// // timerTest.fs // examples/tests/rapidProceduralChange // // Created by Eric Levin on 3/9/16. // Copyright 2016 High Fidelity, Inc. // // This fragment shader is designed to test the rapid changing of a uniform on the timer. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html uniform float red; vec3 getSkyboxColor() { float blue = red; blue = (cos(iGlobalTime) + 1) / 2; return vec3(1.0, 0.0, blue); }