// // Agent.h // interface // // Created by Philip Rosedale on 11/20/12. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // #ifndef __interface__Agent__ #define __interface__Agent__ #include "glm.hpp" #include #include #include #include #include #include "Network.h" void update_agents(char * data, int length); int add_agent(std::string * IP); int broadcast_to_agents(int handle, char * data, int length); void update_agent(in_addr addr, char * data, int length); void render_agents(); #endif