// // NodeList.h // hifi // // Created by Stephen Birarda on 2/15/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __hifi__NodeList__ #define __hifi__NodeList__ #include #include #include #include #include #include #include "Node.h" #include "NodeTypes.h" #include "UDPSocket.h" #ifdef _WIN32 #include "pthread.h" #endif const int MAX_NUM_NODES = 10000; const int NODES_PER_BUCKET = 100; const int MAX_PACKET_SIZE = 1500; const int NODE_SILENCE_THRESHOLD_USECS = 2 * 1000000; const int DOMAIN_SERVER_CHECK_IN_USECS = 1 * 1000000; extern const char SOLO_NODE_TYPES[2]; const int MAX_HOSTNAME_BYTES = 256; extern const QString DEFAULT_DOMAIN_HOSTNAME; extern const unsigned short DEFAULT_DOMAIN_SERVER_PORT; const char LOCAL_ASSIGNMENT_SERVER_HOSTNAME[] = "localhost"; const int UNKNOWN_NODE_ID = 0; const int MAX_SILENT_DOMAIN_SERVER_CHECK_INS = 5; class Assignment; class NodeListIterator; // Callers who want to hook add/kill callbacks should implement this class class NodeListHook { public: virtual void nodeAdded(Node* node) = 0; virtual void nodeKilled(Node* node) = 0; }; class NodeList { public: static NodeList* createInstance(char ownerType, unsigned short int socketListenPort = 0); static NodeList* getInstance(); typedef NodeListIterator iterator; NodeListIterator begin() const; NodeListIterator end() const; NODE_TYPE getOwnerType() const { return _ownerType; } void setOwnerType(NODE_TYPE ownerType) { _ownerType = ownerType; } const QString& getDomainHostname() const { return _domainHostname; } void setDomainHostname(const QString& domainHostname); const QHostAddress& getDomainIP() const { return _domainIP; } void setDomainIP(const QHostAddress& domainIP) { _domainIP = domainIP; } void setDomainIPToLocalhost() { _domainIP = QHostAddress(INADDR_LOOPBACK); } unsigned short getDomainPort() const { return _domainPort; } void setDomainPort(unsigned short domainPort) { _domainPort = domainPort; } uint16_t getLastNodeID() const { return _lastNodeID; } void increaseNodeID() { (++_lastNodeID == UNKNOWN_NODE_ID) ? ++_lastNodeID : _lastNodeID; } uint16_t getOwnerID() const { return _ownerID; } void setOwnerID(uint16_t ownerID) { _ownerID = ownerID; } UDPSocket* getNodeSocket() { return &_nodeSocket; } unsigned short int getSocketListenPort() const { return _nodeSocket.getListeningPort(); } void(*linkedDataCreateCallback)(Node *); int size() { return _numNodes; } int getNumAliveNodes() const; int getNumNoReplyDomainCheckIns() const { return _numNoReplyDomainCheckIns; } void clear(); void reset(); void setNodeTypesOfInterest(const char* nodeTypesOfInterest, int numNodeTypesOfInterest); void sendDomainServerCheckIn(const char* assignmentUUID = NULL); int processDomainServerList(unsigned char *packetData, size_t dataBytes); void setAssignmentServerSocket(sockaddr* serverSocket) { _assignmentServerSocket = serverSocket; } void sendAssignment(Assignment& assignment); Node* nodeWithAddress(sockaddr *senderAddress); Node* nodeWithID(uint16_t nodeID); Node* addOrUpdateNode(sockaddr* publicSocket, sockaddr* localSocket, char nodeType, uint16_t nodeId); void processNodeData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes); void processBulkNodeData(sockaddr *senderAddress, unsigned char *packetData, int numTotalBytes); int updateNodeWithData(sockaddr *senderAddress, unsigned char *packetData, size_t dataBytes); int updateNodeWithData(Node *node, unsigned char *packetData, int dataBytes); unsigned broadcastToNodes(unsigned char *broadcastData, size_t dataBytes, const char* nodeTypes, int numNodeTypes); Node* soloNodeOfType(char nodeType); void startSilentNodeRemovalThread(); void stopSilentNodeRemovalThread(); void loadData(QSettings* settings); void saveData(QSettings* settings); friend class NodeListIterator; void addHook(NodeListHook* hook); void removeHook(NodeListHook* hook); void notifyHooksOfAddedNode(Node* node); void notifyHooksOfKilledNode(Node* node); private: static NodeList* _sharedInstance; NodeList(char ownerType, unsigned short int socketListenPort); ~NodeList(); NodeList(NodeList const&); // Don't implement, needed to avoid copies of singleton void operator=(NodeList const&); // Don't implement, needed to avoid copies of singleton void addNodeToList(Node* newNode); QString _domainHostname; QHostAddress _domainIP; unsigned short _domainPort; Node** _nodeBuckets[MAX_NUM_NODES / NODES_PER_BUCKET]; int _numNodes; UDPSocket _nodeSocket; char _ownerType; char* _nodeTypesOfInterest; uint16_t _ownerID; uint16_t _lastNodeID; pthread_t removeSilentNodesThread; pthread_t checkInWithDomainServerThread; int _numNoReplyDomainCheckIns; sockaddr* _assignmentServerSocket; uchar* _checkInPacket; int _numBytesCheckInPacket; void handlePingReply(sockaddr *nodeAddress); void timePingReply(sockaddr *nodeAddress, unsigned char *packetData); std::vector _hooks; }; class NodeListIterator : public std::iterator { public: NodeListIterator(const NodeList* nodeList, int nodeIndex); int getNodeIndex() { return _nodeIndex; } NodeListIterator& operator=(const NodeListIterator& otherValue); bool operator==(const NodeListIterator& otherValue); bool operator!= (const NodeListIterator& otherValue); Node& operator*(); Node* operator->(); NodeListIterator& operator++(); NodeListIterator operator++(int); private: void skipDeadAndStopIncrement(); const NodeList* _nodeList; int _nodeIndex; }; #endif /* defined(__hifi__NodeList__) */