouseEvent*)event); return true; case QEvent::MouseButtonPress: mousePressEvent((QMouseEvent*)event); return true; case QEvent::MouseButtonDblClick: mouseDoublePressEvent((QMouseEvent*)event); return true; case QEvent::MouseButtonRelease: mouseReleaseEvent((QMouseEvent*)event); return true; case QEvent::KeyPress: keyPressEvent((QKeyEvent*)event); return true; case QEvent::KeyRelease: keyReleaseEvent((QKeyEvent*)event); return true; case QEvent::FocusOut: focusOutEvent((QFocusEvent*)event); return true; case QEvent::TouchBegin: touchBeginEvent(static_cast(event)); event->accept(); return true; case QEvent::TouchEnd: touchEndEvent(static_cast(event)); return true; case QEvent::TouchUpdate: touchUpdateEvent(static_cast(event)); return true; case QEvent::Wheel: wheelEvent(static_cast(event)); return true; case QEvent::Drop: dropEvent(static_cast(event)); return true; default: break; } // handle custom URL if (event->type() == QEvent::FileOpen) { QFileOpenEvent* fileEvent = static_cast(event); QUrl url = fileEvent->url(); if (!url.isEmpty()) { QString urlString = url.toString(); if (canAcceptURL(urlString)) { return acceptURL(urlString); } } return false; } if (HFActionEvent::types().contains(event->type())) { _controllerScriptingInterface.handleMetaEvent(static_cast(event)); } return QApplication::event(event); } bool Application::eventFilter(QObject* object, QEvent* event) { if (event->type() == QEvent::ShortcutOverride) { if (DependencyManager::get()->shouldSwallowShortcut(event)) { event->accept(); return true; } // Filter out captured keys before they're used for shortcut actions. if (_controllerScriptingInterface.isKeyCaptured(static_cast(event))) { event->accept(); return true; } } return false; } static bool _altPressed{ false }; void Application::keyPressEvent(QKeyEvent* event) { _altPressed = event->key() == Qt::Key_Alt; _keysPressed.insert(event->key()); _controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isKeyCaptured(event)) { return; } if (activeWindow() == _window) { _keyboardMouseDevice.keyPressEvent(event); bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier); bool isMeta = event->modifiers().testFlag(Qt::ControlModifier); bool isOption = event->modifiers().testFlag(Qt::AltModifier); switch (event->key()) { break; case Qt::Key_Enter: case Qt::Key_Return: Menu::getInstance()->triggerOption(MenuOption::AddressBar); break; case Qt::Key_B: if (isMeta) { auto offscreenUi = DependencyManager::get(); offscreenUi->load("Browser.qml"); } break; case Qt::Key_L: if (isShifted && isMeta) { Menu::getInstance()->triggerOption(MenuOption::Log); } else if (isMeta) { Menu::getInstance()->triggerOption(MenuOption::AddressBar); } else if (isShifted) { Menu::getInstance()->triggerOption(MenuOption::LodTools); } break; case Qt::Key_F: { _physicsEngine.dumpNextStats(); break; } case Qt::Key_Asterisk: Menu::getInstance()->triggerOption(MenuOption::Stars); break; case Qt::Key_W: if (isOption && !isShifted && !isMeta) { Menu::getInstance()->triggerOption(MenuOption::Wireframe); } break; case Qt::Key_S: if (isShifted && isMeta && !isOption) { Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings); } else if (isOption && !isShifted && !isMeta) { Menu::getInstance()->triggerOption(MenuOption::ScriptEditor); } else if (!isOption && !isShifted && isMeta) { takeSnapshot(); } break; case Qt::Key_Apostrophe: resetSensors(); break; case Qt::Key_A: if (isShifted) { Menu::getInstance()->triggerOption(MenuOption::Atmosphere); } break; case Qt::Key_Backslash: Menu::getInstance()->triggerOption(MenuOption::Chat); break; case Qt::Key_Up: if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { if (!isShifted) { _scaleMirror *= 0.95f; } else { _raiseMirror += 0.05f; } } break; case Qt::Key_Down: if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { if (!isShifted) { _scaleMirror *= 1.05f; } else { _raiseMirror -= 0.05f; } } break; case Qt::Key_Left: if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _rotateMirror += PI / 20.0f; } break; case Qt::Key_Right: if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { _rotateMirror -= PI / 20.0f; } break; #if 0 case Qt::Key_I: if (isShifted) { _myCamera.setEyeOffsetOrientation(glm::normalize( glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation())); } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0)); } updateProjectionMatrix(); break; case Qt::Key_K: if (isShifted) { _myCamera.setEyeOffsetOrientation(glm::normalize( glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation())); } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0)); } updateProjectionMatrix(); break; case Qt::Key_J: if (isShifted) { _viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f); if (TV3DManager::isConnected()) { TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); } } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0)); } updateProjectionMatrix(); break; case Qt::Key_M: if (isShifted) { _viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f); if (TV3DManager::isConnected()) { TV3DManager::configureCamera(_myCamera, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); } } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0)); } updateProjectionMatrix(); break; case Qt::Key_U: if (isShifted) { _myCamera.setEyeOffsetOrientation(glm::normalize( glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation())); } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001)); } updateProjectionMatrix(); break; case Qt::Key_Y: if (isShifted) { _myCamera.setEyeOffsetOrientation(glm::normalize( glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation())); } else { _myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001)); } updateProjectionMatrix(); break; #endif case Qt::Key_H: if (isShifted) { Menu::getInstance()->triggerOption(MenuOption::Mirror); } else { Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror); } break; case Qt::Key_P: Menu::getInstance()->triggerOption(MenuOption::FirstPerson); break; case Qt::Key_Slash: Menu::getInstance()->triggerOption(MenuOption::Stats); break; case Qt::Key_Plus: _myAvatar->increaseSize(); break; case Qt::Key_Minus: _myAvatar->decreaseSize(); break; case Qt::Key_Equal: _myAvatar->resetSize(); break; case Qt::Key_Space: { if (!event->isAutoRepeat()) { // this starts an HFActionEvent HFActionEvent startActionEvent(HFActionEvent::startType(), computePickRay(getTrueMouseX(), getTrueMouseY())); sendEvent(this, &startActionEvent); } break; } case Qt::Key_Escape: { OculusManager::abandonCalibration(); if (!event->isAutoRepeat()) { // this starts the HFCancelEvent HFBackEvent startBackEvent(HFBackEvent::startType()); sendEvent(this, &startBackEvent); } break; } default: event->ignore(); break; } } } #define VR_MENU_ONLY_IN_HMD void Application::keyReleaseEvent(QKeyEvent* event) { if (event->key() == Qt::Key_Alt && _altPressed && _window->isActiveWindow()) { #ifdef VR_MENU_ONLY_IN_HMD if (isHMDMode()) { #endif VrMenu::toggle(); #ifdef VR_MENU_ONLY_IN_HMD } #endif } _keysPressed.remove(event->key()); _controllerScriptingInterface.emitKeyReleaseEvent(event); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isKeyCaptured(event)) { return; } _keyboardMouseDevice.keyReleaseEvent(event); switch (event->key()) { case Qt::Key_Space: { if (!event->isAutoRepeat()) { // this ends the HFActionEvent HFActionEvent endActionEvent(HFActionEvent::endType(), computePickRay(getTrueMouseX(), getTrueMouseY())); sendEvent(this, &endActionEvent); } break; } case Qt::Key_Escape: { if (!event->isAutoRepeat()) { // this ends the HFCancelEvent HFBackEvent endBackEvent(HFBackEvent::endType()); sendEvent(this, &endBackEvent); } break; } default: event->ignore(); break; } } void Application::focusOutEvent(QFocusEvent* event) { _keyboardMouseDevice.focusOutEvent(event); // synthesize events for keys currently pressed, since we may not get their release events foreach (int key, _keysPressed) { QKeyEvent event(QEvent::KeyRelease, key, Qt::NoModifier); keyReleaseEvent(&event); } _keysPressed.clear(); } void Application::mouseMoveEvent(QMouseEvent* event, unsigned int deviceID) { // Used by application overlay to determine how to draw cursor(s) _lastMouseMoveWasSimulated = deviceID > 0; if (!_lastMouseMoveWasSimulated) { _lastMouseMove = usecTimestampNow(); } if (_aboutToQuit) { return; } if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen) && !Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode)) { // Show/hide menu bar in fullscreen if (event->globalY() > _menuBarHeight) { _fullscreenMenuWidget->setFixedHeight(0); Menu::getInstance()->setFixedHeight(0); } else { _fullscreenMenuWidget->setFixedHeight(_menuBarHeight); Menu::getInstance()->setFixedHeight(_menuBarHeight); } } _entities.mouseMoveEvent(event, deviceID); _controllerScriptingInterface.emitMouseMoveEvent(event, deviceID); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isMouseCaptured()) { return; } _keyboardMouseDevice.mouseMoveEvent(event, deviceID); } void Application::mousePressEvent(QMouseEvent* event, unsigned int deviceID) { // Inhibit the menu if the user is using alt-mouse dragging _altPressed = false; if (!_aboutToQuit) { _entities.mousePressEvent(event, deviceID); } _controllerScriptingInterface.emitMousePressEvent(event); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isMouseCaptured()) { return; } if (activeWindow() == _window) { _keyboardMouseDevice.mousePressEvent(event); if (event->button() == Qt::LeftButton) { _mouseDragStartedX = getTrueMouseX(); _mouseDragStartedY = getTrueMouseY(); _mousePressed = true; if (mouseOnScreen()) { if (DependencyManager::get()->mousePressEvent(getMouseX(), getMouseY())) { // stop propagation return; } if (DependencyManager::get()->mousePressEvent(getMouseX(), getMouseY())) { // stop propagation return; } if (_rearMirrorTools->mousePressEvent(getMouseX(), getMouseY())) { // stop propagation return; } } // nobody handled this - make it an action event on the _window object HFActionEvent actionEvent(HFActionEvent::startType(), computePickRay(event->x(), event->y())); sendEvent(this, &actionEvent); } else if (event->button() == Qt::RightButton) { // right click items here } } } void Application::mouseDoublePressEvent(QMouseEvent* event, unsigned int deviceID) { // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isMouseCaptured()) { return; } if (activeWindow() == _window) { if (event->button() == Qt::LeftButton) { if (mouseOnScreen()) { if (DependencyManager::get()->mouseDoublePressEvent(getMouseX(), getMouseY())) { // stop propagation return; } } } } } void Application::mouseReleaseEvent(QMouseEvent* event, unsigned int deviceID) { if (!_aboutToQuit) { _entities.mouseReleaseEvent(event, deviceID); } _controllerScriptingInterface.emitMouseReleaseEvent(event); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isMouseCaptured()) { return; } if (activeWindow() == _window) { _keyboardMouseDevice.mouseReleaseEvent(event); if (event->button() == Qt::LeftButton) { _mousePressed = false; if (Menu::getInstance()->isOptionChecked(MenuOption::Stats) && mouseOnScreen()) { // let's set horizontal offset to give stats some margin to mirror int horizontalOffset = MIRROR_VIEW_WIDTH; Stats::getInstance()->checkClick(getMouseX(), getMouseY(), getMouseDragStartedX(), getMouseDragStartedY(), horizontalOffset); } // fire an action end event HFActionEvent actionEvent(HFActionEvent::endType(), computePickRay(event->x(), event->y())); sendEvent(this, &actionEvent); } } } void Application::touchUpdateEvent(QTouchEvent* event) { _altPressed = false; if (event->type() == QEvent::TouchUpdate) { TouchEvent thisEvent(*event, _lastTouchEvent); _controllerScriptingInterface.emitTouchUpdateEvent(thisEvent); // send events to any registered scripts _lastTouchEvent = thisEvent; } // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isTouchCaptured()) { return; } _keyboardMouseDevice.touchUpdateEvent(event); bool validTouch = false; if (activeWindow() == _window) { const QList& tPoints = event->touchPoints(); _touchAvgX = 0.0f; _touchAvgY = 0.0f; int numTouches = tPoints.count(); if (numTouches > 1) { for (int i = 0; i < numTouches; ++i) { _touchAvgX += tPoints[i].pos().x(); _touchAvgY += tPoints[i].pos().y(); } _touchAvgX /= (float)(numTouches); _touchAvgY /= (float)(numTouches); validTouch = true; } } if (!_isTouchPressed) { _touchDragStartedAvgX = _touchAvgX; _touchDragStartedAvgY = _touchAvgY; } _isTouchPressed = validTouch; } void Application::touchBeginEvent(QTouchEvent* event) { _altPressed = false; TouchEvent thisEvent(*event); // on touch begin, we don't compare to last event _controllerScriptingInterface.emitTouchBeginEvent(thisEvent); // send events to any registered scripts _lastTouchEvent = thisEvent; // and we reset our last event to this event before we call our update touchUpdateEvent(event); // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isTouchCaptured()) { return; } _keyboardMouseDevice.touchBeginEvent(event); } void Application::touchEndEvent(QTouchEvent* event) { _altPressed = false; TouchEvent thisEvent(*event, _lastTouchEvent); _controllerScriptingInterface.emitTouchEndEvent(thisEvent); // send events to any registered scripts _lastTouchEvent = thisEvent; // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isTouchCaptured()) { return; } _keyboardMouseDevice.touchEndEvent(event); // put any application specific touch behavior below here.. _touchDragStartedAvgX = _touchAvgX; _touchDragStartedAvgY = _touchAvgY; _isTouchPressed = false; } void Application::wheelEvent(QWheelEvent* event) { _altPressed = false; _controllerScriptingInterface.emitWheelEvent(event); // send events to any registered scripts // if one of our scripts have asked to capture this event, then stop processing it if (_controllerScriptingInterface.isWheelCaptured()) { return; } _keyboardMouseDevice.wheelEvent(event); } void Application::dropEvent(QDropEvent *event) { const QMimeData *mimeData = event->mimeData(); bool atLeastOneFileAccepted = false; foreach (QUrl url, mimeData->urls()) { QString urlString = url.toString(); if (canAcceptURL(urlString)) { if (acceptURL(urlString)) { atLeastOneFileAccepted = true; break; } } } if (atLeastOneFileAccepted) { event->acceptProposedAction(); } } void Application::dragEnterEvent(QDragEnterEvent* event) { const QMimeData* mimeData = event->mimeData(); foreach(QUrl url, mimeData->urls()) { auto urlString = url.toString(); if (canAcceptURL(urlString)) { event->acceptProposedAction(); break; } } } bool Application::acceptSnapshot(const QString& urlString) { QUrl url(urlString); QString snapshotPath = url.toLocalFile(); SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath); if (snapshotData) { if (!snapshotData->getDomain().isEmpty()) { DependencyManager::get()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain()); } _myAvatar->setPosition(snapshotData->getLocation()); _myAvatar->setOrientation(snapshotData->getOrientation()); } else { QMessageBox msgBox; msgBox.setText("No location details were found in the file " + snapshotPath + ", try dragging in an authentic Hifi snapshot."); msgBox.setStandardButtons(QMessageBox::Ok); msgBox.exec(); } return true; } void Application::sendPingPackets() { QByteArray pingPacket = DependencyManager::get()->constructPingPacket(); controlledBroadcastToNodes(pingPacket, NodeSet() << NodeType::EntityServer << NodeType::AudioMixer << NodeType::AvatarMixer); } // Every second, check the frame rates and other stuff void Application::checkFPS() { if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) { sendPingPackets(); } float diffTime = (float)_timerStart.nsecsElapsed() / 1000000000.0f; _fps = (float)_frameCount / diffTime; _frameCount = 0; _datagramProcessor->resetCounters(); _timerStart.start(); // ask the node list to check in with the domain server DependencyManager::get()->sendDomainServerCheckIn(); } void Application::idle() { PerformanceTimer perfTimer("idle"); if (_aboutToQuit) { return; // bail early, nothing to do here. } // Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing // details if we're in ExtraDebugging mode. However, the ::update() and its subcomponents will show their timing // details normally. bool showWarnings = getLogger()->extraDebugging(); PerformanceWarning warn(showWarnings, "idle()"); // Only run simulation code if more than the targetFramePeriod have passed since last time we ran double targetFramePeriod = 0.0; unsigned int targetFramerate = getRenderTargetFramerate(); if (targetFramerate > 0) { targetFramePeriod = 1000.0 / targetFramerate; } double timeSinceLastUpdate = (double)_lastTimeUpdated.nsecsElapsed() / 1000000.0; if (timeSinceLastUpdate > targetFramePeriod) { _lastTimeUpdated.start(); { PerformanceTimer perfTimer("update"); PerformanceWarning warn(showWarnings, "Application::idle()... update()"); const float BIGGEST_DELTA_TIME_SECS = 0.25f; update(glm::clamp((float)timeSinceLastUpdate / 1000.0f, 0.0f, BIGGEST_DELTA_TIME_SECS)); } { PerformanceTimer perfTimer("updateGL"); PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()"); _glWidget->updateGL(); } { PerformanceTimer perfTimer("rest"); PerformanceWarning warn(showWarnings, "Application::idle()... rest of it"); _idleLoopStdev.addValue(timeSinceLastUpdate); // Record standard deviation and reset counter if needed const int STDEV_SAMPLES = 500; if (_idleLoopStdev.getSamples() > STDEV_SAMPLES) { _idleLoopMeasuredJitter = _idleLoopStdev.getStDev(); _idleLoopStdev.reset(); } // After finishing all of the above work, restart the idle timer, allowing 2ms to process events. idleTimer->start(2); } } // check for any requested background downloads. emit checkBackgroundDownloads(); } void Application::setFullscreen(bool fullscreen) { if (Menu::getInstance()->isOptionChecked(MenuOption::Fullscreen) != fullscreen) { Menu::getInstance()->getActionForOption(MenuOption::Fullscreen)->setChecked(fullscreen); } // The following code block is useful on platforms that can have a visible // app menu in a fullscreen window. However the OSX mechanism hides the // application menu for fullscreen apps, so the check is not required. #ifndef Q_OS_MAC if (Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode)) { if (fullscreen) { // Menu hide() disables menu commands, and show() after hide() doesn't work with Rift VR display. // So set height instead. _window->menuBar()->setMaximumHeight(0); } else { _window->menuBar()->setMaximumHeight(QWIDGETSIZE_MAX); } } else { if (fullscreen) { // Move menu to a QWidget floating above _glWidget so that show/hide doesn't adjust viewport. _menuBarHeight = Menu::getInstance()->height(); Menu::getInstance()->setParent(_fullscreenMenuWidget); Menu::getInstance()->setFixedWidth(_window->windowHandle()->screen()->size().width()); _fullscreenMenuWidget->show(); } else { // Restore menu to being part of MainWindow. _fullscreenMenuWidget->hide(); _window->setMenuBar(Menu::getInstance()); _window->menuBar()->setMaximumHeight(QWIDGETSIZE_MAX); } } #endif // Work around Qt bug that prevents floating menus being shown when in fullscreen mode. // https://bugreports.qt.io/browse/QTBUG-41883 // Known issue: Top-level menu items don't highlight when cursor hovers. This is probably a side-effect of the work-around. // TODO: Remove this work-around once the bug has been fixed and restore the following lines. //_window->setWindowState(fullscreen ? (_window->windowState() | Qt::WindowFullScreen) : // (_window->windowState() & ~Qt::WindowFullScreen)); _window->hide(); if (fullscreen) { _window->setWindowState(_window->windowState() | Qt::WindowFullScreen); // The next line produces the following warning in the log: // [WARNING][03 / 06 12:17 : 58] QWidget::setMinimumSize: (/ MainWindow) Negative sizes // (0, -1) are not possible // This is better than the alternative which is to have the window slightly less than fullscreen with a visible line // of pixels for the remainder of the screen. _window->setContentsMargins(0, 0, 0, -1); } else { _window->setWindowState(_window->windowState() & ~Qt::WindowFullScreen); _window->setContentsMargins(0, 0, 0, 0); } if (!_aboutToQuit) { _window->show(); } } void Application::setEnable3DTVMode(bool enable3DTVMode) { resizeGL(); } void Application::setEnableVRMode(bool enableVRMode) { if (Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode) != enableVRMode) { Menu::getInstance()->getActionForOption(MenuOption::EnableVRMode)->setChecked(enableVRMode); } if (enableVRMode) { if (!OculusManager::isConnected()) { // attempt to reconnect the Oculus manager - it's possible this was a workaround // for the sixense crash OculusManager::disconnect(); OculusManager::connect(); } OculusManager::recalibrate(); } else { OculusManager::abandonCalibration(); _mirrorCamera.setHmdPosition(glm::vec3()); _mirrorCamera.setHmdRotation(glm::quat()); _myCamera.setHmdPosition(glm::vec3()); _myCamera.setHmdRotation(glm::quat()); } resizeGL(); updateCursorVisibility(); } void Application::setLowVelocityFilter(bool lowVelocityFilter) { SixenseManager::getInstance().setLowVelocityFilter(lowVelocityFilter); } bool Application::mouseOnScreen() const { if (OculusManager::isConnected()) { return getMouseX() >= 0 && getMouseX() <= _glWidget->getDeviceWidth() && getMouseY() >= 0 && getMouseY() <= _glWidget->getDeviceHeight(); } return true; } int Application::getMouseX() const { if (OculusManager::isConnected()) { glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseX(), getTrueMouseY())); return pos.x; } return getTrueMouseX(); } int Application::getMouseY() const { if (OculusManager::isConnected()) { glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseX(), getTrueMouseY())); return pos.y; } return getTrueMouseY(); } int Application::getMouseDragStartedX() const { if (OculusManager::isConnected()) { glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseDragStartedX(), getTrueMouseDragStartedY())); return pos.x; } return getTrueMouseDragStartedX(); } int Application::getMouseDragStartedY() const { if (OculusManager::isConnected()) { glm::vec2 pos = _applicationOverlay.screenToOverlay(glm::vec2(getTrueMouseDragStartedX(), getTrueMouseDragStartedY())); return pos.y; } return getTrueMouseDragStartedY(); } FaceTracker* Application::getActiveFaceTracker() { auto faceshift = DependencyManager::get(); auto dde = DependencyManager::get(); return (dde->isActive() ? static_cast(dde.data()) : (faceshift->isActive() ? static_cast(faceshift.data()) : NULL)); } FaceTracker* Application::getSelectedFaceTracker() { FaceTracker* faceTracker = NULL; #ifdef HAVE_FACESHIFT if (Menu::getInstance()->isOptionChecked(MenuOption::Faceshift)) { faceTracker = DependencyManager::get().data(); } #endif #ifdef HAVE_DDE if (Menu::getInstance()->isOptionChecked(MenuOption::UseCamera)) { faceTracker = DependencyManager::get().data(); } #endif return faceTracker; } void Application::setActiveFaceTracker() { bool isMuted = Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking); #ifdef HAVE_FACESHIFT auto faceshiftTracker = DependencyManager::get(); faceshiftTracker->setIsMuted(isMuted); faceshiftTracker->setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Faceshift) && !isMuted); #endif #ifdef HAVE_DDE bool isUsingDDE = Menu::getInstance()->isOptionChecked(MenuOption::UseCamera); Menu::getInstance()->getActionForOption(MenuOption::BinaryEyelidControl)->setVisible(isUsingDDE); Menu::getInstance()->getActionForOption(MenuOption::UseAudioForMouth)->setVisible(isUsingDDE); Menu::getInstance()->getActionForOption(MenuOption::VelocityFilter)->setVisible(isUsingDDE); Menu::getInstance()->getActionForOption(MenuOption::CalibrateCamera)->setVisible(isUsingDDE); auto ddeTracker = DependencyManager::get(); ddeTracker->setIsMuted(isMuted); ddeTracker->setEnabled(isUsingDDE && !isMuted); #endif } void Application::toggleFaceTrackerMute() { FaceTracker* faceTracker = getSelectedFaceTracker(); if (faceTracker) { faceTracker->toggleMute(); } } bool Application::exportEntities(const QString& filename, const QVector& entityIDs) { QVector entities; auto entityTree = _entities.getTree(); EntityTree exportTree; glm::vec3 root(TREE_SCALE, TREE_SCALE, TREE_SCALE); for (auto entityID : entityIDs) { auto entityItem = entityTree->findEntityByEntityItemID(entityID); if (!entityItem) { continue; } auto properties = entityItem->getProperties(); auto position = properties.getPosition(); root.x = glm::min(root.x, position.x); root.y = glm::min(root.y, position.y); root.z = glm::min(root.z, position.z); entities << entityItem; } if (entities.size() == 0) { return false; } for (auto entityItem : entities) { auto properties = entityItem->getProperties(); properties.setPosition(properties.getPosition() - root); exportTree.addEntity(entityItem->getEntityItemID(), properties); } exportTree.writeToJSONFile(filename.toLocal8Bit().constData()); // restore the main window's active state _window->activateWindow(); return true; } bool Application::exportEntities(const QString& filename, float x, float y, float z, float scale) { QVector entities; _entities.getTree()->findEntities(AACube(glm::vec3(x, y, z), scale), entities); if (entities.size() > 0) { glm::vec3 root(x, y, z); EntityTree exportTree; for (int i = 0; i < entities.size(); i++) { EntityItemProperties properties = entities.at(i)->getProperties(); EntityItemID id = entities.at(i)->getEntityItemID(); properties.setPosition(properties.getPosition() - root); exportTree.addEntity(id, properties); } exportTree.writeToSVOFile(filename.toLocal8Bit().constData()); } else { qCDebug(interfaceapp) << "No models were selected"; return false; } // restore the main window's active state _window->activateWindow(); return true; } void Application::loadSettings() { DependencyManager::get()->loadSettings(); DependencyManager::get()->loadSettings(); Menu::getInstance()->loadSettings(); _myAvatar->loadData(); } void Application::saveSettings() { DependencyManager::get()->saveSettings(); DependencyManager::get()->saveSettings(); Menu::getInstance()->saveSettings(); _myAvatar->saveData(); } bool Application::importEntities(const QString& urlOrFilename) { _entityClipboard.eraseAllOctreeElements(); QUrl url(urlOrFilename); // if the URL appears to be invalid or relative, then it is probably a local file if (!url.isValid() || url.isRelative()) { url = QUrl::fromLocalFile(urlOrFilename); } bool success = _entityClipboard.readFromURL(url.toString()); if (success) { _entityClipboard.reaverageOctreeElements(); } return success; } QVector Application::pasteEntities(float x, float y, float z) { return _entityClipboard.sendEntities(&_entityEditSender, _entities.getTree(), x, y, z); } void Application::initDisplay() { glEnable(GL_BLEND); glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE); glShadeModel(GL_SMOOTH); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glEnable(GL_DEPTH_TEST); } void Application::init() { // Make sure Login state is up to date DependencyManager::get()->toggleLoginDialog(); _environment.init(); DependencyManager::get()->init(this); DependencyManager::get()->init(this); // TODO: move _myAvatar out of Application. Move relevant code to MyAvataar or AvatarManager DependencyManager::get()->init(); _myCamera.setMode(CAMERA_MODE_FIRST_PERSON); _mirrorCamera.setMode(CAMERA_MODE_MIRROR); OculusManager::connect(); if (OculusManager::isConnected()) { QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen), "trigger", Qt::QueuedConnection); } TV3DManager::connect(); if (TV3DManager::isConnected()) { QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen), "trigger", Qt::QueuedConnection); } _timerStart.start(); _lastTimeUpdated.start(); // when --url in command line, teleport to location const QString HIFI_URL_COMMAND_LINE_KEY = "--url"; int urlIndex = arguments().indexOf(HIFI_URL_COMMAND_LINE_KEY); QString addressLookupString; if (urlIndex != -1) { addressLookupString = arguments().value(urlIndex + 1); } DependencyManager::get()->loadSettings(addressLookupString); qCDebug(interfaceapp) << "Loaded settings"; #ifdef __APPLE__ if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseEnabled)) { // on OS X we only setup sixense if the user wants it on - this allows running without the hid_init crash // if hydra support is temporarily not required SixenseManager::getInstance().toggleSixense(true); } #else // setup sixense SixenseManager::getInstance().toggleSixense(true); #endif Leapmotion::init(); RealSense::init(); // fire off an immediate domain-server check in now that settings are loaded DependencyManager::get()->sendDomainServerCheckIn(); _entities.init(); _entities.setViewFrustum(getViewFrustum()); ObjectMotionState::setShapeManager(&_shapeManager); _physicsEngine.init(); EntityTree* tree = _entities.getTree(); _entitySimulation.init(tree, &_physicsEngine, &_shapeManager, &_entityEditSender); tree->setSimulation(&_entitySimulation); auto entityScriptingInterface = DependencyManager::get(); connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity, entityScriptingInterface.data(), &EntityScriptingInterface::entityCollisionWithEntity); // connect the _entityCollisionSystem to our EntityTreeRenderer since that's what handles running entity scripts connect(&_entitySimulation, &EntitySimulation::entityCollisionWithEntity, &_entities, &EntityTreeRenderer::entityCollisionWithEntity); // connect the _entities (EntityTreeRenderer) to our script engine's EntityScriptingInterface for firing // of events related clicking, hovering over, and entering entities _entities.connectSignalsToSlots(entityScriptingInterface.data()); _entityClipboardRenderer.init(); _entityClipboardRenderer.setViewFrustum(getViewFrustum()); _entityClipboardRenderer.setTree(&_entityClipboard); _rearMirrorTools = new RearMirrorTools(_mirrorViewRect); connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView())); connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView())); connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView())); connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors())); // initialize the GlowEffect with our widget bool glow = Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect); DependencyManager::get()->init(glow); } void Application::closeMirrorView() { if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) { Menu::getInstance()->triggerOption(MenuOption::Mirror); } } void Application::restoreMirrorView() { if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) { Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror); } } void Application::shrinkMirrorView() { if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) { Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror); } } const float HEAD_SPHERE_RADIUS = 0.1f; bool Application::isLookingAtMyAvatar(Avatar* avatar) { glm::vec3 theirLookAt = avatar->getHead()->getLookAtPosition(); glm::vec3 myEyePosition = _myAvatar->getHead()->getEyePosition(); if (pointInSphere(theirLookAt, myEyePosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) { return true; } return false; } void Application::updateLOD() { PerformanceTimer perfTimer("LOD"); // adjust it unless we were asked to disable this feature, or if we're currently in throttleRendering mode if (!isThrottleRendering()) { DependencyManager::get()->autoAdjustLOD(_fps); } else { DependencyManager::get()->resetLODAdjust(); } } void Application::updateMouseRay() { PerformanceTimer perfTimer("mouseRay"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateMouseRay()"); // make sure the frustum is up-to-date loadViewFrustum(_myCamera, _viewFrustum); PickRay pickRay = computePickRay(getTrueMouseX(), getTrueMouseY()); _mouseRayOrigin = pickRay.origin; _mouseRayDirection = pickRay.direction; // adjust for mirroring if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { glm::vec3 mouseRayOffset = _mouseRayOrigin - _viewFrustum.getPosition(); _mouseRayOrigin -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), mouseRayOffset) + _viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), mouseRayOffset)); _mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) + _viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection)); } } void Application::updateMyAvatarLookAtPosition() { PerformanceTimer perfTimer("lookAt"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()"); _myAvatar->updateLookAtTargetAvatar(); FaceTracker* tracker = getActiveFaceTracker(); bool isLookingAtSomeone = false; glm::vec3 lookAtSpot; if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { // When I am in mirror mode, just look right at the camera (myself) if (!OculusManager::isConnected()) { lookAtSpot = _myCamera.getPosition(); } else { if (_myAvatar->isLookingAtLeftEye()) { lookAtSpot = OculusManager::getLeftEyePosition(); } else { lookAtSpot = OculusManager::getRightEyePosition(); } } } else { AvatarSharedPointer lookingAt = _myAvatar->getLookAtTargetAvatar().toStrongRef(); if (lookingAt && _myAvatar != lookingAt.data()) { isLookingAtSomeone = true; // If I am looking at someone else, look directly at one of their eyes if (tracker && !tracker->isMuted()) { // If a face tracker is active, look at the eye for the side my gaze is biased toward if (tracker->getEstimatedEyeYaw() > _myAvatar->getHead()->getFinalYaw()) { // Look at their right eye lookAtSpot = static_cast(lookingAt.data())->getHead()->getRightEyePosition(); } else { // Look at their left eye lookAtSpot = static_cast(lookingAt.data())->getHead()->getLeftEyePosition(); } } else { // Need to add randomly looking back and forth between left and right eye for case with no tracker if (_myAvatar->isLookingAtLeftEye()) { lookAtSpot = static_cast(lookingAt.data())->getHead()->getLeftEyePosition(); } else { lookAtSpot = static_cast(lookingAt.data())->getHead()->getRightEyePosition(); } } } else { // I am not looking at anyone else, so just look forward lookAtSpot = _myAvatar->getHead()->getEyePosition() + (_myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE)); } } // // Deflect the eyes a bit to match the detected Gaze from 3D camera if active // if (tracker && !tracker->isMuted()) { float eyePitch = tracker->getEstimatedEyePitch(); float eyeYaw = tracker->getEstimatedEyeYaw(); const float GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT = 0.1f; // deflect using Faceshift gaze data glm::vec3 origin = _myAvatar->getHead()->getEyePosition(); float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f; float deflection = DependencyManager::get()->getEyeDeflection(); if (isLookingAtSomeone) { deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT; } lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3( eyePitch * pitchSign * deflection, eyeYaw * deflection, 0.0f))) * glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin); } _myAvatar->getHead()->setLookAtPosition(lookAtSpot); } void Application::updateThreads(float deltaTime) { PerformanceTimer perfTimer("updateThreads"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateThreads()"); // parse voxel packets if (!_enableProcessOctreeThread) { _octreeProcessor.threadRoutine(); _entityEditSender.threadRoutine(); } } void Application::cameraMenuChanged() { if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) { if (_myCamera.getMode() != CAMERA_MODE_MIRROR) { _myCamera.setMode(CAMERA_MODE_MIRROR); } } else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) { if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) { _myCamera.setMode(CAMERA_MODE_FIRST_PERSON); } } else { if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) { _myCamera.setMode(CAMERA_MODE_THIRD_PERSON); } } } void Application::updateCamera(float deltaTime) { PerformanceTimer perfTimer("updateCamera"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateCamera()"); } void Application::updateDialogs(float deltaTime) { PerformanceTimer perfTimer("updateDialogs"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateDialogs()"); auto dialogsManager = DependencyManager::get(); // Update bandwidth dialog, if any BandwidthDialog* bandwidthDialog = dialogsManager->getBandwidthDialog(); if (bandwidthDialog) { bandwidthDialog->update(); } QPointer octreeStatsDialog = dialogsManager->getOctreeStatsDialog(); if (octreeStatsDialog) { octreeStatsDialog->update(); } } void Application::updateCursor(float deltaTime) { PerformanceTimer perfTimer("updateCursor"); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::updateCursor()"); static QPoint lastMousePos = QPoint(); _lastMouseMove = (lastMousePos == QCursor::pos()) ? _lastMouseMove : usecTimestampNow(); lastMousePos = QCursor::pos(); } void Application::updateCursorVisibility() { if (!_cursorVisible || Menu::getInstance()->isOptionChecked(MenuOption::EnableVRMode) || Menu::getInstance()->isOptionChecked(MenuOption::Enable3DTVMode)) { _window->setCursor(Qt::BlankCursor); } else { _window->unsetCursor(); } } void Application::setCursorVisible(bool visible) { _cursorVisible = visible; updateCursorVisibility(); } void Application::update(float deltaTime) { bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); PerformanceWarning warn(showWarnings, "Application::update()"); updateLOD(); updateMouseRay(); // check what's under the mouse and update the mouse voxel { PerformanceTimer perfTimer("devices"); DeviceTracker::updateAll(); FaceTracker* tracker = getActiveFaceTracker(); if (tracker && !tracker->isMuted()) { tracker->update(deltaTime); // Auto-mute microphone after losing face tracking? if (tracker->isTracking()) { _lastFaceTrackerUpdate = usecTimestampNow(); } else { const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs Menu* menu = Menu::getInstance(); if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) { if (_lastFaceTrackerUpdate > 0 && ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) { menu->triggerOption(MenuOption::MuteAudio); _lastFaceTrackerUpdate = 0; } } else { _lastFaceTrackerUpdate = 0; } } } else { _lastFaceTrackerUpdate = 0; } SixenseManager::getInstance().update(deltaTime); JoystickScriptingInterface::getInstance().update(); } _userInputMapper.update(deltaTime); _keyboardMouseDevice.update(); // Dispatch input events _controllerScriptingInterface.updateInputControllers(); // Transfer the user inputs to the driveKeys _myAvatar->clearDriveKeys(); _myAvatar->setDriveKeys(FWD, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_FORWARD)); _myAvatar->setDriveKeys(BACK, _userInputMapper.getActionState(UserInputMapper::LONGITUDINAL_BACKWARD)); _myAvatar->setDriveKeys(UP, _userInputMapper.getActionState(UserInputMapper::VERTICAL_UP)); _myAvatar->setDriveKeys(DOWN, _userInputMapper.getActionState(UserInputMapper::VERTICAL_DOWN)); _myAvatar->setDriveKeys(LEFT, _userInputMapper.getActionState(UserInputMapper::LATERAL_LEFT)); _myAvatar->setDriveKeys(RIGHT, _userInputMapper.getActionState(UserInputMapper::LATERAL_RIGHT)); _myAvatar->setDriveKeys(ROT_UP, _userInputMapper.getActionState(UserInputMapper::PITCH_UP)); _myAvatar->setDriveKeys(ROT_DOWN, _userInputMapper.getActionState(UserInputMapper::PITCH_DOWN)); _myAvatar->setDriveKeys(ROT_LEFT, _userInputMapper.getActionState(UserInputMapper::YAW_LEFT)); _myAvatar->setDriveKeys(ROT_RIGHT, _userInputMapper.getActionState(UserInputMapper::YAW_RIGHT)); updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process... DependencyManager::get()->updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them... updateCamera(deltaTime); // handle various camera tweaks like off axis projection updateDialogs(deltaTime); // update various stats dialogs if present updateCursor(deltaTime); // Handle cursor updates { PerformanceTimer perfTimer("physics"); _myAvatar->relayDriveKeysToCharacterController(); _entitySimulation.lock(); _physicsEngine.deleteObjects(_entitySimulation.getObjectsToDelete()); _physicsEngine.addObjects(_entitySimulation.getObjectsToAdd()); _physicsEngine.changeObjects(_entitySimulation.getObjectsToChange()); _entitySimulation.unlock(); _physicsEngine.stepSimulation(); if (_physicsEngine.hasOutgoingChanges()) { _entitySimulation.lock(); _entitySimulation.handleOutgoingChanges(_physicsEngine.getOutgoingChanges(), _physicsEngine.getSessionID()); _entitySimulation.unlock(); _physicsEngine.dumpStatsIfNecessary(); } } if (!_aboutToQuit) { PerformanceTimer perfTimer("entities"); // Collision events (and their scripts) must not be handled when we're locked, above. (That would risk deadlock.) _entitySimulation.handleCollisionEvents(_physicsEngine.getCollisionEvents()); // NOTE: the _entities.update() call below will wait for lock // and will simulate entity motion (the EntityTree has been given an EntitySimulation). _entities.update(); // update the models... } { PerformanceTimer perfTimer("overlays"); _overlays.update(deltaTime); } { PerformanceTimer perfTimer("myAvatar"); updateMyAvatarLookAtPosition(); DependencyManager::get()->updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes } { PerformanceTimer perfTimer("emitSimulating"); // let external parties know we're updating emit simulating(deltaTime); } // Update _viewFrustum with latest camera and view frustum data... // NOTE: we get this from the view frustum, to make it simpler, since the // loadViewFrumstum() method will get the correct details from the camera // We could optimize this to not actually load the viewFrustum, since we don't // actually need to calculate the view frustum planes to send these details // to the server. { PerformanceTimer perfTimer("loadViewFrustum"); loadViewFrustum(_myCamera, _viewFrustum); } quint64 now = usecTimestampNow(); // Update my voxel servers with my current voxel query... { PerformanceTimer perfTimer("queryOctree"); quint64 sinceLastQuery = now - _lastQueriedTime; const quint64 TOO_LONG_SINCE_LAST_QUERY = 3 * USECS_PER_SECOND; bool queryIsDue = sinceLastQuery > TOO_LONG_SINCE_LAST_QUERY; bool viewIsDifferentEnough = !_lastQueriedViewFrustum.isVerySimilar(_viewFrustum); // if it's been a while since our last query or the view has significantly changed then send a query, otherwise suppress it if (queryIsDue || viewIsDifferentEnough) { _lastQueriedTime = now; if (DependencyManager::get()->shouldRenderEntities()) { queryOctree(NodeType::EntityServer, PacketTypeEntityQuery, _entityServerJurisdictions); } _lastQueriedViewFrustum = _viewFrustum; } } // sent nack packets containing missing sequence numbers of received packets from nodes { quint64 sinceLastNack = now - _lastNackTime; const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND; if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) { _lastNackTime = now; sendNackPackets(); } } // send packet containing downstream audio stats to the AudioMixer { quint64 sinceLastNack = now - _lastSendDownstreamAudioStats; if (sinceLastNack > TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS) { _lastSendDownstreamAudioStats = now; QMetaObject::invokeMethod(DependencyManager::get().data(), "sendDownstreamAudioStatsPacket", Qt::QueuedConnection); } } } int Application::sendNackPackets() { if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) { return 0; } int packetsSent = 0; char packet[MAX_PACKET_SIZE]; // iterates thru all nodes in NodeList auto nodeList = DependencyManager::get(); nodeList->eachNode([&](const SharedNodePointer& node){ if (node->getActiveSocket() && node->getType() == NodeType::EntityServer) { QUuid nodeUUID = node->getUUID(); // if there are octree packets from this node that are waiting to be processed, // don't send a NACK since the missing packets may be among those waiting packets. if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) { return; } _octreeSceneStatsLock.lockForRead(); // retreive octree scene stats of this node if (_octreeServerSceneStats.find(nodeUUID) == _octreeServerSceneStats.end()) { _octreeSceneStatsLock.unlock(); return; } // get sequence number stats of node, prune its missing set, and make a copy of the missing set SequenceNumberStats& sequenceNumberStats = _octreeServerSceneStats[nodeUUID].getIncomingOctreeSequenceNumberStats(); sequenceNumberStats.pruneMissingSet(); const QSet missingSequenceNumbers = sequenceNumberStats.getMissingSet(); _octreeSceneStatsLock.unlock(); // construct nack packet(s) for this node int numSequenceNumbersAvailable = missingSequenceNumbers.size(); QSet::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin(); while (numSequenceNumbersAvailable > 0) { char* dataAt = packet; int bytesRemaining = MAX_PACKET_SIZE; // pack header int numBytesPacketHeader = nodeList->populatePacketHeader(packet, PacketTypeOctreeDataNack); dataAt += numBytesPacketHeader; bytesRemaining -= numBytesPacketHeader; // calculate and pack the number of sequence numbers int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE); uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor); uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt; *numSequenceNumbersAt = numSequenceNumbers; dataAt += sizeof(uint16_t); // pack sequence numbers for (int i = 0; i < numSequenceNumbers; i++) { OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt; *sequenceNumberAt = *missingSequenceNumbersIterator; dataAt += sizeof(OCTREE_PACKET_SEQUENCE); missingSequenceNumbersIterator++; } numSequenceNumbersAvailable -= numSequenceNumbers; // send it nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node); packetsSent++; } } }); return packetsSent; } void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions) { //qCDebug(interfaceapp) << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView(); bool wantExtraDebugging = getLogger()->extraDebugging(); // These will be the same for all servers, so we can set them up once and then reuse for each server we send to. _octreeQuery.setWantLowResMoving(true); _octreeQuery.setWantColor(true); _octreeQuery.setWantDelta(true); _octreeQuery.setWantOcclusionCulling(false); _octreeQuery.setWantCompression(true); _octreeQuery.setCameraPosition(_viewFrustum.getPosition()); _octreeQuery.setCameraOrientation(_viewFrustum.getOrientation()); _octreeQuery.setCameraFov(_viewFrustum.getFieldOfView()); _octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio()); _octreeQuery.setCameraNearClip(_viewFrustum.getNearClip()); _octreeQuery.setCameraFarClip(_viewFrustum.getFarClip()); _octreeQuery.setCameraEyeOffsetPosition(glm::vec3()); auto lodManager = DependencyManager::get(); _octreeQuery.setOctreeSizeScale(lodManager->getOctreeSizeScale()); _octreeQuery.setBoundaryLevelAdjust(lodManager->getBoundaryLevelAdjust()); unsigned char queryPacket[MAX_PACKET_SIZE]; // Iterate all of the nodes, and get a count of how many voxel servers we have... int totalServers = 0; int inViewServers = 0; int unknownJurisdictionServers = 0; auto nodeList = DependencyManager::get(); nodeList->eachNode([&](const SharedNodePointer& node) { // only send to the NodeTypes that are serverType if (node->getActiveSocket() && node->getType() == serverType) { totalServers++; // get the server bounds for this server QUuid nodeUUID = node->getUUID(); // if we haven't heard from this voxel server, go ahead and send it a query, so we // can get the jurisdiction... if (jurisdictions.find(nodeUUID) == jurisdictions.end()) { unknownJurisdictionServers++; } else { const JurisdictionMap& map = (jurisdictions)[nodeUUID]; unsigned char* rootCode = map.getRootOctalCode(); if (rootCode) { VoxelPositionSize rootDetails; voxelDetailsForCode(rootCode, rootDetails); AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE, rootDetails.y * TREE_SCALE, rootDetails.z * TREE_SCALE), rootDetails.s * TREE_SCALE); ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds); if (serverFrustumLocation != ViewFrustum::OUTSIDE) { inViewServers++; } } } } }); if (wantExtraDebugging) { qCDebug(interfaceapp, "Servers: total %d, in view %d, unknown jurisdiction %d", totalServers, inViewServers, unknownJurisdictionServers); } int perServerPPS = 0; const int SMALL_BUDGET = 10; int perUnknownServer = SMALL_BUDGET; int totalPPS = getMaxOctreePacketsPerSecond(); // determine PPS based on number of servers if (inViewServers >= 1) { // set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS // for each unknown jurisdiction server perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer); } else { if (unknownJurisdictionServers > 0) { perUnknownServer = (totalPPS / unknownJurisdictionServers); } } if (wantExtraDebugging) { qCDebug(interfaceapp, "perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer); } nodeList->eachNode([&](const SharedNodePointer& node){ // only send to the NodeTypes that are serverType if (node->getActiveSocket() && node->getType() == serverType) { // get the server bounds for this server QUuid nodeUUID = node->getUUID(); bool inView = false; bool unknownView = false; // if we haven't heard from this voxel server, go ahead and send it a query, so we // can get the jurisdiction... if (jurisdictions.find(nodeUUID) == jurisdictions.end()) { unknownView = true; // assume it's in view if (wantExtraDebugging) { qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", assume it's visible."; } } else { const JurisdictionMap& map = (jurisdictions)[nodeUUID]; unsigned char* rootCode = map.getRootOctalCode(); if (rootCode) { VoxelPositionSize rootDetails; voxelDetailsForCode(rootCode, rootDetails); AACube serverBounds(glm::vec3(rootDetails.x * TREE_SCALE, rootDetails.y * TREE_SCALE, rootDetails.z * TREE_SCALE), rootDetails.s * TREE_SCALE); ViewFrustum::location serverFrustumLocation = _viewFrustum.cubeInFrustum(serverBounds); if (serverFrustumLocation != ViewFrustum::OUTSIDE) { inView = true; } else { inView = false; } } else { if (wantExtraDebugging) { qCDebug(interfaceapp) << "Jurisdiction without RootCode for node " << *node << ". That's unusual!"; } } } if (inView) { _octreeQuery.setMaxQueryPacketsPerSecond(perServerPPS); } else if (unknownView) { if (wantExtraDebugging) { qCDebug(interfaceapp) << "no known jurisdiction for node " << *node << ", give it budget of " << perUnknownServer << " to send us jurisdiction."; } // set the query's position/orientation to be degenerate in a manner that will get the scene quickly // If there's only one server, then don't do this, and just let the normal voxel query pass through // as expected... this way, we will actually get a valid scene if there is one to be seen if (totalServers > 1) { _octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1)); const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0); _octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE); _octreeQuery.setCameraNearClip(0.1f); _octreeQuery.setCameraFarClip(0.1f); if (wantExtraDebugging) { qCDebug(interfaceapp) << "Using 'minimal' camera position for node" << *node; } } else { if (wantExtraDebugging) { qCDebug(interfaceapp) << "Using regular camera position for node" << *node; } } _octreeQuery.setMaxQueryPacketsPerSecond(perUnknownServer); } else { _octreeQuery.setMaxQueryPacketsPerSecond(0); } // set up the packet for sending... unsigned char* endOfQueryPacket = queryPacket; // insert packet type/version and node UUID endOfQueryPacket += nodeList->populatePacketHeader(reinterpret_cast(endOfQueryPacket), packetType); // encode the query data... endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket); int packetLength = endOfQueryPacket - queryPacket; // make sure we still have an active socket nodeList->writeUnverifiedDatagram(reinterpret_cast(queryPacket), packetLength, node); } }); } bool Application::isHMDMode() const { if (OculusManager::isConnected()) { return true; } else { return false; } } QRect Application::getDesirableApplicationGeometry() { QRect applicationGeometry = getWindow()->geometry(); // If our parent window is on the HMD, then don't use its geometry, instead use // the "main screen" geometry. HMDToolsDialog* hmdTools = DependencyManager::get()->getHMDToolsDialog(); if (hmdTools && hmdTools->hasHMDScreen()) { QScreen* hmdScreen = hmdTools->getHMDScreen(); QWindow* appWindow = getWindow()->windowHandle(); QScreen* appScreen = appWindow->screen(); // if our app's screen is the hmd screen, we don't want to place the // running scripts widget on it. So we need to pick a better screen. // we will use the screen for the HMDTools since it's a guarenteed // better screen. if (appScreen == hmdScreen) { QScreen* betterScreen = hmdTools->windowHandle()->screen(); applicationGeometry = betterScreen->geometry(); } } return applicationGeometry; } ///////////////////////////////////////////////////////////////////////////////////// // loadViewFrustum() // // Description: this will load the view frustum bounds for EITHER the head // or the "myCamera". // void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) { // We will use these below, from either the camera or head vectors calculated above viewFrustum.setProjection(camera.getProjection()); // Set the viewFrustum up with the correct position and orientation of the camera viewFrustum.setPosition(camera.getPosition()); viewFrustum.setOrientation(camera.getRotation()); // Ask the ViewFrustum class to calculate our corners viewFrustum.calculate(); } glm::vec3 Application::getSunDirection() { // Sun direction is in fact just the location of the sun relative to the origin auto skyStage = DependencyManager::get()->getSkyStage(); return skyStage->getSunLight()->getDirection(); } // FIXME, preprocessor guard this check to occur only in DEBUG builds static QThread * activeRenderingThread = nullptr; void Application::updateShadowMap() { activeRenderingThread = QThread::currentThread(); PerformanceTimer perfTimer("shadowMap"); auto shadowFramebuffer = DependencyManager::get()->getShadowFramebuffer(); glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(shadowFramebuffer)); glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT); glm::vec3 lightDirection = getSunDirection(); glm::quat rotation = rotationBetween(IDENTITY_FRONT, lightDirection); glm::quat inverseRotation = glm::inverse(rotation); const float SHADOW_MATRIX_DISTANCES[] = { 0.0f, 2.0f, 6.0f, 14.0f, 30.0f }; const glm::vec2 MAP_COORDS[] = { glm::vec2(0.0f, 0.0f), glm::vec2(0.5f, 0.0f), glm::vec2(0.0f, 0.5f), glm::vec2(0.5f, 0.5f) }; float frustumScale = 1.0f / (_viewFrustum.getFarClip() - _viewFrustum.getNearClip()); loadViewFrustum(_myCamera, _viewFrustum); int matrixCount = 1; //int targetSize = fbo->width(); int sourceSize = shadowFramebuffer->getWidth(); int targetSize = shadowFramebuffer->getWidth(); float targetScale = 1.0f; if (Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows)) { matrixCount = CASCADED_SHADOW_MATRIX_COUNT; targetSize = sourceSize / 2; targetScale = 0.5f; } for (int i = 0; i < matrixCount; i++) { const glm::vec2& coord = MAP_COORDS[i]; glViewport(coord.s * sourceSize, coord.t * sourceSize, targetSize, targetSize); // if simple shadow then since the resolution is twice as much as with cascaded, cover 2 regions with the map, not just one int regionIncrement = (matrixCount == 1 ? 2 : 1); float nearScale = SHADOW_MATRIX_DISTANCES[i] * frustumScale; float farScale = SHADOW_MATRIX_DISTANCES[i + regionIncrement] * frustumScale; glm::vec3 points[] = { glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), nearScale), glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), nearScale), glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), nearScale), glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), nearScale), glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), farScale), glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), farScale), glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), farScale), glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), farScale) }; glm::vec3 center; for (size_t j = 0; j < sizeof(points) / sizeof(points[0]); j++) { center += points[j]; } center /= (float)(sizeof(points) / sizeof(points[0])); float radius = 0.0f; for (size_t j = 0; j < sizeof(points) / sizeof(points[0]); j++) { radius = qMax(radius, glm::distance(points[j], center)); } if (i < 3) { const float RADIUS_SCALE = 0.5f; _shadowDistances[i] = -glm::distance(_viewFrustum.getPosition(), center) - radius * RADIUS_SCALE; } center = inverseRotation * center; // to reduce texture "shimmer," move in texel increments float texelSize = (2.0f * radius) / targetSize; center = glm::vec3(roundf(center.x / texelSize) * texelSize, roundf(center.y / texelSize) * texelSize, roundf(center.z / texelSize) * texelSize); glm::vec3 minima(center.x - radius, center.y - radius, center.z - radius); glm::vec3 maxima(center.x + radius, center.y + radius, center.z + radius); // stretch out our extents in z so that we get all of the avatars minima.z -= _viewFrustum.getFarClip() * 0.5f; maxima.z += _viewFrustum.getFarClip() * 0.5f; // save the combined matrix for rendering _shadowMatrices[i] = glm::transpose(glm::translate(glm::vec3(coord, 0.0f)) * glm::scale(glm::vec3(targetScale, targetScale, 1.0f)) * glm::translate(glm::vec3(0.5f, 0.5f, 0.5f)) * glm::scale(glm::vec3(0.5f, 0.5f, 0.5f)) * glm::ortho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z) * glm::mat4_cast(inverseRotation)); // update the shadow view frustum // glm::vec3 shadowFrustumCenter = glm::vec3((minima.x + maxima.x) * 0.5f, (minima.y + maxima.y) * 0.5f, (minima.z + maxima.z) * 0.5f); glm::vec3 shadowFrustumCenter = rotation * ((minima + maxima) * 0.5f); _shadowViewFrustum.setPosition(shadowFrustumCenter); _shadowViewFrustum.setOrientation(rotation); _shadowViewFrustum.setProjection(glm::ortho(minima.x, maxima.x, minima.y, maxima.y, minima.z, maxima.z)); _shadowViewFrustum.calculate(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z); glm::mat4 projAgain; glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat*)&projAgain); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glm::vec3 axis = glm::axis(inverseRotation); glRotatef(glm::degrees(glm::angle(inverseRotation)), axis.x, axis.y, axis.z); // store view matrix without translation, which we'll use for precision-sensitive objects updateUntranslatedViewMatrix(); // Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation // the viewTransofmr object is updatded with the correct values and saved, // this is what is used for rendering the Entities and avatars Transform viewTransform; viewTransform.setRotation(rotation); // viewTransform.postTranslate(shadowFrustumCenter); setViewTransform(viewTransform); glEnable(GL_POLYGON_OFFSET_FILL); glPolygonOffset(1.1f, 4.0f); // magic numbers courtesy http://www.eecs.berkeley.edu/~ravir/6160/papers/shadowmaps.ppt { PerformanceTimer perfTimer("avatarManager"); DependencyManager::get()->renderAvatars(RenderArgs::SHADOW_RENDER_MODE); } { PerformanceTimer perfTimer("entities"); _entities.render(RenderArgs::SHADOW_RENDER_MODE); } // render JS/scriptable overlays { PerformanceTimer perfTimer("3dOverlays"); _overlays.renderWorld(false, RenderArgs::SHADOW_RENDER_MODE); } { PerformanceTimer perfTimer("3dOverlaysFront"); _overlays.renderWorld(true, RenderArgs::SHADOW_RENDER_MODE); } glDisable(GL_POLYGON_OFFSET_FILL); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); } // fbo->release(); glViewport(0, 0, _glWidget->getDeviceWidth(), _glWidget->getDeviceHeight()); activeRenderingThread = nullptr; } const GLfloat WORLD_AMBIENT_COLOR[] = { 0.525f, 0.525f, 0.6f }; const GLfloat WORLD_DIFFUSE_COLOR[] = { 0.6f, 0.525f, 0.525f }; const GLfloat WORLD_SPECULAR_COLOR[] = { 0.08f, 0.08f, 0.08f, 1.0f }; const glm::vec3 GLOBAL_LIGHT_COLOR = { 0.6f, 0.525f, 0.525f }; void Application::setupWorldLight() { // Setup 3D lights (after the camera transform, so that they are positioned in world space) glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); glm::vec3 sunDirection = getSunDirection(); GLfloat light_position0[] = { sunDirection.x, sunDirection.y, sunDirection.z, 0.0 }; glLightfv(GL_LIGHT0, GL_POSITION, light_position0); glLightfv(GL_LIGHT0, GL_AMBIENT, WORLD_AMBIENT_COLOR); glLightfv(GL_LIGHT0, GL_DIFFUSE, WORLD_DIFFUSE_COLOR); glLightfv(GL_LIGHT0, GL_SPECULAR, WORLD_SPECULAR_COLOR); glMaterialfv(GL_FRONT, GL_SPECULAR, WORLD_SPECULAR_COLOR); glMateriali(GL_FRONT, GL_SHININESS, 96); } bool Application::shouldRenderMesh(float largestDimension, float distanceToCamera) { return DependencyManager::get()->shouldRenderMesh(largestDimension, distanceToCamera); } float Application::getSizeScale() const { return DependencyManager::get()->getOctreeSizeScale(); } int Application::getBoundaryLevelAdjust() const { return DependencyManager::get()->getBoundaryLevelAdjust(); } PickRay Application::computePickRay(float x, float y) const { glm::vec2 size = getCanvasSize(); x /= size.x; y /= size.y; PickRay result; if (isHMDMode()) { getApplicationOverlay().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction); } else { auto frustum = activeRenderingThread ? getDisplayViewFrustum() : getViewFrustum(); frustum->computePickRay(x, y, result.origin, result.direction); } return result; } QImage Application::renderAvatarBillboard() { auto primaryFramebuffer = DependencyManager::get()->getPrimaryFramebuffer(); glBindFramebuffer(GL_FRAMEBUFFER, gpu::GLBackend::getFramebufferID(primaryFramebuffer)); // the "glow" here causes an alpha of one Glower glower; const int BILLBOARD_SIZE = 64; renderRearViewMirror(QRect(0, _glWidget->getDeviceHeight() - BILLBOARD_SIZE, BILLBOARD_SIZE, BILLBOARD_SIZE), true); QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32); glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits()); glBindFramebuffer(GL_FRAMEBUFFER, 0); return image; } ViewFrustum* Application::getViewFrustum() { #ifdef DEBUG if (QThread::currentThread() == activeRenderingThread) { // FIXME, figure out a better way to do this //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; } #endif return &_viewFrustum; } const ViewFrustum* Application::getViewFrustum() const { #ifdef DEBUG if (QThread::currentThread() == activeRenderingThread) { // FIXME, figure out a better way to do this //qWarning() << "Calling Application::getViewFrustum() from the active rendering thread, did you mean Application::getDisplayViewFrustum()?"; } #endif return &_viewFrustum; } ViewFrustum* Application::getDisplayViewFrustum() { #ifdef DEBUG if (QThread::currentThread() != activeRenderingThread) { // FIXME, figure out a better way to do this // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; } #endif return &_displayViewFrustum; } const ViewFrustum* Application::getDisplayViewFrustum() const { #ifdef DEBUG if (QThread::currentThread() != activeRenderingThread) { // FIXME, figure out a better way to do this // qWarning() << "Calling Application::getDisplayViewFrustum() from outside the active rendering thread or outside rendering, did you mean Application::getViewFrustum()?"; } #endif return &_displayViewFrustum; } void Application::displaySide(Camera& theCamera, bool selfAvatarOnly, RenderArgs::RenderSide renderSide) { activeRenderingThread = QThread::currentThread(); PROFILE_RANGE(__FUNCTION__); PerformanceTimer perfTimer("display"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()"); // transform by eye offset // load the view frustum loadViewFrustum(theCamera, _displayViewFrustum); // flip x if in mirror mode (also requires reversing winding order for backface culling) if (theCamera.getMode() == CAMERA_MODE_MIRROR) { glScalef(-1.0f, 1.0f, 1.0f); glFrontFace(GL_CW); } else { glFrontFace(GL_CCW); } // transform view according to theCamera // could be myCamera (if in normal mode) // or could be viewFrustumOffsetCamera if in offset mode glm::quat rotation = theCamera.getRotation(); glm::vec3 axis = glm::axis(rotation); glRotatef(-glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z); // store view matrix without translation, which we'll use for precision-sensitive objects updateUntranslatedViewMatrix(-theCamera.getPosition()); // Equivalent to what is happening with _untranslatedViewMatrix and the _viewMatrixTranslation // the viewTransofmr object is updatded with the correct values and saved, // this is what is used for rendering the Entities and avatars Transform viewTransform; viewTransform.setTranslation(theCamera.getPosition()); viewTransform.setRotation(rotation); if (theCamera.getMode() == CAMERA_MODE_MIRROR) { viewTransform.setScale(Transform::Vec3(-1.0f, 1.0f, 1.0f)); } if (renderSide != RenderArgs::MONO) { glm::mat4 invView = glm::inverse(_untranslatedViewMatrix); viewTransform.evalFromRawMatrix(invView); viewTransform.preTranslate(_viewMatrixTranslation); } setViewTransform(viewTransform); glTranslatef(_viewMatrixTranslation.x, _viewMatrixTranslation.y, _viewMatrixTranslation.z); // Setup 3D lights (after the camera transform, so that they are positioned in world space) { PerformanceTimer perfTimer("lights"); setupWorldLight(); } // setup shadow matrices (again, after the camera transform) int shadowMatrixCount = 0; if (Menu::getInstance()->isOptionChecked(MenuOption::SimpleShadows)) { shadowMatrixCount = 1; } else if (Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows)) { shadowMatrixCount = CASCADED_SHADOW_MATRIX_COUNT; } for (int i = shadowMatrixCount - 1; i >= 0; i--) { glActiveTexture(GL_TEXTURE0 + i); glTexGenfv(GL_S, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][0]); glTexGenfv(GL_T, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][1]); glTexGenfv(GL_R, GL_EYE_PLANE, (const GLfloat*)&_shadowMatrices[i][2]); } // Background rendering decision auto skyStage = DependencyManager::get()->getSkyStage(); auto skybox = model::SkyboxPointer(); if (skyStage->getBackgroundMode() == model::SunSkyStage::NO_BACKGROUND) { } else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_DOME) { if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) { PerformanceTimer perfTimer("stars"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... stars..."); if (!_stars.isStarsLoaded()) { _stars.generate(STARFIELD_NUM_STARS, STARFIELD_SEED); } // should be the first rendering pass - w/o depth buffer / lighting // compute starfield alpha based on distance from atmosphere float alpha = 1.0f; bool hasStars = true; if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) { // TODO: handle this correctly for zones const EnvironmentData& closestData = _environment.getClosestData(theCamera.getPosition()); if (closestData.getHasStars()) { const float APPROXIMATE_DISTANCE_FROM_HORIZON = 0.1f; const float DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON = 0.2f; glm::vec3 sunDirection = (getAvatarPosition() - closestData.getSunLocation()) / closestData.getAtmosphereOuterRadius(); float height = glm::distance(theCamera.getPosition(), closestData.getAtmosphereCenter()); if (height < closestData.getAtmosphereInnerRadius()) { // If we're inside the atmosphere, then determine if our keyLight is below the horizon alpha = 0.0f; if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) { float directionY = glm::clamp(sunDirection.y, -APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON) + APPROXIMATE_DISTANCE_FROM_HORIZON; alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON); } } else if (height < closestData.getAtmosphereOuterRadius()) { alpha = (height - closestData.getAtmosphereInnerRadius()) / (closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius()); if (sunDirection.y > -APPROXIMATE_DISTANCE_FROM_HORIZON) { float directionY = glm::clamp(sunDirection.y, -APPROXIMATE_DISTANCE_FROM_HORIZON, APPROXIMATE_DISTANCE_FROM_HORIZON) + APPROXIMATE_DISTANCE_FROM_HORIZON; alpha = (directionY / DOUBLE_APPROXIMATE_DISTANCE_FROM_HORIZON); } } } else { hasStars = false; } } // finally render the starfield if (hasStars) { _stars.render(_displayViewFrustum.getFieldOfView(), _displayViewFrustum.getAspectRatio(), _displayViewFrustum.getNearClip(), alpha); } // draw the sky dome if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) { PerformanceTimer perfTimer("atmosphere"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... atmosphere..."); _environment.renderAtmospheres(theCamera); } } } else if (skyStage->getBackgroundMode() == model::SunSkyStage::SKY_BOX) { skybox = skyStage->getSkybox(); if (skybox) { gpu::Batch batch; model::Skybox::render(batch, _viewFrustum, *skybox); gpu::GLBackend::renderBatch(batch, true); glUseProgram(0); } } if (Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } glEnable(GL_LIGHTING); glEnable(GL_DEPTH_TEST); DependencyManager::get()->prepare(); if (!selfAvatarOnly) { // draw a red sphere float originSphereRadius = 0.05f; DependencyManager::get()->renderSphere(originSphereRadius, 15, 15, glm::vec4(1.0f, 0.0f, 0.0f, 1.0f)); // render JS/scriptable overlays { PerformanceTimer perfTimer("3dOverlays"); _overlays.renderWorld(false); } // render models... if (DependencyManager::get()->shouldRenderEntities()) { PerformanceTimer perfTimer("entities"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... entities..."); RenderArgs::DebugFlags renderDebugFlags = RenderArgs::RENDER_DEBUG_NONE; RenderArgs::RenderMode renderMode = RenderArgs::DEFAULT_RENDER_MODE; if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowHulls)) { renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_HULLS); } if (Menu::getInstance()->isOptionChecked(MenuOption::PhysicsShowOwned)) { renderDebugFlags = (RenderArgs::DebugFlags) (renderDebugFlags | (int) RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP); } if (theCamera.getMode() == CAMERA_MODE_MIRROR) { renderMode = RenderArgs::MIRROR_RENDER_MODE; } _entities.render(renderMode, renderSide, renderDebugFlags); if (!Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) { // Restaure polygon mode glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } // render the ambient occlusion effect if enabled if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) { PerformanceTimer perfTimer("ambientOcclusion"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... AmbientOcclusion..."); DependencyManager::get()->render(); } } bool mirrorMode = (theCamera.getMode() == CAMERA_MODE_MIRROR); { PerformanceTimer perfTimer("avatars"); DependencyManager::get()->renderAvatars(mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE, false, selfAvatarOnly); } { DependencyManager::get()->setAmbientLightMode(getRenderAmbientLight()); auto skyStage = DependencyManager::get()->getSkyStage(); DependencyManager::get()->setGlobalLight(skyStage->getSunLight()->getDirection(), skyStage->getSunLight()->getColor(), skyStage->getSunLight()->getIntensity(), skyStage->getSunLight()->getAmbientIntensity()); DependencyManager::get()->setGlobalAtmosphere(skyStage->getAtmosphere()); DependencyManager::get()->setGlobalSkybox(skybox); PROFILE_RANGE("DeferredLighting"); PerformanceTimer perfTimer("lighting"); DependencyManager::get()->render(); } { PerformanceTimer perfTimer("avatarsPostLighting"); DependencyManager::get()->renderAvatars(mirrorMode ? RenderArgs::MIRROR_RENDER_MODE : RenderArgs::NORMAL_RENDER_MODE, true, selfAvatarOnly); } //Render the sixense lasers if (Menu::getInstance()->isOptionChecked(MenuOption::SixenseLasers)) { _myAvatar->renderLaserPointers(); } if (!selfAvatarOnly) { _nodeBoundsDisplay.draw(); // Render the world box if (theCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) { PerformanceTimer perfTimer("worldBox"); renderWorldBox(); } // render octree fades if they exist if (_octreeFades.size() > 0) { PerformanceTimer perfTimer("octreeFades"); PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide() ... octree fades..."); _octreeFadesLock.lockForWrite(); for(std::vector::iterator fade = _octreeFades.begin(); fade != _octreeFades.end();) { fade->render(); if(fade->isDone()) { fade = _octreeFades.erase(fade); } else { ++fade; } } _octreeFadesLock.unlock(); } // give external parties a change to hook in { PerformanceTimer perfTimer("inWorldInterface"); emit renderingInWorldInterface(); } } if (Menu::getInstance()->isOptionChecked(MenuOption::Wireframe)) { glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } // Render 3D overlays that should be drawn in front { PerformanceTimer perfTimer("3dOverlaysFront"); glClear(GL_DEPTH_BUFFER_BIT); Glower glower; // Sets alpha to 1.0 _overlays.renderWorld(true); } activeRenderingThread = nullptr; } void Application::updateUntranslatedViewMatrix(const glm::vec3& viewMatrixTranslation) { glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat*)&_untranslatedViewMatrix); _viewMatrixTranslation = viewMatrixTranslation; } void Application::setViewTransform(const Transform& view) { _viewTransform = view; } void Application::loadTranslatedViewMatrix(const glm::vec3& translation) { glLoadMatrixf((const GLfloat*)&_untranslatedViewMatrix); glTranslatef(translation.x + _viewMatrixTranslation.x, translation.y + _viewMatrixTranslation.y, translation.z + _viewMatrixTranslation.z); } void Application::getModelViewMatrix(glm::dmat4* modelViewMatrix) { (*modelViewMatrix) =_untranslatedViewMatrix; (*modelViewMatrix)[3] = _untranslatedViewMatrix * glm::vec4(_viewMatrixTranslation, 1); } void Application::getProjectionMatrix(glm::dmat4* projectionMatrix) { *projectionMatrix = _projectionMatrix; } void Application::computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal, float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const { // allow 3DTV/Oculus to override parameters from camera _displayViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane); if (OculusManager::isConnected()) { OculusManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane); } else if (TV3DManager::isConnected()) { TV3DManager::overrideOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane); } } bool Application::getShadowsEnabled() { Menu* menubar = Menu::getInstance(); return menubar->isOptionChecked(MenuOption::SimpleShadows) || menubar->isOptionChecked(MenuOption::CascadedShadows); } bool Application::getCascadeShadowsEnabled() { return Menu::getInstance()->isOptionChecked(MenuOption::CascadedShadows); } glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) { float horizontalScale = _glWidget->getDeviceWidth() / 2.0f; float verticalScale = _glWidget->getDeviceHeight() / 2.0f; // -1,-1 is 0,windowHeight // 1,1 is windowWidth,0 // -1,1 1,1 // +-----------------------+ // | | | // | | | // | -1,0 | | // |-----------+-----------| // | 0,0 | // | | | // | | | // | | | // +-----------------------+ // -1,-1 1,-1 glm::vec2 screenPoint((projectedPoint.x + 1.0) * horizontalScale, ((projectedPoint.y + 1.0) * -verticalScale) + _glWidget->getDeviceHeight()); return screenPoint; } void Application::renderRearViewMirror(const QRect& region, bool billboard) { // Grab current viewport to reset it at the end int viewport[4]; glGetIntegerv(GL_VIEWPORT, viewport); float aspect = (float)region.width() / region.height(); float fov = MIRROR_FIELD_OF_VIEW; // bool eyeRelativeCamera = false; if (billboard) { fov = BILLBOARD_FIELD_OF_VIEW; // degees _mirrorCamera.setPosition(_myAvatar->getPosition() + _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * BILLBOARD_DISTANCE * _myAvatar->getScale()); } else if (RearMirrorTools::rearViewZoomLevel.get() == BODY) { _mirrorCamera.setPosition(_myAvatar->getChestPosition() + _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale()); } else { // HEAD zoom level // FIXME note that the positioing of the camera relative to the avatar can suffer limited // precision as the user's position moves further away from the origin. Thus at // /1e7,1e7,1e7 (well outside the buildable volume) the mirror camera veers and sways // wildly as you rotate your avatar because the floating point values are becoming // larger, squeezing out the available digits of precision you have available at the // human scale for camera positioning. // Previously there was a hack to correct this using the mechanism of repositioning // the avatar at the origin of the world for the purposes of rendering the mirror, // but it resulted in failing to render the avatar's head model in the mirror view // when in first person mode. Presumably this was because of some missed culling logic // that was not accounted for in the hack. // This was removed in commit 71e59cfa88c6563749594e25494102fe01db38e9 but could be further // investigated in order to adapt the technique while fixing the head rendering issue, // but the complexity of the hack suggests that a better approach _mirrorCamera.setPosition(_myAvatar->getHead()->getEyePosition() + _myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale()); } _mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP)); _mirrorCamera.setRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f))); // set the bounds of rear mirror view if (billboard) { QSize size = DependencyManager::get()->getFrameBufferSize(); glViewport(region.x(), size.height() - region.y() - region.height(), region.width(), region.height()); glScissor(region.x(), size.height() - region.y() - region.height(), region.width(), region.height()); } else { // if not rendering the billboard, the region is in device independent coordinates; must convert to device QSize size = DependencyManager::get()->getFrameBufferSize(); float ratio = QApplication::desktop()->windowHandle()->devicePixelRatio() * getRenderResolutionScale(); int x = region.x() * ratio, y = region.y() * ratio, width = region.width() * ratio, height = region.height() * ratio; glViewport(x, size.height() - y - height, width, height); glScissor(x, size.height() - y - height, width, height); } bool updateViewFrustum = false; updateProjectionMatrix(_mirrorCamera, updateViewFrustum); glEnable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // render rear mirror view glPushMatrix(); displaySide(_mirrorCamera, true); glPopMatrix(); if (!billboard) { _rearMirrorTools->render(false, _glWidget->mapFromGlobal(QCursor::pos())); } // reset Viewport and projection matrix glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); glDisable(GL_SCISSOR_TEST); updateProjectionMatrix(_myCamera, updateViewFrustum); } void Application::resetSensors() { DependencyManager::get()->reset(); DependencyManager::get()->reset(); OculusManager::reset(); //_leapmotion.reset(); QScreen* currentScreen = _window->windowHandle()->screen(); QWindow* mainWindow = _window->windowHandle(); QPoint windowCenter = mainWindow->geometry().center(); _glWidget->cursor().setPos(currentScreen, windowCenter); _myAvatar->reset(); QMetaObject::invokeMethod(DependencyManager::get().data(), "reset", Qt::QueuedConnection); } static void setShortcutsEnabled(QWidget* widget, bool enabled) { foreach (QAction* action, widget->actions()) { QKeySequence shortcut = action->shortcut(); if (!shortcut.isEmpty() && (shortcut[0] & (Qt::CTRL | Qt::ALT | Qt::META)) == 0) { // it's a shortcut that may coincide with a "regular" key, so switch its context action->setShortcutContext(enabled ? Qt::WindowShortcut : Qt::WidgetShortcut); } } foreach (QObject* child, widget->children()) { if (child->isWidgetType()) { setShortcutsEnabled(static_cast(child), enabled); } } } void Application::setMenuShortcutsEnabled(bool enabled) { setShortcutsEnabled(_window->menuBar(), enabled); } void Application::updateWindowTitle(){ QString buildVersion = " (build " + applicationVersion() + ")"; auto nodeList = DependencyManager::get(); QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) "; QString username = AccountManager::getInstance().getAccountInfo().getUsername(); QString currentPlaceName = DependencyManager::get()->getRootPlaceName(); if (currentPlaceName.isEmpty()) { currentPlaceName = nodeList->getDomainHandler().getHostname(); } QString title = QString() + (!username.isEmpty() ? username + " @ " : QString()) + currentPlaceName + connectionStatus + buildVersion; #ifndef WIN32 // crashes with vs2013/win32 qCDebug(interfaceapp, "Application title set to: %s", title.toStdString().c_str()); #endif _window->setWindowTitle(title); } void Application::clearDomainOctreeDetails() { qCDebug(interfaceapp) << "Clearing domain octree details..."; // reset the environment so that we don't erroneously end up with multiple _environment.resetToDefault(); // reset our node to stats and node to jurisdiction maps... since these must be changing... _entityServerJurisdictions.lockForWrite(); _entityServerJurisdictions.clear(); _entityServerJurisdictions.unlock(); _octreeSceneStatsLock.lockForWrite(); _octreeServerSceneStats.clear(); _octreeSceneStatsLock.unlock(); // reset the model renderer _entities.clear(); } void Application::domainChanged(const QString& domainHostname) { updateWindowTitle(); clearDomainOctreeDetails(); _domainConnectionRefusals.clear(); } void Application::domainConnectionDenied(const QString& reason) { if (!_domainConnectionRefusals.contains(reason)) { _domainConnectionRefusals.append(reason); emit domainConnectionRefused(reason); } } void Application::connectedToDomain(const QString& hostname) { AccountManager& accountManager = AccountManager::getInstance(); const QUuid& domainID = DependencyManager::get()->getDomainHandler().getUUID(); if (accountManager.isLoggedIn() && !domainID.isNull()) { _notifiedPacketVersionMismatchThisDomain = false; } } void Application::nodeAdded(SharedNodePointer node) { if (node->getType() == NodeType::AvatarMixer) { // new avatar mixer, send off our identity packet right away _myAvatar->sendIdentityPacket(); } } void Application::nodeKilled(SharedNodePointer node) { // These are here because connecting NodeList::nodeKilled to OctreePacketProcessor::nodeKilled doesn't work: // OctreePacketProcessor::nodeKilled is not being called when NodeList::nodeKilled is emitted. // This may have to do with GenericThread::threadRoutine() blocking the QThread event loop _octreeProcessor.nodeKilled(node); _entityEditSender.nodeKilled(node); if (node->getType() == NodeType::AudioMixer) { QMetaObject::invokeMethod(DependencyManager::get().data(), "audioMixerKilled"); } if (node->getType() == NodeType::EntityServer) { QUuid nodeUUID = node->getUUID(); // see if this is the first we've heard of this node... _entityServerJurisdictions.lockForRead(); if (_entityServerJurisdictions.find(nodeUUID) != _entityServerJurisdictions.end()) { unsigned char* rootCode = _entityServerJurisdictions[nodeUUID].getRootOctalCode(); VoxelPositionSize rootDetails; voxelDetailsForCode(rootCode, rootDetails); _entityServerJurisdictions.unlock(); qCDebug(interfaceapp, "model server going away...... v[%f, %f, %f, %f]", rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); // Add the jurisditionDetails object to the list of "fade outs" if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) { OctreeFade fade(OctreeFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE); fade.voxelDetails = rootDetails; const float slightly_smaller = 0.99f; fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller; _octreeFadesLock.lockForWrite(); _octreeFades.push_back(fade); _octreeFadesLock.unlock(); } // If the model server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server _entityServerJurisdictions.lockForWrite(); _entityServerJurisdictions.erase(_entityServerJurisdictions.find(nodeUUID)); } _entityServerJurisdictions.unlock(); // also clean up scene stats for that server _octreeSceneStatsLock.lockForWrite(); if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) { _octreeServerSceneStats.erase(nodeUUID); } _octreeSceneStatsLock.unlock(); } else if (node->getType() == NodeType::AvatarMixer) { // our avatar mixer has gone away - clear the hash of avatars DependencyManager::get()->clearOtherAvatars(); } } void Application::trackIncomingOctreePacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket) { // Attempt to identify the sender from its address. if (sendingNode) { QUuid nodeUUID = sendingNode->getUUID(); // now that we know the node ID, let's add these stats to the stats for that node... _octreeSceneStatsLock.lockForWrite(); if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) { OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID]; stats.trackIncomingOctreePacket(packet, wasStatsPacket, sendingNode->getClockSkewUsec()); } _octreeSceneStatsLock.unlock(); } } int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePointer& sendingNode) { // But, also identify the sender, and keep track of the contained jurisdiction root for this server // parse the incoming stats datas stick it in a temporary object for now, while we // determine which server it belongs to OctreeSceneStats temp; int statsMessageLength = temp.unpackFromMessage(reinterpret_cast(packet.data()), packet.size()); // quick fix for crash... why would voxelServer be NULL? if (sendingNode) { QUuid nodeUUID = sendingNode->getUUID(); // now that we know the node ID, let's add these stats to the stats for that node... _octreeSceneStatsLock.lockForWrite(); if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) { _octreeServerSceneStats[nodeUUID].unpackFromMessage(reinterpret_cast(packet.data()), packet.size()); } else { _octreeServerSceneStats[nodeUUID] = temp; } _octreeSceneStatsLock.unlock(); VoxelPositionSize rootDetails; voxelDetailsForCode(temp.getJurisdictionRoot(), rootDetails); // see if this is the first we've heard of this node... NodeToJurisdictionMap* jurisdiction = NULL; QString serverType; if (sendingNode->getType() == NodeType::EntityServer) { jurisdiction = &_entityServerJurisdictions; serverType = "Entity"; } jurisdiction->lockForRead(); if (jurisdiction->find(nodeUUID) == jurisdiction->end()) { jurisdiction->unlock(); qCDebug(interfaceapp, "stats from new %s server... [%f, %f, %f, %f]", qPrintable(serverType), rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s); // Add the jurisditionDetails object to the list of "fade outs" if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnOctreeServerChanges)) { OctreeFade fade(OctreeFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE); fade.voxelDetails = rootDetails; const float slightly_smaller = 0.99f; fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller; _octreeFadesLock.lockForWrite(); _octreeFades.push_back(fade); _octreeFadesLock.unlock(); } } else { jurisdiction->unlock(); } // store jurisdiction details for later use // This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it // but OctreeSceneStats thinks it's just returning a reference to its contents. So we need to make a copy of the // details from the OctreeSceneStats to construct the JurisdictionMap JurisdictionMap jurisdictionMap; jurisdictionMap.copyContents(temp.getJurisdictionRoot(), temp.getJurisdictionEndNodes()); jurisdiction->lockForWrite(); (*jurisdiction)[nodeUUID] = jurisdictionMap; jurisdiction->unlock(); } return statsMessageLength; } void Application::packetSent(quint64 length) { } const QString SETTINGS_KEY = "Settings"; void Application::loadScripts() { // loads all saved scripts Settings settings; int size = settings.beginReadArray(SETTINGS_KEY); for (int i = 0; i < size; ++i){ settings.setArrayIndex(i); QString string = settings.value("script").toString(); if (!string.isEmpty()) { loadScript(string); } } settings.endArray(); } void Application::clearScriptsBeforeRunning() { // clears all scripts from the settingsSettings settings; Settings settings; settings.beginWriteArray(SETTINGS_KEY); settings.remove(""); } void Application::saveScripts() { // Saves all currently running user-loaded scripts Settings settings; settings.beginWriteArray(SETTINGS_KEY); settings.remove(""); QStringList runningScripts = getRunningScripts(); int i = 0; for (auto it = runningScripts.begin(); it != runningScripts.end(); ++it) { if (getScriptEngine(*it)->isUserLoaded()) { settings.setArrayIndex(i); settings.setValue("script", *it); ++i; } } settings.endArray(); } QScriptValue joystickToScriptValue(QScriptEngine *engine, Joystick* const &in) { return engine->newQObject(in); } void joystickFromScriptValue(const QScriptValue &object, Joystick* &out) { out = qobject_cast(object.toQObject()); } void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scriptEngine) { // setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so // we can use the same ones from the application. auto entityScriptingInterface = DependencyManager::get(); entityScriptingInterface->setPacketSender(&_entityEditSender); entityScriptingInterface->setEntityTree(_entities.getTree()); // AvatarManager has some custom types AvatarManager::registerMetaTypes(scriptEngine); // hook our avatar and avatar hash map object into this script engine scriptEngine->setAvatarData(_myAvatar, "MyAvatar"); // leave it as a MyAvatar class to expose thrust features scriptEngine->setAvatarHashMap(DependencyManager::get().data(), "AvatarList"); scriptEngine->registerGlobalObject("Camera", &_myCamera); #if defined(Q_OS_MAC) || defined(Q_OS_WIN) scriptEngine->registerGlobalObject("SpeechRecognizer", DependencyManager::get().data()); #endif ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface(); scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable); connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater())); connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(scriptFinished(const QString&))); connect(scriptEngine, SIGNAL(loadScript(const QString&, bool)), this, SLOT(loadScript(const QString&, bool))); scriptEngine->registerGlobalObject("Overlays", &_overlays); qScriptRegisterMetaType(scriptEngine, OverlayPropertyResultToScriptValue, OverlayPropertyResultFromScriptValue); qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue, RayToOverlayIntersectionResultFromScriptValue); QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", DependencyManager::get().data()); scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter, LocationScriptingInterface::locationSetter, windowValue); // register `location` on the global object. scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter, LocationScriptingInterface::locationSetter); scriptEngine->registerFunction("WebWindow", WebWindowClass::constructor, 1); scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance()); scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance()); scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance()); scriptEngine->registerGlobalObject("AnimationCache", DependencyManager::get().data()); scriptEngine->registerGlobalObject("SoundCache", DependencyManager::get().data()); scriptEngine->registerGlobalObject("Account", AccountScriptingInterface::getInstance()); scriptEngine->registerGlobalObject("GlobalServices", GlobalServicesScriptingInterface::getInstance()); qScriptRegisterMetaType(scriptEngine, DownloadInfoResultToScriptValue, DownloadInfoResultFromScriptValue); scriptEngine->registerGlobalObject("AvatarManager", DependencyManager::get().data()); scriptEngine->registerGlobalObject("Joysticks", &JoystickScriptingInterface::getInstance()); qScriptRegisterMetaType(scriptEngine, joystickToScriptValue, joystickFromScriptValue); scriptEngine->registerGlobalObject("UndoStack", &_undoStackScriptingInterface); scriptEngine->registerGlobalObject("LODManager", DependencyManager::get().data()); QScriptValue hmdInterface = scriptEngine->registerGlobalObject("HMD", &HMDScriptingInterface::getInstance()); scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition2D", HMDScriptingInterface::getHUDLookAtPosition2D, 0); scriptEngine->registerFunction(hmdInterface, "getHUDLookAtPosition3D", HMDScriptingInterface::getHUDLookAtPosition3D, 0); scriptEngine->registerGlobalObject("Scene", DependencyManager::get().data()); scriptEngine->registerGlobalObject("ScriptDiscoveryService", this->getRunningScriptsWidget()); #ifdef HAVE_RTMIDI scriptEngine->registerGlobalObject("MIDI", &MIDIManager::getInstance()); #endif // TODO: Consider moving some of this functionality into the ScriptEngine class instead. It seems wrong that this // work is being done in the Application class when really these dependencies are more related to the ScriptEngine's // implementation QThread* workerThread = new QThread(this); QString scriptEngineName = QString("Script Thread:") + scriptEngine->getFilename(); workerThread->setObjectName(scriptEngineName); // when the worker thread is started, call our engine's run.. connect(workerThread, &QThread::started, scriptEngine, &ScriptEngine::run); // when the thread is terminated, add both scriptEngine and thread to the deleteLater queue connect(scriptEngine, SIGNAL(doneRunning()), scriptEngine, SLOT(deleteLater())); connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater())); auto nodeList = DependencyManager::get(); connect(nodeList.data(), &NodeList::nodeKilled, scriptEngine, &ScriptEngine::nodeKilled); scriptEngine->moveToThread(workerThread); // Starts an event loop, and emits workerThread->started() workerThread->start(); } void Application::initializeAcceptedFiles() { if (_acceptedExtensions.size() == 0) { _acceptedExtensions[SNAPSHOT_EXTENSION] = &Application::acceptSnapshot; _acceptedExtensions[SVO_EXTENSION] = &Application::importSVOFromURL; _acceptedExtensions[SVO_JSON_EXTENSION] = &Application::importSVOFromURL; _acceptedExtensions[JS_EXTENSION] = &Application::askToLoadScript; _acceptedExtensions[FST_EXTENSION] = &Application::askToSetAvatarUrl; } } bool Application::canAcceptURL(const QString& urlString) { initializeAcceptedFiles(); QUrl url(urlString); if (urlString.startsWith(HIFI_URL_SCHEME)) { return true; } QHashIterator i(_acceptedExtensions); QString lowerPath = url.path().toLower(); while (i.hasNext()) { i.next(); if (lowerPath.endsWith(i.key())) { return true; } } return false; } bool Application::acceptURL(const QString& urlString) { initializeAcceptedFiles(); if (urlString.startsWith(HIFI_URL_SCHEME)) { // this is a hifi URL - have the AddressManager handle it QMetaObject::invokeMethod(DependencyManager::get().data(), "handleLookupString", Qt::AutoConnection, Q_ARG(const QString&, urlString)); return true; } else { QUrl url(urlString); QHashIterator i(_acceptedExtensions); QString lowerPath = url.path().toLower(); while (i.hasNext()) { i.next(); if (lowerPath.endsWith(i.key())) { AcceptURLMethod method = i.value(); (this->*method)(urlString); return true; } } } return false; } void Application::setSessionUUID(const QUuid& sessionUUID) { _physicsEngine.setSessionUUID(sessionUUID); } bool Application::askToSetAvatarUrl(const QString& url) { QUrl realUrl(url); if (realUrl.isLocalFile()) { QString message = "You can not use local files for avatar components."; QMessageBox msgBox; msgBox.setText(message); msgBox.setStandardButtons(QMessageBox::Ok); msgBox.setIcon(QMessageBox::Warning); msgBox.exec(); return false; } // Download the FST file, to attempt to determine its model type QVariantHash fstMapping = FSTReader::downloadMapping(url); FSTReader::ModelType modelType = FSTReader::predictModelType(fstMapping); QMessageBox msgBox; msgBox.setIcon(QMessageBox::Question); msgBox.setWindowTitle("Set Avatar"); QPushButton* headButton = NULL; QPushButton* bodyButton = NULL; QPushButton* bodyAndHeadButton = NULL; QString modelName = fstMapping["name"].toString(); QString message; QString typeInfo; switch (modelType) { case FSTReader::HEAD_MODEL: message = QString("Would you like to use '") + modelName + QString("' for your avatar head?"); headButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole); break; case FSTReader::BODY_ONLY_MODEL: message = QString("Would you like to use '") + modelName + QString("' for your avatar body?"); bodyButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole); break; case FSTReader::HEAD_AND_BODY_MODEL: message = QString("Would you like to use '") + modelName + QString("' for your avatar?"); bodyAndHeadButton = msgBox.addButton(tr("Yes"), QMessageBox::ActionRole); break; default: message = QString("Would you like to use '") + modelName + QString("' for some part of your avatar head?"); headButton = msgBox.addButton(tr("Use for Head"), QMessageBox::ActionRole); bodyButton = msgBox.addButton(tr("Use for Body"), QMessageBox::ActionRole); bodyAndHeadButton = msgBox.addButton(tr("Use for Body and Head"), QMessageBox::ActionRole); break; } msgBox.setText(message); msgBox.addButton(QMessageBox::Cancel); msgBox.exec(); if (msgBox.clickedButton() == headButton) { _myAvatar->useHeadURL(url, modelName); emit headURLChanged(url, modelName); } else if (msgBox.clickedButton() == bodyButton) { _myAvatar->useBodyURL(url, modelName); emit bodyURLChanged(url, modelName); } else if (msgBox.clickedButton() == bodyAndHeadButton) { _myAvatar->useFullAvatarURL(url, modelName); emit fullAvatarURLChanged(url, modelName); } else { qCDebug(interfaceapp) << "Declined to use the avatar: " << url; } return true; } bool Application::askToLoadScript(const QString& scriptFilenameOrURL) { QMessageBox::StandardButton reply; QString message = "Would you like to run this script:\n" + scriptFilenameOrURL; reply = QMessageBox::question(getWindow(), "Run Script", message, QMessageBox::Yes|QMessageBox::No); if (reply == QMessageBox::Yes) { qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL; loadScript(scriptFilenameOrURL); } else { qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL; } return true; } ScriptEngine* Application::loadScript(const QString& scriptFilename, bool isUserLoaded, bool loadScriptFromEditor, bool activateMainWindow) { if (isAboutToQuit()) { return NULL; } QUrl scriptUrl(scriptFilename); const QString& scriptURLString = scriptUrl.toString(); if (_scriptEnginesHash.contains(scriptURLString) && loadScriptFromEditor && !_scriptEnginesHash[scriptURLString]->isFinished()) { return _scriptEnginesHash[scriptURLString]; } ScriptEngine* scriptEngine = new ScriptEngine(NO_SCRIPT, "", &_controllerScriptingInterface); scriptEngine->setUserLoaded(isUserLoaded); if (scriptFilename.isNull()) { // this had better be the script editor (we should de-couple so somebody who thinks they are loading a script // doesn't just get an empty script engine) // we can complete setup now since there isn't a script we have to load registerScriptEngineWithApplicationServices(scriptEngine); } else { // connect to the appropriate signals of this script engine connect(scriptEngine, &ScriptEngine::scriptLoaded, this, &Application::handleScriptEngineLoaded); connect(scriptEngine, &ScriptEngine::errorLoadingScript, this, &Application::handleScriptLoadError); // get the script engine object to load the script at the designated script URL scriptEngine->loadURL(scriptUrl); } // restore the main window's active state if (activateMainWindow && !loadScriptFromEditor) { _window->activateWindow(); } return scriptEngine; } void Application::handleScriptEngineLoaded(const QString& scriptFilename) { ScriptEngine* scriptEngine = qobject_cast(sender()); _scriptEnginesHash.insertMulti(scriptFilename, scriptEngine); _runningScriptsWidget->setRunningScripts(getRunningScripts()); UserActivityLogger::getInstance().loadedScript(scriptFilename); // register our application services and set it off on its own thread registerScriptEngineWithApplicationServices(scriptEngine); } void Application::handleScriptLoadError(const QString& scriptFilename) { qCDebug(interfaceapp) << "Application::loadScript(), script failed to load..."; QMessageBox::warning(getWindow(), "Error Loading Script", scriptFilename + " failed to load."); } void Application::scriptFinished(const QString& scriptName) { const QString& scriptURLString = QUrl(scriptName).toString(); QHash::iterator it = _scriptEnginesHash.find(scriptURLString); if (it != _scriptEnginesHash.end()) { _scriptEnginesHash.erase(it); _runningScriptsWidget->scriptStopped(scriptName); _runningScriptsWidget->setRunningScripts(getRunningScripts()); } } void Application::stopAllScripts(bool restart) { // stops all current running scripts for (QHash::const_iterator it = _scriptEnginesHash.constBegin(); it != _scriptEnginesHash.constEnd(); it++) { if (it.value()->isFinished()) { continue; } if (restart && it.value()->isUserLoaded()) { connect(it.value(), SIGNAL(finished(const QString&)), SLOT(loadScript(const QString&))); } it.value()->stop(); qCDebug(interfaceapp) << "stopping script..." << it.key(); } // HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities // whenever a script stops in case it happened to have been setting joint rotations. // TODO: expose animation priorities and provide a layered animation control system. _myAvatar->clearScriptableSettings(); } void Application::stopScript(const QString &scriptName) { const QString& scriptURLString = QUrl(scriptName).toString(); if (_scriptEnginesHash.contains(scriptURLString)) { _scriptEnginesHash.value(scriptURLString)->stop(); qCDebug(interfaceapp) << "stopping script..." << scriptName; // HACK: ATM scripts cannot set/get their animation priorities, so we clear priorities // whenever a script stops in case it happened to have been setting joint rotations. // TODO: expose animation priorities and provide a layered animation control system. _myAvatar->clearJointAnimationPriorities(); } if (_scriptEnginesHash.empty()) { _myAvatar->clearScriptableSettings(); } } void Application::reloadAllScripts() { stopAllScripts(true); } void Application::loadDefaultScripts() { if (!_scriptEnginesHash.contains(DEFAULT_SCRIPTS_JS_URL)) { loadScript(DEFAULT_SCRIPTS_JS_URL); } } void Application::manageRunningScriptsWidgetVisibility(bool shown) { if (_runningScriptsWidgetWasVisible && shown) { _runningScriptsWidget->show(); } else if (_runningScriptsWidgetWasVisible && !shown) { _runningScriptsWidget->hide(); } } void Application::toggleRunningScriptsWidget() { if (_runningScriptsWidget->isVisible()) { if (_runningScriptsWidget->hasFocus()) { _runningScriptsWidget->hide(); } else { _runningScriptsWidget->raise(); setActiveWindow(_runningScriptsWidget); _runningScriptsWidget->setFocus(); } } else { _runningScriptsWidget->show(); _runningScriptsWidget->setFocus(); } } void Application::packageModel() { ModelPackager::package(); } void Application::openUrl(const QUrl& url) { if (!url.isEmpty()) { if (url.scheme() == HIFI_URL_SCHEME) { DependencyManager::get()->handleLookupString(url.toString()); } else { // address manager did not handle - ask QDesktopServices to handle QDesktopServices::openUrl(url); } } } void Application::updateMyAvatarTransform() { const float SIMULATION_OFFSET_QUANTIZATION = 16.0f; // meters glm::vec3 avatarPosition = _myAvatar->getPosition(); glm::vec3 physicsWorldOffset = _physicsEngine.getOriginOffset(); if (glm::distance(avatarPosition, physicsWorldOffset) > SIMULATION_OFFSET_QUANTIZATION) { glm::vec3 newOriginOffset = avatarPosition; int halfExtent = (int)HALF_SIMULATION_EXTENT; for (int i = 0; i < 3; ++i) { newOriginOffset[i] = (float)(glm::max(halfExtent, ((int)(avatarPosition[i] / SIMULATION_OFFSET_QUANTIZATION)) * (int)SIMULATION_OFFSET_QUANTIZATION)); } // TODO: Andrew to replace this with method that actually moves existing object positions in PhysicsEngine _physicsEngine.setOriginOffset(newOriginOffset); } } void Application::domainSettingsReceived(const QJsonObject& domainSettingsObject) { // from the domain-handler, figure out the satoshi cost per voxel and per meter cubed const QString VOXEL_SETTINGS_KEY = "voxels"; const QString PER_VOXEL_COST_KEY = "per-voxel-credits"; const QString PER_METER_CUBED_COST_KEY = "per-meter-cubed-credits"; const QString VOXEL_WALLET_UUID = "voxel-wallet"; const QJsonObject& voxelObject = domainSettingsObject[VOXEL_SETTINGS_KEY].toObject(); qint64 satoshisPerVoxel = 0; qint64 satoshisPerMeterCubed = 0; QUuid voxelWalletUUID; if (!domainSettingsObject.isEmpty()) { float perVoxelCredits = (float) voxelObject[PER_VOXEL_COST_KEY].toDouble(); float perMeterCubedCredits = (float) voxelObject[PER_METER_CUBED_COST_KEY].toDouble(); satoshisPerVoxel = (qint64) floorf(perVoxelCredits * SATOSHIS_PER_CREDIT); satoshisPerMeterCubed = (qint64) floorf(perMeterCubedCredits * SATOSHIS_PER_CREDIT); voxelWalletUUID = QUuid(voxelObject[VOXEL_WALLET_UUID].toString()); } qCDebug(interfaceapp) << "Octree edits costs are" << satoshisPerVoxel << "per octree cell and" << satoshisPerMeterCubed << "per meter cubed"; qCDebug(interfaceapp) << "Destination wallet UUID for edit payments is" << voxelWalletUUID; } QString Application::getPreviousScriptLocation() { QString suggestedName; if (_previousScriptLocation.get().isEmpty()) { QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation); // Temporary fix to Qt bug: http://stackoverflow.com/questions/16194475 #ifdef __APPLE__ suggestedName = desktopLocation.append("/script.js"); #endif } else { suggestedName = _previousScriptLocation.get(); } return suggestedName; } void Application::setPreviousScriptLocation(const QString& previousScriptLocation) { _previousScriptLocation.set(previousScriptLocation); } void Application::loadDialog() { QString fileNameString = QFileDialog::getOpenFileName(_glWidget, tr("Open Script"), getPreviousScriptLocation(), tr("JavaScript Files (*.js)")); if (!fileNameString.isEmpty()) { setPreviousScriptLocation(fileNameString); loadScript(fileNameString); } } void Application::loadScriptURLDialog() { QInputDialog scriptURLDialog(Application::getInstance()->getWindow()); scriptURLDialog.setWindowTitle("Open and Run Script URL"); scriptURLDialog.setLabelText("Script:"); scriptURLDialog.setWindowFlags(Qt::Sheet); const float DIALOG_RATIO_OF_WINDOW = 0.30f; scriptURLDialog.resize(scriptURLDialog.parentWidget()->size().width() * DIALOG_RATIO_OF_WINDOW, scriptURLDialog.size().height()); int dialogReturn = scriptURLDialog.exec(); QString newScript; if (dialogReturn == QDialog::Accepted) { if (scriptURLDialog.textValue().size() > 0) { // the user input a new hostname, use that newScript = scriptURLDialog.textValue(); } loadScript(newScript); } } QString Application::getScriptsLocation() { return _scriptsLocationHandle.get(); } void Application::setScriptsLocation(const QString& scriptsLocation) { _scriptsLocationHandle.set(scriptsLocation); emit scriptLocationChanged(scriptsLocation); } void Application::toggleLogDialog() { if (! _logDialog) { _logDialog = new LogDialog(_glWidget, getLogger()); } if (_logDialog->isVisible()) { _logDialog->hide(); } else { _logDialog->show(); } } void Application::checkVersion() { QNetworkRequest latestVersionRequest((QUrl(CHECK_VERSION_URL))); latestVersionRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT); latestVersionRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache); QNetworkReply* reply = NetworkAccessManager::getInstance().get(latestVersionRequest); connect(reply, SIGNAL(finished()), SLOT(parseVersionXml())); } void Application::parseVersionXml() { #ifdef Q_OS_WIN32 QString operatingSystem("win"); #endif #ifdef Q_OS_MAC QString operatingSystem("mac"); #endif #ifdef Q_OS_LINUX QString operatingSystem("ubuntu"); #endif QString latestVersion; QUrl downloadUrl; QString releaseNotes("Unavailable"); QNetworkReply* sender = qobject_cast(QObject::sender()); QXmlStreamReader xml(sender); while (!xml.atEnd() && !xml.hasError()) { if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name() == operatingSystem) { while (!(xml.tokenType() == QXmlStreamReader::EndElement && xml.name() == operatingSystem)) { if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name().toString() == "version") { xml.readNext(); latestVersion = xml.text().toString(); } if (xml.tokenType() == QXmlStreamReader::StartElement && xml.name().toString() == "url") { xml.readNext(); downloadUrl = QUrl(xml.text().toString()); } xml.readNext(); } } xml.readNext(); } if (!shouldSkipVersion(latestVersion) && applicationVersion() != latestVersion) { new UpdateDialog(_glWidget, releaseNotes, latestVersion, downloadUrl); } sender->deleteLater(); } bool Application::shouldSkipVersion(QString latestVersion) { QFile skipFile(SKIP_FILENAME); skipFile.open(QIODevice::ReadWrite); QString skipVersion(skipFile.readAll()); return (skipVersion == latestVersion || applicationVersion() == "dev"); } void Application::skipVersion(QString latestVersion) { QFile skipFile(SKIP_FILENAME); skipFile.open(QIODevice::WriteOnly | QIODevice::Truncate); skipFile.seek(0); skipFile.write(latestVersion.toStdString().c_str()); } void Application::takeSnapshot() { QMediaPlayer* player = new QMediaPlayer(); QFileInfo inf = QFileInfo(PathUtils::resourcesPath() + "sounds/snap.wav"); player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath())); player->play(); QString fileName = Snapshot::saveSnapshot(_glWidget->grabFrameBuffer()); AccountManager& accountManager = AccountManager::getInstance(); if (!accountManager.isLoggedIn()) { return; } if (!_snapshotShareDialog) { _snapshotShareDialog = new SnapshotShareDialog(fileName, _glWidget); } _snapshotShareDialog->show(); } void Application::setVSyncEnabled() { #if defined(Q_OS_WIN) bool vsyncOn = Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn); if (wglewGetExtension("WGL_EXT_swap_control")) { wglSwapIntervalEXT(vsyncOn); int swapInterval = wglGetSwapIntervalEXT(); qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF")); } else { qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n"); } #elif defined(Q_OS_LINUX) // TODO: write the poper code for linux /* if (glQueryExtension.... ("GLX_EXT_swap_control")) { glxSwapIntervalEXT(vsyncOn); int swapInterval = xglGetSwapIntervalEXT(); _isVSyncOn = swapInterval; qCDebug(interfaceapp, "V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF")); } else { qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n"); } */ #else qCDebug(interfaceapp, "V-Sync is FORCED ON on this system\n"); #endif } bool Application::isVSyncOn() const { #if defined(Q_OS_WIN) if (wglewGetExtension("WGL_EXT_swap_control")) { int swapInterval = wglGetSwapIntervalEXT(); return (swapInterval > 0); } #elif defined(Q_OS_LINUX) // TODO: write the poper code for linux /* if (glQueryExtension.... ("GLX_EXT_swap_control")) { int swapInterval = xglGetSwapIntervalEXT(); return (swapInterval > 0); } else { return true; } */ #endif return true; } bool Application::isVSyncEditable() const { #if defined(Q_OS_WIN) if (wglewGetExtension("WGL_EXT_swap_control")) { return true; } #elif defined(Q_OS_LINUX) // TODO: write the poper code for linux /* if (glQueryExtension.... ("GLX_EXT_swap_control")) { return true; } */ #endif return false; } unsigned int Application::getRenderTargetFramerate() const { if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerateUnlimited)) { return 0; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate60)) { return 60; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate50)) { return 50; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate40)) { return 40; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderTargetFramerate30)) { return 30; } return 0; } float Application::getRenderResolutionScale() const { if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionOne)) { return 1.0f; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionTwoThird)) { return 0.666f; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionHalf)) { return 0.5f; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionThird)) { return 0.333f; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderResolutionQuarter)) { return 0.25f; } else { return 1.0f; } } int Application::getRenderAmbientLight() const { if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLightGlobal)) { return -1; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight0)) { return 0; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight1)) { return 1; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight2)) { return 2; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight3)) { return 3; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight4)) { return 4; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight5)) { return 5; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight6)) { return 6; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight7)) { return 7; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight8)) { return 8; } else if (Menu::getInstance()->isOptionChecked(MenuOption::RenderAmbientLight9)) { return 9; } else { return -1; } } void Application::notifyPacketVersionMismatch() { if (!_notifiedPacketVersionMismatchThisDomain) { _notifiedPacketVersionMismatchThisDomain = true; QString message = "The location you are visiting is running an incompatible server version.\n"; message += "Content may not display properly."; QMessageBox msgBox; msgBox.setText(message); msgBox.setStandardButtons(QMessageBox::Ok); msgBox.setIcon(QMessageBox::Warning); msgBox.exec(); } } void Application::checkSkeleton() { if (_myAvatar->getSkeletonModel().isActive() && !_myAvatar->getSkeletonModel().hasSkeleton()) { qCDebug(interfaceapp) << "MyAvatar model has no skeleton"; QString message = "Your selected avatar body has no skeleton.\n\nThe default body will be loaded..."; QMessageBox msgBox; msgBox.setText(message); msgBox.setStandardButtons(QMessageBox::Ok); msgBox.setIcon(QMessageBox::Warning); msgBox.exec(); _myAvatar->useBodyURL(DEFAULT_BODY_MODEL_URL, "Default"); } else { _physicsEngine.setCharacterController(_myAvatar->getCharacterController()); } } void Application::showFriendsWindow() { const QString FRIENDS_WINDOW_TITLE = "Add/Remove Friends"; const QString FRIENDS_WINDOW_URL = "https://metaverse.highfidelity.com/user/friends"; const int FRIENDS_WINDOW_WIDTH = 290; const int FRIENDS_WINDOW_HEIGHT = 500; if (!_friendsWindow) { _friendsWindow = new WebWindowClass(FRIENDS_WINDOW_TITLE, FRIENDS_WINDOW_URL, FRIENDS_WINDOW_WIDTH, FRIENDS_WINDOW_HEIGHT, false); connect(_friendsWindow, &WebWindowClass::closed, this, &Application::friendsWindowClosed); } _friendsWindow->setVisible(true); } void Application::friendsWindowClosed() { delete _friendsWindow; _friendsWindow = NULL; } void Application::postLambdaEvent(std::function f) { QCoreApplication::postEvent(this, new LambdaEvent(f)); } void Application::initPlugins() { OculusManager::init(); } void Application::shutdownPlugins() { OculusManager::deinit(); } glm::vec3 Application::getHeadPosition() const { return OculusManager::getRelativePosition(); } glm::quat Application::getHeadOrientation() const { return OculusManager::getOrientation(); } glm::uvec2 Application::getCanvasSize() const { return glm::uvec2(_glWidget->width(), _glWidget->height()); } QSize Application::getDeviceSize() const { return _glWidget->getDeviceSize(); } int Application::getTrueMouseX() const { return _glWidget->mapFromGlobal(QCursor::pos()).x(); } int Application::getTrueMouseY() const { return _glWidget->mapFromGlobal(QCursor::pos()).y(); } bool Application::isThrottleRendering() const { return _glWidget->isThrottleRendering(); } PickRay Application::computePickRay() const { return computePickRay(getTrueMouseX(), getTrueMouseY()); } bool Application::hasFocus() const { return _glWidget->hasFocus(); } void Application::setMaxOctreePacketsPerSecond(int maxOctreePPS) { if (maxOctreePPS != _maxOctreePPS) { _maxOctreePPS = maxOctreePPS; maxOctreePacketsPerSecond.set(_maxOctreePPS); } } int Application::getMaxOctreePacketsPerSecond() { return _maxOctreePPS; } qreal Application::getDevicePixelRatio() { return _window ? _window->windowHandle()->devicePixelRatio() : 1.0; }