// // Created by Bradley Austin Davis on 2018/10/21 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #pragma once #include #include "RenderThread.h" class PlayerWindow : public QWindow { public: PlayerWindow(); virtual ~PlayerWindow() {} private: RenderThread _renderThread; };