set(TARGET_NAME interface) project(${TARGET_NAME}) # set a default root dir for each of our optional externals if it was not passed set(OPTIONAL_EXTERNALS "Faceshift" "LeapMotion" "RtMidi" "RSSDK" "3DConnexionClient" "iViewHMD") foreach(EXTERNAL ${OPTIONAL_EXTERNALS}) string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE) if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR) string(TOLOWER ${EXTERNAL} ${EXTERNAL}_LOWERCASE) set(${${EXTERNAL}_UPPERCASE}_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/external/${${EXTERNAL}_LOWERCASE}") endif () endforeach() find_package(Qt5LinguistTools REQUIRED) find_package(Qt5LinguistToolsMacros) if (WIN32) add_definitions(-D_USE_MATH_DEFINES) # apparently needed to get M_PI and other defines from cmath/math.h add_definitions(-DWINDOWS_LEAN_AND_MEAN) # needed to make sure windows doesn't go to crazy with its defines endif() include_application_version() # grab the implementation and header files from src dirs file(GLOB_RECURSE INTERFACE_SRCS "src/*.cpp" "src/*.h") GroupSources("src") # Add SpeechRecognizer if on Windows or OS X, otherwise remove if (WIN32) # Use .cpp and .h files as is. elseif (APPLE) file(GLOB INTERFACE_OBJCPP_SRCS "src/SpeechRecognizer.mm") set(INTERFACE_SRCS ${INTERFACE_SRCS} ${INTERFACE_OBJCPP_SRCS}) get_filename_component(SPEECHRECOGNIZER_CPP "src/SpeechRecognizer.cpp" ABSOLUTE) list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP}) else () get_filename_component(SPEECHRECOGNIZER_H "src/SpeechRecognizer.h" ABSOLUTE) list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_H}) get_filename_component(SPEECHRECOGNIZER_CPP "src/SpeechRecognizer.cpp" ABSOLUTE) list(REMOVE_ITEM INTERFACE_SRCS ${SPEECHRECOGNIZER_CPP}) endif () find_package(Qt5 COMPONENTS Gui Multimedia Network OpenGL Qml Quick Script Svg WebKitWidgets WebSockets) # grab the ui files in resources/ui file (GLOB_RECURSE QT_UI_FILES ui/*.ui) source_group("UI Files" FILES ${QT_UI_FILES}) # have qt5 wrap them and generate the appropriate header files qt5_wrap_ui(QT_UI_HEADERS "${QT_UI_FILES}") # add them to the interface source files set(INTERFACE_SRCS ${INTERFACE_SRCS} "${QT_UI_HEADERS}" "${QT_RESOURCES}") # translation disabled until we strip out the line numbers # set(QM ${TARGET_NAME}_en.qm) # set(TS ${TARGET_NAME}_en.ts) # qt5_create_translation_custom(${QM} ${INTERFACE_SRCS} ${QT_UI_FILES} ${TS}) if (APPLE) # configure CMake to use a custom Info.plist SET_TARGET_PROPERTIES( ${this_target} PROPERTIES MACOSX_BUNDLE_INFO_PLIST MacOSXBundleInfo.plist.in ) set(MACOSX_BUNDLE_BUNDLE_NAME Interface) set(MACOSX_BUNDLE_GUI_IDENTIFIER io.highfidelity.Interface) if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE OR UPPER_CMAKE_BUILD_TYPE MATCHES RELWITHDEBINFO) set(ICON_FILENAME "interface.icns") else () set(ICON_FILENAME "interface-beta.icns") endif () # set how the icon shows up in the Info.plist file SET(MACOSX_BUNDLE_ICON_FILE "${ICON_FILENAME}") # set where in the bundle to put the resources file SET_SOURCE_FILES_PROPERTIES(${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set(DISCOVERED_RESOURCES "") # use the add_resources_to_os_x_bundle macro to recurse into resources add_resources_to_os_x_bundle("${CMAKE_CURRENT_SOURCE_DIR}/resources") # append the discovered resources to our list of interface sources list(APPEND INTERFACE_SRCS ${DISCOVERED_RESOURCES}) set(INTERFACE_SRCS ${INTERFACE_SRCS} "${CMAKE_CURRENT_SOURCE_DIR}/icon/${ICON_FILENAME}") endif() # create the executable, make it a bundle on OS X if (APPLE) add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM}) elseif(WIN32) add_executable(${TARGET_NAME} WIN32 ${INTERFACE_SRCS} ${QM}) else() add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM}) endif() # link required hifi libraries link_hifi_libraries(shared octree environment gpu procedural model render fbx networking model-networking entities avatars audio audio-client animation script-engine physics render-utils entities-renderer ui auto-updater plugins display-plugins input-plugins) target_bullet() target_glew() target_opengl() add_dependency_external_projects(sdl2) # perform standard include and linking for found externals foreach(EXTERNAL ${OPTIONAL_EXTERNALS}) if (${${EXTERNAL}_UPPERCASE}_REQUIRED) find_package(${EXTERNAL} REQUIRED) else () find_package(${EXTERNAL}) endif () if (${${EXTERNAL}_UPPERCASE}_FOUND AND NOT DISABLE_${${EXTERNAL}_UPPERCASE}) add_definitions(-DHAVE_${${EXTERNAL}_UPPERCASE}) # include the library directories (ignoring warnings) if (NOT ${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS) set(${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIR}) endif () include_directories(SYSTEM ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS}) # perform the system include hack for OS X to ignore warnings if (APPLE) foreach(EXTERNAL_INCLUDE_DIR ${${${EXTERNAL}_UPPERCASE}_INCLUDE_DIRS}) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${EXTERNAL_INCLUDE_DIR}") endforeach() endif () if (NOT ${${EXTERNAL}_UPPERCASE}_LIBRARIES) set(${${EXTERNAL}_UPPERCASE}_LIBRARIES ${${${EXTERNAL}_UPPERCASE}_LIBRARY}) endif () if (NOT APPLE OR NOT ${${EXTERNAL}_UPPERCASE} MATCHES "SIXENSE") target_link_libraries(${TARGET_NAME} ${${${EXTERNAL}_UPPERCASE}_LIBRARIES}) elseif (APPLE AND NOT INSTALLER_BUILD) add_definitions(-DSIXENSE_LIB_FILENAME=\"${${${EXTERNAL}_UPPERCASE}_LIBRARY_RELEASE}\") endif () endif () endforeach() # special OS X modifications for RtMidi library if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE) find_library(CoreMIDI CoreMIDI) add_definitions(-D__MACOSX_CORE__) target_link_libraries(${TARGET_NAME} ${CoreMIDI}) endif () # include headers for interface and InterfaceConfig. include_directories("${PROJECT_SOURCE_DIR}/src") target_link_libraries( ${TARGET_NAME} Qt5::Gui Qt5::Network Qt5::Multimedia Qt5::OpenGL Qt5::Script Qt5::Svg Qt5::WebKitWidgets ) # assume we are using a Qt build without bearer management add_definitions(-DQT_NO_BEARERMANAGEMENT) if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) find_library(AppKit AppKit) target_link_libraries(${TARGET_NAME} ${OpenGL} ${AppKit}) # install command for OS X bundle INSTALL(TARGETS ${TARGET_NAME} BUNDLE DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime RUNTIME DESTINATION "${CMAKE_CURRENT_BINARY_DIR}/install" COMPONENT Runtime ) else (APPLE) # copy the resources files beside the executable add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND "${CMAKE_COMMAND}" -E copy_directory "${PROJECT_SOURCE_DIR}/resources" $/resources ) # link target to external libraries if (WIN32) # target_link_libraries(${TARGET_NAME} wsock32.lib Winmm.lib) target_link_libraries(${TARGET_NAME} wsock32.lib Winmm.lib) else (WIN32) # Nothing else required on linux apparently endif() endif (APPLE) copy_dlls_beside_windows_executable()