// // world.h // interface // // Created by Philip Rosedale on 8/23/12. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // // Simulation happens in positive cube with edge of size WORLD_SIZE #ifndef __interface__world__ #define __interface__world__ const float WORLD_SIZE = 10.0; #define PI 3.14159265 #endif