Albedo Map (RGB) URL:
The Albedo (Color) can be used to tint the texture of the Albedo Map.
Metallic:
|< Nonmetal
| Hair
| Chitin
Metal >|
Metallic Map (Red channel) URL:
Instead, use Specular Map
Roughness:
|< Glossy, polished, lustrous
Unpolished, mat, rough >|
Roughness Map (Red channel) URL:
Instead, use Gloss Map
Normal Map URL:
Instead, use Bump Map
Opacity:
|< Transparent
Opaque >|
Opacity Map Mode:
Not used
Cut off mask
Blend
Note: For an opacity map, the alpha layer of the Albedo Map will be used.
'Blend' mode will used the alpha value to determine the opacity of a pixel.
'Cut off mask' mode will use the 'Cut off threshold' to determine if a pixel will be opaque or transparent, based on the alpha value from the map.
Cut Off Threshold:
|< Transparent
Opaque >|
Emissive:
Unlit
Bloom Factor:
Emissive Map (RGB) URL:
Scattering:
Scattering Map (Red channel) URL:
Scattering or Scattering Map won't be effective without the presence of a Normal/Bump Map.
Occlusion Map (Red channel) URL:
Note: 'Occlusion Map' and 'Light Map' are using a separated UV Map.
Light Map (Red channel) URL:
Note: 'Light Map' and 'Occlusion Map' are using a separated UV Map.
Shade (Color):
Shade Map (RGB) URL:
The Shade (Color) can be used to tint the texture of the Shade Map.
Matcap (Color):
Matcap Map (RGB) URL:
The Matcap (Color) can be used to tint the texture of the Matcap Map.
Shading Shift:
Shading Shift Map (Red Channel) URL:
The Shading Shift value can be used to multiply the effect of the Shading Shift Map. Shading Shift Map can be RGB texture, but it will only used the "red" channel.
Shading Toony:
Parametric Rim (Color):
Parametric Rim Fresnel Power:
Parametric Rim Lift Factor:
Rim Map (RGB) URL:
Rim Lighting Mix:
How much to mix between the rim color and normal lighting.
UV Animation Mask Map (Blue Channel) URL:
UV Animation Mask Map can be RGB texture, but it will only used the "blue" channel.
UV Animation Scroll X Speed:
The speed of the UV scrolling animation in the X dimension, in UV units per second.
UV Animation Scroll Y Speed:
The speed of the UV scrolling animation in the Y dimension, in UV units per second.
UV Animation Rotation Speed:
The speed of the UV scrolling rotation around the center (0.5 UV, 0.5 UV), in radians per second.