// // AudioInjector.h // hifi // // Created by Stephen Birarda on 1/2/2014. // Copyright (c) 2014 HighFidelity, Inc. All rights reserved. // #ifndef __hifi__AudioInjector__ #define __hifi__AudioInjector__ #include #include #include #include #include "AudioInjectorOptions.h" #include "Sound.h" class AudioInjector : public QObject { Q_OBJECT public: AudioInjector(Sound* sound, const AudioInjectorOptions& injectorOptions); private: Sound* _sound; AudioInjectorOptions _options; public slots: void injectAudio(); signals: void finished(); }; #endif /* defined(__hifi__AudioInjector__) */