// // Created by Sam Gateau on 2016/07/21 // Copyright 2013-2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_gpu_gl_GLInputFormat_h #define hifi_gpu_gl_GLInputFormat_h #include "GLShared.h" namespace gpu { namespace gl { class GLInputFormat : public GPUObject { public: static GLInputFormat* sync(const Stream::Format& inputFormat); GLInputFormat(); ~GLInputFormat(); std::string key; }; } } #endif