set(TARGET_NAME questFramePlayer) setup_hifi_library(AndroidExtras) link_hifi_libraries(shared ktx shaders gpu gl oculusMobile ${PLATFORM_GL_BACKEND}) target_include_directories(${TARGET_NAME} PRIVATE ${HIFI_ANDROID_PRECOMPILED}/ovr/VrApi/Include) target_link_libraries(${TARGET_NAME} android log m) target_opengl() target_oculus_mobile()