// // Created by Ryan Huffman on 1/10/2017 // Copyright 2017 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // /* globals utils */ (function() { Script.include('utils.js'); function StartButton() { } StartButton.prototype = { preload: function(entityID) { this.entityID = entityID; this.commChannel = "shortbow-" + Entities.getEntityProperties(entityID, 'parentID').parentID; Script.addEventHandler(entityID, "collisionWithEntity", this.onCollide.bind(this)); }, signalAC: function() { Messages.sendMessage(this.commChannel, JSON.stringify({ type: 'start-game' })); }, onCollide: function(entityA, entityB, collision) { var colliderName = Entities.getEntityProperties(entityB, 'name').name; if (colliderName.indexOf("projectile") > -1) { this.signalAC(); } } }; StartButton.prototype.startNearTrigger = StartButton.prototype.signalAC; StartButton.prototype.startFarTrigger = StartButton.prototype.signalAC; StartButton.prototype.clickDownOnEntity = StartButton.prototype.signalAC; return new StartButton(); });