macro(SETUP_HIFI_OPENGL) if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) target_link_libraries(${TARGET_NAME} ${OpenGL}) elseif (WIN32) if (USE_NSIGHT) # try to find the Nsight package and add it to the build if we find it find_package(NSIGHT) if (NSIGHT_FOUND) include_directories(${NSIGHT_INCLUDE_DIRS}) add_definitions(-DNSIGHT_FOUND) target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}") endif() endif() elseif(ANDROID) target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL") else() find_package(OpenGL REQUIRED) if (${OPENGL_INCLUDE_DIR}) include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}") endif() target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}") target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR}) endif() endmacro()