// // main.qml // examples/utilities/tools/render // // Created by Zach Pomerantz on 2/8/2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html // import QtQuick 2.5 import QtQuick.Controls 1.4 Column { spacing: 8 Column { id: debug property var config: Render.getConfig("DebugDeferredBuffer") function setDebugMode(mode) { debug.config.enabled = (mode != -1); debug.config.mode = mode; } Label { text: qsTr("Debug Buffer") } ExclusiveGroup { id: bufferGroup } Repeater { model: [ "Off", "Depth", "Albedo", "Normal", "Roughness", "Metallic", "Emissive", "Unlit", "Occlusion", "Lightmap", "Lighting", "Shadow", "Pyramid Depth", "Ambient Occlusion", "Ambient Occlusion Blurred", "Custom Shader" ] RadioButton { text: qsTr(modelData) exclusiveGroup: bufferGroup checked: index == 0 onCheckedChanged: if (checked) debug.setDebugMode(index - 1); } } } }