// // RenderableDebugableEntityItem.cpp // libraries/entities-renderer/src/ // // Created by Seth Alves on 5/1/15. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "RenderableDebugableEntityItem.h" #include #include #include #include #include void RenderableDebugableEntityItem::renderBoundingBox(EntityItem* entity, RenderArgs* args, float puffedOut, glm::vec4& color) { Q_ASSERT(args->_batch); gpu::Batch& batch = *args->_batch; batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well DependencyManager::get()->renderWireCube(batch, 1.0f + puffedOut, color); } void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args) { if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) { Q_ASSERT(args->_batch); gpu::Batch& batch = *args->_batch; batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well auto nodeList = DependencyManager::get(); const QUuid& myNodeID = nodeList->getSessionUUID(); bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID); if (highlightSimulationOwnership) { glm::vec4 greenColor(0.0f, 1.0f, 0.2f, 1.0f); renderBoundingBox(entity, args, 0.08f, greenColor); } quint64 now = usecTimestampNow(); if (now - entity->getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) { glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f); renderBoundingBox(entity, args, 0.16f, redColor); } if (now - entity->getLastBroadcast() < 0.2f * USECS_PER_SECOND) { glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f); renderBoundingBox(entity, args, 0.24f, yellowColor); } ObjectMotionState* motionState = static_cast(entity->getPhysicsInfo()); if (motionState && motionState->isActive()) { glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f); renderBoundingBox(entity, args, 0.32f, blueColor); } } }