// // FaceModel.h // interface // // Created by Andrzej Kapolka on 9/16/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__FaceModel__ #define __interface__FaceModel__ #include "renderer/Model.h" class Head; /// A face formed from a linear mix of blendshapes according to a set of coefficients. class FaceModel : public Model { Q_OBJECT public: FaceModel(Head* owningHead); void simulate(float deltaTime); protected: /// Applies neck rotation based on head orientation. virtual void maybeUpdateNeckRotation(const FBXJoint& joint, JointState& state); /// Applies eye rotation based on lookat position. virtual void maybeUpdateEyeRotation(const FBXJoint& joint, JointState& state); private: Head* _owningHead; }; #endif /* defined(__interface__FaceModel__) */