(function() { var _this; Script.include("../libraries/utils.js"); VRVJVisualEntity = function() { _this = this; _this.SOUND_LOOP_NAME }; VRVJVisualEntity.prototype = { releaseGrab: function() { // search for nearby sound loop entities and if found, add it as a parent _this.searchForNearbySoundLoops(); }, searchForNearbySoundLoops: function() { }, preload: function(entityID) { _this.entityID = entityID; }, }; // entity scripts always need to return a newly constructed object of our type return new VRVJVisualEntity(); });