<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // Created by Sam Gondelman on 9/10/2018 // Copyright 2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include DeferredBufferWrite.slh@> layout(location=0) in vec4 _color; void main(void) { packDeferredFragmentTranslucent(vec3(1.0, 0.0, 0.0), _color.a, _color.rgb, DEFAULT_ROUGHNESS); }