// // toyball.js // examples // // Created by Brad Hefta-Gaub on 1/20/14. // Copyright 2014 High Fidelity, Inc. // // This is an example script that turns the hydra controllers into a toy ball catch and throw game. // It reads the controller, watches for button presses and trigger pulls, and launches entities. // // The entities it creates have a script that when they collide with Voxels, the // entity will change it's color to match the voxel it hits. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; // maybe we should make these constants... var LEFT_PALM = 0; var RIGHT_PALM = 2; var BALL_RADIUS = 0.08; var GRAVITY_STRENGTH = 3.0; var HELD_COLOR = { red: 240, green: 0, blue: 0 }; var THROWN_COLOR = { red: 128, green: 0, blue: 0 }; var averageLinearVelocity = [ { x: 0, y: 0, z : 0 }, { x: 0, y: 0, z : 0 } ]; var LIFETIME_SECONDS = 600; var BALL_MODEL_URL = "https://hifi-public.s3.amazonaws.com/ryan/baseball4.fbx"; var leftBallAlreadyInHand = false; var rightBallAlreadyInHand = false; var leftHandEntity = false; var rightHandEntity = false; var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw"); var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw"); var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw"); var targetRadius = 0.25; var wantDebugging = false; function debugPrint(message) { if (wantDebugging) { print(message); } } function getBallHoldPosition(whichSide) { if (whichSide == LEFT_PALM) { position = MyAvatar.getLeftPalmPosition(); } else { position = MyAvatar.getRightPalmPosition(); } return position; } function checkControllerSide(whichSide) { var palmPosition; var palmRotation; var ballAlreadyInHand; var handMessage; var linearVelocity; var angularVelocity; var AVERAGE_FACTOR = 0.33; var grabButtonPressed; if (whichSide == LEFT_PALM) { palmPosition = MyAvatar.leftHandPose.translation; palmRotation = MyAvatar.leftHandPose.rotation; ballAlreadyInHand = leftBallAlreadyInHand; handMessage = "LEFT"; averageLinearVelocity[0] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, MyAvatar.leftHandTipPose.velocity), Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[0])); linearVelocity = averageLinearVelocity[0]; angularVelocity = MyAvatar.leftHandTipPose.angularVelocity; grabButtonPressed = (Controller.getValue(Controller.Standard.LT) > 0.5); } else { palmPosition = MyAvatar.rightHandPose.translation; palmRotation = MyAvatar.rightHandPose.rotation; ballAlreadyInHand = rightBallAlreadyInHand; averageLinearVelocity[1] = Vec3.sum(Vec3.multiply(AVERAGE_FACTOR, MyAvatar.rightHandTipPose.velocity), Vec3.multiply(1.0 - AVERAGE_FACTOR, averageLinearVelocity[1])); linearVelocity = averageLinearVelocity[1]; angularVelocity = MyAvatar.rightHandTipPose.angularVelocity; handMessage = "RIGHT"; grabButtonPressed = (Controller.getValue(Controller.Standard.RT) > 0.5); } // If I don't currently have a ball in my hand, then try to catch closest one if (!ballAlreadyInHand && grabButtonPressed) { var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius); if (closestEntity) { var foundProperties = Entities.getEntityProperties(closestEntity); if (Vec3.length(foundProperties.velocity) > 0.0) { debugPrint(handMessage + " - Catching a moving object!"); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = true; leftHandEntity = closestEntity; } else { rightBallAlreadyInHand = true; rightHandEntity = closestEntity; } var ballPosition = getBallHoldPosition(whichSide); var properties = { position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, rotation: palmRotation, color: HELD_COLOR, velocity : { x: 0, y: 0, z: 0}, gravity: { x: 0, y: 0, z: 0} }; Entities.editEntity(closestEntity, properties); Audio.playSound(catchSound, { position: ballPosition }); return; // exit early } } } // change ball color logic... // //if (wasButtonJustPressed()) { // rotateColor(); //} // If '3' is pressed, and not holding a ball, make a new one if (grabButtonPressed && !ballAlreadyInHand) { var ballPosition = getBallHoldPosition(whichSide); var properties = { type: "Model", modelURL: BALL_MODEL_URL, position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, rotation: palmRotation, velocity: { x: 0, y: 0, z: 0}, gravity: { x: 0, y: 0, z: 0}, dimensions: { x: BALL_RADIUS * 2, y: BALL_RADIUS * 2, z: BALL_RADIUS * 2 }, damping: 0.00001, shapeType: "sphere", dynamic: false, color: HELD_COLOR, lifetime: LIFETIME_SECONDS }; newEntity = Entities.addEntity(properties); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = true; leftHandEntity = newEntity; } else { rightBallAlreadyInHand = true; rightHandEntity = newEntity; } // Play a new ball sound Audio.playSound(newSound, { position: ballPosition}); return; // exit early } if (ballAlreadyInHand) { if (whichSide == LEFT_PALM) { handEntity = leftHandEntity; } else { handEntity = rightHandEntity; } // If holding the ball keep it in the palm if (grabButtonPressed) { debugPrint(">>>>> " + handMessage + "-BALL IN HAND, grabbing, hold and move"); var ballPosition = getBallHoldPosition(whichSide); var properties = { position: { x: ballPosition.x, y: ballPosition.y, z: ballPosition.z }, rotation: palmRotation, velocity: { x: 0, y: 0, z: 0}, gravity: { x: 0, y: 0, z: 0}, }; Entities.editEntity(handEntity, properties); } else { debugPrint(">>>>> " + handMessage + "-BALL IN HAND, not grabbing, THROW!!!"); // If toy ball just released, add velocity to it! var properties = { velocity: linearVelocity, rotation: palmRotation, angularVelocity: angularVelocity, dynamic: true, color: THROWN_COLOR, gravity: { x: 0, y: -GRAVITY_STRENGTH, z: 0}, }; Entities.editEntity(handEntity, properties); if (whichSide == LEFT_PALM) { leftBallAlreadyInHand = false; leftHandEntity = false; } else { rightBallAlreadyInHand = false; rightHandEntity = false; } Audio.playSound(throwSound, { position: ballPosition }); } } } function checkController(deltaTime) { checkControllerSide(LEFT_PALM); checkControllerSide(RIGHT_PALM); } // register the call back so it fires before each data send Script.update.connect(checkController);