<@include gpu/Config.slh@> <$VERSION_HEADER$> // <$_SCRIBE_FILENAME$> // Generated on <$_SCRIBE_DATE$> // // Created by Andrzej Kapolka on 3/24/14. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // layout(location=0) out vec4 _fragColor; void main(void) { // pass-through to set z-buffer _fragColor = vec4(1.0, 1.0, 1.0, 0.0); }