// // sit.js // examples // // Created by Mika Impola on February 8, 2014 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var buttonImageUrl = "https://worklist-prod.s3.amazonaws.com/attachment/0aca88e1-9bd8-5c1d.svg"; var windowDimensions = Controller.getViewportDimensions(); var buttonWidth = 37; var buttonHeight = 46; var buttonPadding = 10; var buttonPositionX = windowDimensions.x - buttonPadding - buttonWidth; var buttonPositionY = (windowDimensions.y - buttonHeight) / 2 ; var sitDownButton = Overlays.addOverlay("image", { x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight, subImage: { x: 0, y: buttonHeight, width: buttonWidth, height: buttonHeight}, imageURL: buttonImageUrl, visible: true, alpha: 1.0 }); var standUpButton = Overlays.addOverlay("image", { x: buttonPositionX, y: buttonPositionY, width: buttonWidth, height: buttonHeight, subImage: { x: buttonWidth, y: buttonHeight, width: buttonWidth, height: buttonHeight}, imageURL: buttonImageUrl, visible: false, alpha: 1.0 }); var passedTime = 0.0; var startPosition = null; var animationLenght = 2.0; var sitting = false; // This is the pose we would like to end up var pose = [ {joint:"RightUpLeg", rotation: {x:100.0, y:15.0, z:0.0}}, {joint:"RightLeg", rotation: {x:-130.0, y:15.0, z:0.0}}, {joint:"RightFoot", rotation: {x:30, y:15.0, z:0.0}}, {joint:"LeftUpLeg", rotation: {x:100.0, y:-15.0, z:0.0}}, {joint:"LeftLeg", rotation: {x:-130.0, y:-15.0, z:0.0}}, {joint:"LeftFoot", rotation: {x:30, y:15.0, z:0.0}}, {joint:"Spine2", rotation: {x:20, y:0.0, z:0.0}}, {joint:"RightShoulder", rotation: {x:0.0, y:40.0, z:0.0}}, {joint:"LeftShoulder", rotation: {x:0.0, y:-40.0, z:0.0}} ]; var startPoseAndTransition = []; function storeStartPoseAndTransition() { for (var i = 0; i < pose.length; i++){ var startRotation = Quat.safeEulerAngles(MyAvatar.getJointRotation(pose[i].joint)); var transitionVector = Vec3.subtract( pose[i].rotation, startRotation ); startPoseAndTransition.push({joint: pose[i].joint, start: startRotation, transition: transitionVector}); } } function updateJoints(factor){ for (var i = 0; i < startPoseAndTransition.length; i++){ var scaledTransition = Vec3.multiply(startPoseAndTransition[i].transition, factor); var rotation = Vec3.sum(startPoseAndTransition[i].start, scaledTransition); MyAvatar.setJointData(startPoseAndTransition[i].joint, Quat.fromVec3Degrees( rotation )); } } var sittingDownAnimation = function(deltaTime) { passedTime += deltaTime; var factor = passedTime/animationLenght; if ( passedTime <= animationLenght ) { updateJoints(factor); var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z}; MyAvatar.position = pos; } } var standingUpAnimation = function(deltaTime){ passedTime += deltaTime; var factor = 1 - passedTime/animationLenght; if ( passedTime <= animationLenght ) { updateJoints(factor); var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z}; MyAvatar.position = pos; } } function sitDown() { sitting = true; passedTime = 0.0; startPosition = MyAvatar.position; storeStartPoseAndTransition(); try{ Script.update.disconnect(standingUpAnimation); } catch(e){ // no need to handle. if it wasn't connected no harm done } Script.update.connect(sittingDownAnimation); Overlays.editOverlay(sitDownButton, { visible: false }); Overlays.editOverlay(standUpButton, { visible: true }); } function standUp() { sitting = false; passedTime = 0.0; startPosition = MyAvatar.position; try{ Script.update.disconnect(sittingDownAnimation); } catch (e){} Script.update.connect(standingUpAnimation); Overlays.editOverlay(standUpButton, { visible: false }); Overlays.editOverlay(sitDownButton, { visible: true }); } Controller.mousePressEvent.connect(function(event){ var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y}); if (clickedOverlay == sitDownButton) { sitDown(); } else if (clickedOverlay == standUpButton) { standUp(); } }) function update(deltaTime){ var newWindowDimensions = Controller.getViewportDimensions(); if( newWindowDimensions.x != windowDimensions.x || newWindowDimensions.y != windowDimensions.y ){ windowDimensions = newWindowDimensions; var newX = windowDimensions.x - buttonPadding - buttonWidth; var newY = (windowDimensions.y - buttonHeight) / 2 ; Overlays.editOverlay( standUpButton, {x: newX, y: newY} ); Overlays.editOverlay( sitDownButton, {x: newX, y: newY} ); } } function keyPressEvent(event) { if (event.text === ".") { if (sitting) { standUp(); } else { sitDown(); } } } Script.update.connect(update); Controller.keyPressEvent.connect(keyPressEvent); Script.scriptEnding.connect(function() { for (var i = 0; i < pose.length; i++){ MyAvatar.clearJointData(pose[i][0]); } Overlays.deleteOverlay(sitDownButton); Overlays.deleteOverlay(standUpButton); });