<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // sdf_text.vert // vertex shader // // Created by Brad Davis on 10/14/13. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // uniform mat4 Projection; uniform mat4 ModelView; attribute vec2 Position; attribute vec2 TexCoord; varying vec2 vTexCoord; void main() { vTexCoord = TexCoord; gl_Position = Projection * ModelView * vec4(Position, 0.0, 1.0); }