// // Stars.cpp // interface/src // // Created by Tobias Schwinger on 3/22/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "InterfaceConfig.h" #include "Stars.h" #include "starfield/Controller.h" Stars::Stars() : _controller(0l), _starsLoaded(false) { _controller = new starfield::Controller; } Stars::~Stars() { delete _controller; } bool Stars::generate(unsigned numStars, unsigned seed) { _starsLoaded = _controller->computeStars(numStars, seed); return _starsLoaded; } bool Stars::setResolution(unsigned k) { return _controller->setResolution(k); } void Stars::render(float fovY, float aspect, float nearZ, float alpha) { // determine length of screen diagonal from quadrant height and aspect ratio float quadrantHeight = nearZ * tan(RADIANS_PER_DEGREE * fovY * 0.5f); float halfDiagonal = sqrt(quadrantHeight * quadrantHeight * (1.0f + aspect * aspect)); // determine fov angle in respect to the diagonal float fovDiagonal = atan(halfDiagonal / nearZ) * 2.0f; // pull the modelview matrix off the GL stack glm::mat4 view; glGetFloatv(GL_MODELVIEW_MATRIX, glm::value_ptr(view)); _controller->render(fovDiagonal, aspect, glm::affineInverse(view), alpha); }