<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // polyvox_fade.vert // vertex shader // // Created by Seth Alves on 2015-8-3 // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Transform.slh@> <@include render-utils/ShaderConstants.h@> <$declareStandardTransform()$> layout(location=RENDER_UTILS_ATTR_POSITION_MS) out vec4 _position; layout(location=RENDER_UTILS_ATTR_POSITION_WS) out vec4 _worldPosition; layout(location=RENDER_UTILS_ATTR_NORMAL_MS) out vec3 _normal; layout(location=RENDER_UTILS_ATTR_POSITION_ES) out vec4 _worldFadePosition; void main(void) { // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, inPosition, _position, gl_Position)$> <$transformModelToEyeDir(cam, obj, inNormal.xyz, _normal)$> <$transformModelToWorldPos(obj, inPosition, _worldFadePosition)$> _worldPosition = inPosition; }