// // field.h // interface // // Created by Philip Rosedale on 8/23/12. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #ifndef interface_field_h #define interface_field_h #ifdef __APPLE__ #include #else #include #endif #include #include "world.h" #include "util.h" #include "glm/glm.hpp" // Field is a lattice of vectors uniformly distributed FIELD_ELEMENTS^(1/3) on side const int FIELD_ELEMENTS = 1000; void field_init(); int field_value(float *ret, float *pos); void field_render(); void field_add(float* add, float *loc); void field_interact(glm::vec3 * pos, glm::vec3 * vel, float coupling); void field_simulate(float dt); #endif