// // controllerScriptingExamples.js // examples // // Created by Sam Gondelman on 6/2/15 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // Assumes you only have the default keyboard connected function findAction(name) { var actions = Controller.getAllActions(); for (var i = 0; i < actions.length; i++) { if (actions[i].actionName == name) { return i; } } // If the action isn't found, it will default to the first available action return 0; } var hydra = Controller.Hardware.Hydra; if (hydra !== undefined) { print("-----------------------------------"); var mapping = Controller.newMapping("Test"); var standard = Controller.Standard; print("standard:" + standard); mapping.from(function () { return Math.sin(Date.now() / 250); }).to(function (newValue, oldValue, source) { print("function source newValue:" + newValue + ", oldValue:" + oldValue + ", source:" + source); }); mapping.from(hydra.L1).to(standard.A); mapping.from(hydra.L2).to(standard.B); mapping.from(hydra.L3).to(function (newValue, oldValue, source) { print("hydra.L3 newValue:" + newValue + ", oldValue:" + oldValue + ", source:" + source); }); Controller.enableMapping("Test"); print("-----------------------------------"); } else { print("couldn't find hydra"); } Object.keys(Controller.Standard).forEach(function (input) { print("Controller.Standard." + input + ":" + Controller.Standard[input]); }); Object.keys(Controller.Hardware).forEach(function (deviceName) { Object.keys(Controller.Hardware[deviceName]).forEach(function (input) { print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]); }); }); Object.keys(Controller.Actions).forEach(function (actionName) { print("Controller.Actions." + actionName + ":" + Controller.Actions[actionName]); }); // Resets every device to its default key bindings: Controller.resetAllDeviceBindings(); // Query all actions print("All Actions: \n" + Controller.getAllActions()); var actionId = findAction("YAW_LEFT") print("Yaw Left action ID: " + actionId) // Each action stores: // action: int representation of enum print("Action int: \n" + Controller.getAllActions()[actionId].action); // actionName: string representation of enum print("Action name: \n" + Controller.getAllActions()[actionId].actionName); // inputChannels: list of all inputchannels that control that action print("Action input channels: \n" + Controller.getAllActions()[actionId].inputChannels + "\n"); // Each input channel stores: // action: Action that this InputChannel maps to print("Input channel action: \n" + Controller.getAllActions()[actionId].inputChannels[0].action); // scale: sensitivity of input print("Input channel scale: \n" + Controller.getAllActions()[actionId].inputChannels[0].scale); // input and modifier: Inputs print("Input channel input and modifier: \n" + Controller.getAllActions()[actionId].inputChannels[0].input + "\n" + Controller.getAllActions()[actionId].inputChannels[0].modifier + "\n"); // Each Input stores: // device: device of input print("Input device: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.device); // channel: channel of input print("Input channel: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.channel); // type: type of input (Unknown, Button, Axis, Joint) print("Input type: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.type); // id: id of input print("Input id: \n" + Controller.getAllActions()[actionId].inputChannels[0].input.id + "\n"); // You can get the name of a device from its id print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[actionId].inputChannels[0].input.id)); // You can also get all of a devices input channels print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n"); // Modifying properties: // The following code will switch the "w" and "s" key functionality and adjust their scales var s = Controller.getAllActions()[0].inputChannels[0]; var w = Controller.getAllActions()[1].inputChannels[0]; // You must remove an input controller before modifying it so the old input controller isn't registered anymore // removeInputChannel and addInputChannel return true if successful, false otherwise Controller.removeInputChannel(s); Controller.removeInputChannel(w); print(s.scale); s.action = 1; s.scale = .01; w.action = 0; w.scale = 10000; Controller.addInputChannel(s); Controller.addInputChannel(w); print(s.scale); // You can get all the available inputs for any device // Each AvailableInput has: // input: the Input itself // inputName: string representing the input var availableInputs = Controller.getAvailableInputs(1); for (i = 0; i < availableInputs.length; i++) { print(availableInputs[i].inputName); } // You can modify key bindings by using these avaiable inputs // This will replace e (up) with 6 var e = Controller.getAllActions()[actionId].inputChannels[0]; Controller.removeInputChannel(e); e.input = availableInputs[6].input; Controller.addInputChannel(e);