// // avatarLocalLight.js // // Created by Tony Peng on July 2nd, 2014 // Copyright 2014 High Fidelity, Inc. // // Set the local light direction and color on the avatar // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var localLightDirections = [ {x: 1.0, y:0.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0}, {x: 0.0, y:0.0, z: 1.0}, {x: 1.0, y:1.0, z: 1.0} ]; var localLightColors = [ {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0} ]; var currentSelection = 0; var currentNumLights = 1; var maxNumLights = 2; function keyPressEvent(event) { var choice = parseInt(event.text); if (event.text == "1") { currentSelection = 0; print("light election = " + currentSelection); } else if (event.text == "2" ) { currentSelection = 1; print("light selection = " + currentSelection); } else if (event.text == "3" ) { currentSelection = 2; print("light selection = " + currentSelection); } else if (event.text == "4" ) { currentSelection = 3; print("light selection = " + currentSelection); } else if (event.text == "5" ) { localLightColors[currentSelection].x += 0.01; if ( localLightColors[currentSelection].x > 1.0) { localLightColors[currentSelection].x = 0.0; } MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection); } else if (event.text == "6" ) { localLightColors[currentSelection].y += 0.01; if ( localLightColors[currentSelection].y > 1.0) { localLightColors[currentSelection].y = 0.0; } MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection); } else if (event.text == "7" ) { localLightColors[currentSelection].z += 0.01; if ( localLightColors[currentSelection].z > 1.0) { localLightColors[currentSelection].z = 0.0; } MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection); } else if (event.text == "8" ) { localLightDirections[currentSelection].x += 0.01; if (localLightDirections[currentSelection].x > 1.0) { localLightDirections[currentSelection].x = -1.0; } MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection); } else if (event.text == "9" ) { localLightDirections[currentSelection].x -= 0.01; if (localLightDirections[currentSelection].x < -1.0) { localLightDirections[currentSelection].x = 1.0; } MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection); } else if (event.text == "[" ) { localLightDirections[currentSelection].y += 0.01; if (localLightDirections[currentSelection].y > 1.0) { localLightDirections[currentSelection].y = -1.0; } MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection); } else if (event.text == "]" ) { localLightDirections[currentSelection].y -= 0.01; if (localLightDirections[currentSelection].y < -1.0) { localLightDirections[currentSelection].y = 1.0; } MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection); } else if (event.text == "," ) { if (currentNumLights + 1 <= maxNumLights) { var darkGrayColor = {x:0.3, y:0.3, z:0.3}; // default light localLightColors[currentNumLights].x = darkGrayColor.x; localLightColors[currentNumLights].y = darkGrayColor.y; localLightColors[currentNumLights].z = darkGrayColor.z; MyAvatar.addLocalLight(); MyAvatar.setLocalLightColor(localLightColors[currentNumLights], currentNumLights); MyAvatar.setLocalLightDirection(localLightDirections[currentNumLights], currentNumLights); ++currentNumLights; } } else if (event.text == "." ) { if (currentNumLights - 1 >= 0 ) { // no light contribution localLightColors[currentNumLights - 1].x = 0.0; localLightColors[currentNumLights - 1].y = 0.0; localLightColors[currentNumLights - 1].z = 0.0; MyAvatar.removeLocalLight(); --currentNumLights; } } } Controller.keyPressEvent.connect(keyPressEvent);