// // AddressManager.h // libraries/networking/src // // Created by Stephen Birarda on 2014-09-10. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_AddressManager_h #define hifi_AddressManager_h #include #include #include #include "AccountManager.h" static const QString HIFI_URL_SCHEME = "hifi"; typedef const glm::vec3& (*PositionGetter)(); typedef glm::quat (*OrientationGetter)(); class AddressManager : public QObject { Q_OBJECT public: static AddressManager& getInstance(); const QUrl currentAddress(); const QString currentPath(bool withOrientation = true) const; void attemptPlaceNameLookup(const QString& lookupString); void setPositionGetter(PositionGetter positionGetter) { _positionGetter = positionGetter; } void setOrientationGetter(OrientationGetter orientationGetter) { _orientationGetter = orientationGetter; } public slots: void handleLookupString(const QString& lookupString); void handleAPIResponse(const QJsonObject& jsonObject); void handleAPIError(QNetworkReply& errorReply); void goToUser(const QString& username); signals: void lookupResultsFinished(); void lookupResultIsOffline(); void lookupResultIsNotFound(); void possibleDomainChangeRequiredToHostname(const QString& newHostname); void possibleDomainChangeRequiredViaICEForID(const QString& iceServerHostname, const QUuid& domainID); void locationChangeRequired(const glm::vec3& newPosition, bool hasOrientationChange, const glm::quat& newOrientation, bool shouldFaceLocation); private: AddressManager(); const JSONCallbackParameters& apiCallbackParameters(); bool handleUrl(const QUrl& lookupUrl); bool handleNetworkAddress(const QString& lookupString); bool handleRelativeViewpoint(const QString& pathSubsection, bool shouldFace = false); bool handleUsername(const QString& lookupString); QString _currentDomain; PositionGetter _positionGetter; OrientationGetter _orientationGetter; }; #endif // hifi_AddressManager_h