<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // // simple.frag // fragment shader // // Created by Andrzej Kapolka on 9/15/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include DeferredBufferWrite.slh@> <@include model/Material.slh@> // the interpolated normal in vec3 _normal; in vec3 _color; void main(void) { packDeferredFragment( normalize(_normal.xyz), 1.0, _color.rgb, DEFAULT_ROUGHNESS, DEFAULT_METALLIC, DEFAULT_EMISSIVE, DEFAULT_OCCLUSION); }